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Favorite game world or setting?
It will come as np surprise to some that the atmosphere that Bioshock created is one of my favorites. High on that list as well is Hyrule in OOT and San Andreas.
Are there any worlds that you enjoyed playing in or felt "made" the game? |
Liberty City, NYC in Max Payne, Streets of Rage, Heavy Rain
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Which Liberty? GTA3 or GTA4?
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both in terms of the "feel", 4 visually
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Las Vegas in Fallout:New Vegas.
Got the post-apocalyptic 1950's vibe set in the future. River City in River City Ransom. Urban environment where everyone is out to kick you and your brother's asses with flying brass knuckles. |
River City Ransom <3
Also, Gotta say that Twisted Metal Black was excellent as well. |
Twisted Metal Black, badass all over.
Paint It, Black was a great song for that game. |
Rapture, definitely.
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Final Fantasy VII. Midgar is still real to me dammit!
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Fallout 3 in DC. Pretty fucking awesome.
All the Cities since GTA 3. |
The WWE Universe. :shifty:
Stilwater and to a lesser extent, Steelport (Saints Row series). Arcadia (Skies of Arcadia). Drawing a blank on others, but I'm sure there's more. |
Vice City
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Many of the locales in Final Fantasy VII. The best part about that game in my opinion. Gorgeously designed environments, but it wasn't just that. Great mixture of many different styles, made every new place seem unique and memorable. One could go on and on about midgar alone.
Skyrim/Fallout- Never have I spent so much time in a game just wandering around, soaking up the scenery, than I have in Bethesda's first person rpgs. Nothing beats playing one of these games for the first time, and discovering new locations, that sense of dread and foreboding accompanying that riff. Liberty City(GTA4)- Say what you will about the driving mechanics, and Rockstar's lean toward a more realistic style. All fair arguments. One thing you cannot dispute, is that Liberty City is the most "alive", lifelike city in any sandbox game, ever made. It's aliving breathing entity, and sometimes while playing, I will just stop, and watch everything happening around me for several moments. |
Metal Gear Solid 3. Can't believe I forget that.
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Giant World in Super Mario Bros 3
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Liberty City
Mass Effect series Asheron's Call EVE Online There's a lot more. Honestly love the feel of a lot of game worlds but those were the first that instantly came to mind. |
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FFVII.
Also the world of Sanctuary from Diablo. Wish that shit was real, tbh. Slaying demons for lewt irl would be fucking awesome. |
Wanna give Crackdown its due as well.
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Fallout 3
Mass Effect The Witcher |
Yoshi's Island was a game world I really enjoyed as a kid. The colour, the music and the way it just looked like a really warm, happy place when you're 6 or 7 years old made it enjoyable.
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Fallout, Elder Scrolls, Mass Effect, Dead Rising, and Borderlands.
As a whole, series and all. Those're always what I think to. |
Fallout 3/New Vegas/Skyrim
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So many to choose from.
GTA: San Andreas. All parts of that game were done perfectly. From the cities to the backwoods. Just Cause 2: Looked awesome on my PC. Most of the incarnations of Hyrule. Knights of the Old Republic series. Rapture from Bioshock. Ferelden from Dragon Age: Origins. Rockport City from Need for Speed: Most Wanted. |
Final Fantasy 7 and 9.
MGS 3 Bioshock is definitely my favorite. Love Assassins Creed too, though that's not fictional... Pokemon Red and Blue too. |
The Island on Lost: Via Domus.
I don't care if the game was pretty dreadful, being able to casually wander round the hatch was the greatest thing ever. |
Hyrule (OOT) and GTA San Andreas stand out to me.
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Hyrule in general.
Termina from Majora's Mask. Vice City from the GTA series. Did a great job capturing the feeling of he 80s and Scarface for the game. Dracula's Castle from the Castlevania series. |
Restarted Red Dead Redemption today. Don't think I appreciated it as much as I should have the first time.
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First time you land on Halo in CE was pretty amazing mind you.
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Final Fantasy 7 (Cosmo Canyon ftw)
Final Fantasy 6 Baldur's Gate I & II |
Other than some of the one's that have already mentioned the realms in which Prince of Persia (2008) take place in were pretty neato.
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Hyrule is the only answer for me.
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Greyhawk.
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Just to clarify, its a theory. Not fact.
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Good call on canceling that child murder bit, I would have boycotted that bullshit.
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it annoys me that ina game based around freedom and choice i cant kill a kid.
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I always stop and help those kids in Freeside kill that rat so they can eat. #FaceCourier
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I still want to kill all those kids in Little Lamp light...ENJOY SLAVERY YOU LITTLE CUNTS.
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Arkham City
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Child killing seems worryingly popular among a few gamers. Over on Gamefaqs and on a GTA forum, there are topics where people are saying we should be able to kill children in GTA V.
I really can't see the reason for it. The argument seems to be "We can kill adults and animals, so why not kids?". I don't think I'd enjoy GTA V if I was driving at full speed down the street, trying to escape the cops, only to accidentally mount the kerb and plow through a group of kids. 3D CGI 8 year olds screaming and rolling over my car hood/bonnet before lying, dead, on the ground in a pool of blood isn't exactly my idea of a fun time. Adults are fair game because, culturally, we see them die on a daily basis. Whether it's a game, a movie or even the news, we're constantly hearing of or seeing adults die, often in brutal ways. Animals are fair game because, well, they're animals. Creatures we tend to kill for food, clothing and other things anyway. Kids are small and vulnarable, unable to defend themselves and I think a lot of people would rather protect them than kill them. I think child murder is something that could be used in games but it shouldn't be frivilous, which is what it would be in GTA or Fallout. The murder of a child should be restricted to the shocking, evil actions of the enemy of the player. One of the ultimate signs that the guy is crazy, sick or just plain evil. Another worryingly popular request on Gamefaqs and GTA forum is the desire to be able to rape and sexually assault people in GTA V. I hope these people are trolls but I'm pretty sure they're being genuine. |
Honestly if kids were in the game I wouldn't play it because I know full well I would likely break into tears if I killed one.
