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SoulCalibur V (XB360/PS3)
Notes: - 17 year gap since SC4! - Daishi wanted to call it "Soul Edge 2," but Namco wouldn't let him. - Crossover characters will return. Deals already signed. - Siegfried's SC4 ending is canon. He no longer has the Soul Calibur weapon. - Online Mode improved. - Create-A-Character returns. - Overall the gameplay will be more agile, fast, and 'light'. More on gameplay: Quote:
-Patroklos (Short sword + Shield): Sophitia's son and new main hero. He will use a more agile version of Sophitia's style. -Siegfried (Zweihander sword): Former main hero, still fighting in his 40's. SC4 ending is official canon. -Phyrrah: Sophitia's daughter and Patroklos' sister. Will presumably use a sword and shield, though this was not confirmed. -Nightmare: Said to return. -Amy: Revealed in studio art, confirmed by Daishi. Was one of the youngest characters in SC4, though being a vampire, the time-jump means little to her visually. Media: SPOILER: show |
Wonder who the "exclusive" characters will be this go around?
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Dunno. Never got into 4 the same way I did with 2 and 3. Played the shit out of 2 and especially 3. 4 is just kinda meh. Might have to do with them fucking Maxi up for me too much with the chaining combos. Like It took me a long time to get used to the new mechanics of it in 3, then in 4 it was overkill and I basically gave up on the character.
Either way, I got sick of 4 way earlier than I should have. |
4 was pretty spectularily bad. But 3 wasn't exactly great either.
As for exclusive characters, if they pull that crap again, I will never purchase this game with actual funds. Screw them. |
3 wasn't balanced too well and they never fixed or compensated for the save bug, but I love it.
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I played the PS2 version and fuck, Heihachi was a shitty choice. I can see why they did it though.
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And as awesome as it was to play as Link, he and Spawn were overly powerful.
Fucccckkkkk exclusive bolted in characters. Fuck them straight to hell. |
(More details added to OP)
SC4 was great. Story mode was weak compared to SC3 (and Soul Edge for that matter). The combat was great fun, though. The Star Wars characters were a waste, simply didn't pan out. Hopefully we get some cool characters this time (maybe Final Fantasy heroes/villains?). Would love to see this lighter, faster paced gameplay. I'm ready for anything, I love this series so much. Fuck all the others. |
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Not to mention Create a Fighter not fucking your stats up by having them attached to your clothing. And the extra styles... :love: Some sweet shit in there, even if they were limited compared to regular movesets. Dagger and dual Nunchaku styles FTW. Plus there was that extra Story mode where you kinda play a turn based strategy game. Loved that shit, though I don't remember it being too popular. It instantly gave all the CAF stuff a lot more importance than just being a last minute tacked on mode. Can't really put into words how much I love SC3. |
Spawn was one of my mains in SC2. He couldn't fly and he didn't have homing attacks. He had a brutal mixup game and some tricky unblockable attacks. I wouldn't say he was overpowered, though. Link was best out of the three guest characters.
Clothing didn't screw with your stats in SC4, well unless you took the character to story mode - which was pretty gay. SC3 was stuffed with modes. Gameplay was unbalanced (Xianghua's 66A+B was un-fucking-stoppable), but it made up for that in a shit ton of modes. Kind of directly opposite of MvC3 in a way. |
Link + Great Fairy Sword = Clown Shoes. Just far too powerful.
The clothes you choose for a CAF in SC4 affects your HP, Defence and what special abilities (auto-counter, venom fang, etc) you could put on your guy. |
Not in versus, unless you choose special versus. Online gameplay also separated versus and special versus. The only thing forced 'perks' and special attributes was story mode.
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I don't mean that they forced you to use the special abilities, I mean that it sucks that by attaching the abilities to clothing (instead of through levelling up or story progress) they limit what you can do with the CAF stuff. You can create a beastly fighter who looks absolutely retarded (clown pants, plate armour and ninja mask, whooooo) or you can make your ideal fighter and he'll have wonky abilities or crappy stats.
If you never use the abilities, then yeah it's all good. |
I had to dress Taki in some crazy shit to tear up the tower survival thing. I pretty much quick it, I hate grinding for items in a fighting game. Just let me buy from a complete inventory.
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:y: excited.
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Kilik :cool:
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I would also like to see more star wars characters. Fuck it, they should just do star wars vs soul calibur.
Loved the apprentice and vader in the last one. Was kind of done with the game by the time yoda came out on ps3, but he seemed fun. |
Yeah, I pretty much had finished playing it by the time Vader hit the 360, so round the same time as you. I'd much rather that they did a Star Wars fighter in the same vein as SC, but as a separate entity. Those force powers definitely made for a little unbalanced gameplay.
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I rather not see more Star Wars people, but that's unlikely so I don't need to hope against it. Just hoping for Final Fantasy characters.