Christ, killed some kids dog in Skyrim and felt like shit for it. |
Actually that is a good question, have you ever genuinely felt bad for something you did in a video game?
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I don't think I'd cry if I killed a kid in a game but I'd probably have less fun for a while afterwards.
Asking us if we have ever felt bad because of what we've done in games could probably work as its own thread. I think the VG forum needs a couple more discussion thread in among the news and updates for games. I can't think of anything I did that made me feel genuinely bad. Something will probably come to me later. |
Yeah, make the thread ma if you want.
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SPOILER: show That's the beauty of that game. That moment was something I'd looked forward to almost since I set foot in Rapture. But when it was over, I just sort of stared numbly at the screen, in disbelief over what I'd just done. |
It ruins my imersion!
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Vice City
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Only one time, playing Dragon Age. SPOILER: show |
Loved the Land of the Dead in Grim Fandango.
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Kingdom Hearts.
Yeah, I'm admitting this. |
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Didn't they do a #3 just on a handheld system?
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no if you count hand helds then we're at 4 or 5 KH games now. They do hand held versions to bridge the story between the main releases, i dont own a hand held system tho so i dont know what they're all about. ANYHOW no that isnt KH3.
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Me and my wife were kind of annoyed at how easy KH2 was and how it seemed to be about 65% cut-scene. We loved the first one though and still play it every blue moon.
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I prefer 2 once you get past the 4 hour introduction phase. But its Pooh Bear that sells me. NO LIES. I am a man who loves his Pooh.
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Tut tut, looks like rain.
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I viewed this as being about the actual world and setting that the game takes place in, as opposed to just the actual maps and visuals, and I really love games that have a lot of mythology to them. I particularly enjoy the settings of the Elder Scrolls, Bioshock, Mortal Kombat and Myst franchises, as well as The Neverhood.
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Even so Kingdom Hearts still stands.
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I loved Kingdom Hearts, although my memory of it is a bit hazy because it was so long ago now, although I do remember David Boreanaz voiced Squall. Love Disney and Final Fantasy though so I was always going to enjoy it. I think I played the second one but I don't think I completed it and I literally don't remember a single thing about it.
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Kingdom Hearts was a beautiful marriage of two of my favorite things, actually have a cool story regarding Kingdom Hearts 2.
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Thought of another one the Forbidden Lands in Shadow of the Colossus.
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I always enjoyed Nosgoth in Soul Reaver.
Granted, beyond fighting enemies the interactivity of the world wasn't incredibly deep; but for it's time I found it to be very atmospheric, and the fact that the world was streamed at a constant pace (as opposed to stopping to load) really helped give the sense that Nosgoth was a vast, seamless world. I also enjoyed whatever fantasy land you were in for Shadow of the Colossus. It was boundless, realistic, and beautiful - I found myself at times setting aside the colossi in favor of exploring that world, just so I could take in the sights and see how far I could go. |
I remember thinking it was really impressive when I was younger and you got transfer between realms or whatever in Soul Reaver. I also thought it was cool that you could use whatever weapons you found or took from enemies. I'd really like to see them release a new one or at least the old ones on XBLA.
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That Legacy of Kain? I remember a friend used to play it and I never really paid attention to it. How good is it?
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I loved the Fable series. Beautiful artwork. Been playing Skyrim, and it also has stunning visuals.
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The music in the original Fable compliments the environment well, fuckin loved that game.
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Soul Reaver is one of my favorite games, although I haven't played it in years, so I'm unsure as to how well it has aged. However, for it's time it was pretty revolutionary in that it streamed data from the disc, as opposed to loading it in big chunks like every other game. That pretty much meant that the entire game was seamless, with no waiting for the game to load at all. It also had a vast, labyrinthine game world that was very atmospheric and stylish, some of the best voice acting I've heard in a video game, it has some amazing boss fights, and it also has my favorite opening cinema. I would say give it a try, especially for how cheaply it can be had. |
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As a follow up, it's only like 6 bucks on the PS Network.
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Mirror's edge was so refreshing after all the grim, gun metal grey and shit brown tints in all the other games.
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I am liking Stillwater in Saints Row.
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Ravenholm from Half Life 2
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Loved the whole "retro future 50's/vaccum tube powered items" thing all of the Fallouts go for. The only "complaint" I have about Bethesdas forrays into that world is that they should have saved some of the callbacks to 1+2 for New Vegas (like Harold and Dogmeat). Would have made more sense geographically. In the original two, the far bottom of the complete world map of two slightly overlapped the extreme top portion of the top of the first game. All wonderfully done, though.
With other games I'd love to mention, but don't want to 'wall o text", I would like to say Maniac Mansion was awesome. The "world" wasn't vast- hell, it was one house- but it felt gigantic to do some breaking & entering on a girlfriend rescue mission in an OCCUPIED HOUSE which had many points of interactivity. I had the "microwaveable hamster" NES version, and I think after I learned about the consequences of that, I have died every possible way at least once in that game. There was so much to do, and what you could do with those options stemmed from which companions you took with you to start. |
Vice City, San Andreas, Red Dead Redemption's setting, There were some nice maps in some FPS games too! :shifty:
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