More excited for advancements in CAS honestly. As well as the updated roster. Namco went 3s/MotW on our asses. |
New series star, Patroklos, will be joined by his sister Pyrrah.
http://twitter.com/#!/Daishi_CALIBUR...84213061865473 He mentions balancing her, and Patroklos being stronger. The comparison may mean Pyrrah is also a sword/shield user. http://www.8wayrun.com/attachments/u...68/?embedded=1 |
Guest characters are locked and loaded. The deals are done. Daishi has mentioned that he wanted Final Fantasy characters, sounds like that won't happen.
Updated and cleaned up OP. Load friendly. You're welcome. |
OP?
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Original Post.
Nerd language picked up from other forums. Can't help it. |
Chuck Norris should be in this. :shifty:
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Chuck Norris should be in everything.
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Mortal Kombat and Soul Calibur would go well together. Too bad that'll never happen.
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No they don't.
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MK had weapons remember.
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So did Samurai Showdown.
There's more to SouCalibur (and MK) than just people swinging weapons. The games are worlds apart - gameplay and presentation wise. SC shouldn't sully itself with the likes of MK. Killer Instinct vs Mortal Kombat, now we're talking. |
Sorry D Mac, but Kalyx is right on this.
MK only just dug itself out of the hole it's been in since MK Trilogy by going back to 2D gameplay. I was actually pretty surprised by how good the current MK actually is. Still not quite where I'd like to see it, but it's a huge step forward for the series. In other words, they're not ready to be crossing over with anyone else till they've improved their engine more. Even if they ever reach a point where it's doable, it has to be crossed over with an engine similar enough to get over technical issues (like conflicting button layouts, which would be a pretty big problem with SC, or even building a new engine all together, which is expensive considering MK's recent money woes). The other problem is that the other game engine also has to be different enough to warrant fan interest. Otherwise why bother? It's a pretty big tight rope. SF vs Tekken I can understand because it's the biggest 2D fighter vs the biggest 3D fighter. Both series are owned by massive companies with tens (possibly hundreds) of millions of dollars to throw at developing a new engine each. Capcom vs SNK I can also understand because 2 of the longest running 2D fighter companies settled their differences and let fans decide the winner of their rivalry by making a game each... twice. It was also considerably cheaper than SF/Tekken because they both used 2D sprites instead of 3D models at the time. And the funny (unrelated) thing is that even through all the bullshit over the years (Capcom stealing the super bar concept, SNK ripping off Ken and Ryu), when they made the games they respected each other's characters and did them justice. This is quickly turning into a tl;dr but the point is that the engines are too different and there is no real fan demand to make any of this happen. Fan demand is everything rn. It led to SF4, it led to MvC3, it led to the SF/Tekken crossovers and it led to MK getting the overhaul it really needed. So if you wanna see it, you gotta sell a few million people on it and then they have to sell the developers on it. |
Also, because of how MK is, very few companies will let their characters interact with it. It's something of a Catch 22 Midway/NetherRealm put themselves in by wanting to be the 'shocking' fighting game:
a) You block yourself from doing crossovers with companies that don't want their characters being sliced apart (Capcom openly scoffs at the idea). b) If you manage a deal, they will almost certainly have to gimp the MK side of the equation - which fans will not tolerate (MKvDC didn't pan out at all). This is why I suggested Killer Instinct. Even with different engines, their atmosphere mixes pretty good. Who else they can tango with? Eternal Champions? They painted themselves in a corner by virtue of their biggest selling point. |
Shit yeah. Forgot about that. You're kinda boned D Mac.
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Time Killers Vs. Mortal Kombat
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Street Fighter sucks
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Street Fighter is on it's third crossover now, D Mac. And the first 2 were successful.
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Yeah you're spitting on an inferno. And you support MK sooooooo...
I don't know, man. |
Whatever. All I have left to say is...
<iframe width="480" height="390" src="http://www.youtube.com/embed/egne2ZCMM_0" frameborder="0" allowfullscreen></iframe> |
Hmm
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Shitty techno doesn't make it a better game.
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Was this about which was the better game?
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I am making it about that.
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Well MK doesn't stand a damn chance. Soul Blade is better than Mortal Kombat 9.
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not
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You think MK is better than SSF4.
Credibility was slain weeks ago, D Mac. You didn't even bother to learn the damn game. |
Fine, it's just another matter of preference/opinion.
Let's just get back to Soul Calibur 5. It should/better be epic. |
Sorry but MK not stacking up to these other fighting games is an objective call. It's pretty much consensus amongst fighting gamers.
However, in the general scheme of things - it's perfectly fine that somebody prefers one game over another. SCV will most likely be epic in the combat sense. I hope it'll get SC3's range of features. And replay. |
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- Game footage will be shown on SpikeTV.
- When asked about what will replace Critical Finishes, Daishi said the hint was in his suggested title (Soul Edge 2). In Soul Edge, characters could lose their weapons fight bare handed using a universal moveset. Maybe this will return? |
They need Fatalities!
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Nah.
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Want.
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D Mac, why do you think this game should have fatalities? There's no blood in the series, even during impaling moves. Up until 4, the character models never showed damage (even then it's armour pieces breaking). Even the critical finishes aren't really fatalities.
How would it add to the game at all? |
I'll have a geeky analysis in a few moments.
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- Siblings Pyrrah and Patroklos have eerie shines to their eyes.
- Stepping (quick side-steps to avoid vertical attacks) is back in full force. The original intent of SoulCalibur (Soul Edge even) was the relationship between horizontal attacks, vertical attacks, range, and stepping. SCV looks like it's bringing this back. - Super moves of some sort, with 'super flash' cuts before them, is the biggest reveal. How this works I can't tell... I don't think this is the new punish for turtle players, though. - That ship stage is totally a reused asset. Overall the game doesn't look like a leap from SC4, but SC4 looked awesome. - Parries seem to work more like Street Fighter Third Strike parries now, literally - blue shade and everything. The opponent isn't repelled and you punish at will. I wonder is all four parries will work like this, or even if there is four different parries this time. |
Super combos? In my Soul Calibur?
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There's probably a new combo system on top of that.
What's important is side steps meaning something again. |
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Oh, ok. In that case, go to ebay and buy a N64 and see if you can find a game called Bio F.R.E.A.K.S.
Funnily enough it's by Midway. You know, the same guys who make Mortal Kombat. It's like they're a one trick pony or something... |
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I'm more excited for the 3rd party characters, than anything. As much as everyone hated Yoda and Vader, I geeked out like a motherfucker for them.
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http://s3.amazonaws.com/twitpic/phot...CSEKUClXwqs%3D
That new meter is the Critical Gauge. For now it offers EX attacks and super moves. |
- The new Soul Gauge is used for the new system that merges Critical Edge (from Soul Edge) and Critical Finish (from Soul Calibur 4).
- It can be used to buffer normal attacks into a sort of EX attack. - Fully charged, you get two super attacks. |
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Namco is holding a friendly contest where people get to name the non-roster characters that are fought during the story or other modes requiring a lot of generic characters.
The contest also allows a person to decide what weapon and fighting style their character will use from a large list of options. While there is no actual prize for being picked, the winners will have their characters included in the game and everyone will get free desktop wallpaper for filling out the contest form. Quote:
http://www.soularchive.jp/npc_recruiting/form.php |
Entered my Kilik clone, Milani.
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Assuming a lot of these "new" characters will play a lot like absent originals, and are only new for storyline purposes.
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Yeah, they'll be like the bonus characters in part three.
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Hot damn Natsu is great. Love my new Taki replacement. Wall moves are back! Zwei seems to have a summon move, I wanna see more. MORE! Very hype for this. Don't think it's random they're using SC2's intro music. And Sophitia is totally the new main villain. |
Taki could still show up in the game or at least during the storyline of Natsu after the producer for the game hinted that Natsu only copies some of Taki's moves and style and isn't meant to be an exact replacement for the game.
Although Taki could still end up being not playable even if she does show up in the storyline since he wouldn't confirm her being a playable character. Quote:
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Xianghua has a daughter, and she is Leihua. Is Kilik a dad?
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<iframe width="560" height="349" src="http://www.youtube.com/embed/AJil7kbtW7Q" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="349" src="http://www.youtube.com/embed/qjSyPNbEV-A" frameborder="0" allowfullscreen></iframe> |
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Based on some rumors, Namco is outsourcing the entire story mode to another developer instead of having just 1 studio work on the entire game.
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http://www.screwattack.com/news/namc...-vs-story-mode |
Given how SC's best story modes worked (SE, SC3), CyberConnect2 is a good fit if this is true.
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Really wanted it to be Jack Sparrow.
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I'd much rather have Ezio. Great guest. Wonder if there are going to be more.
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Yeah, the AC style would blend so well here, especially if it has wall jumping like the dagger CAS style in SC3.
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Ezio makes me kind of want this
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DamPierre from Soul Calubur Broken Destiny on the PSP will be the pre-order bonus for SC V.
<iframe width="560" height="315" src="http://www.youtube.com/embed/lsaGNH0Rr8E" frameborder="0" allowfullscreen></iframe> http://www.screwattack.com/news/damp...re-order-bonus |
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Fucking yes! Looks like you have to borrow main fighting styles again, but I love the improvements. Looks like they been looking at the Smackdown series. |
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Love the customization this is gonna have. The people who make the DBZ games should take notice.
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I
AM FUCKING SOLD |
Bunch of new screens released along with a new character.
Xiba is a new character while Cervantes, Yoshimitsu, and Aeon (aka Lizardman) return. http://www.screwattack.com/sites/def...20%2869%29.jpg http://www.screwattack.com/sites/def...20%2862%29.jpg http://www.screwattack.com/news/soul...acter-revealed |
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