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-   -   Star Wars Battlefront (XB1, PS4, PC) (https://www.tpwwforums.com/showthread.php?t=129257)

Kalyx triaD 04-17-2015 05:48 PM

Star Wars Battlefront (XB1, PS4, PC)
 
<iframe width="640" height="360" src="https://www.youtube.com/embed/ZwWLns7-xN8?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

- 40plyrs
- Space battles not returning.
- Focus on original trilogy; Rebels vs Empire.
- Will feature Eps. 7's new planet, Jakku.
- Hero Characters return.

Requiem 04-17-2015 06:29 PM

Looks sexy. Can't wait to see some actual gameplay.

Kalyx triaD 04-17-2015 07:14 PM

IGN says the laser spark effects look cheap and practical like the original effects. I got excited about that for some reason.

Fignuts 04-17-2015 07:33 PM

40 players seems sparse.

Going to miss space battles. They were a lot of fun.

Lack of Clone Wars hurts a lot. Especially considering all the content they have to pull from now, with the animated series.

Fignuts 04-17-2015 07:34 PM

Not too happy with some of this stuff, but I'm still pumped to get a new battlefield.

Kalyx triaD 04-17-2015 07:43 PM

Well I hear the game is starting out fairly small, with new modes and maps rolling out post launch. If it's full price that may be an issue, as the pricing should reflect the 'low barrier entry' content.

Aside from that, I can see expansions that take place in the prequel era as well as adding stuff seen in the new movie and comics. And space battles have to come back. They can transplant their Carrier Assault mode to Star Destroyer Assault.

Fignuts 04-17-2015 07:45 PM

I can completely see EA releasing it at full price.

Kalyx triaD 04-17-2015 07:49 PM

sigh Yeah.

Emperor Smeat 04-17-2015 11:13 PM

The design director recently had a Q&A session on Twitter regarding the game.

A couple of the new details revealed include Heroes have difference entrances depending on the mode being played and the game doesn't support splitscreen co-op for online play.

<blockquote class="twitter-tweet" lang="en"><p>You will have great freedom in customizing your own playstyle, essentially creating your own playstyle <a href="https://t.co/UMu71NxLfU">https://t.co/UMu71NxLfU</a></p>&mdash; Niklas Fegraeus (@DICEfigge) <a href="https://twitter.com/DICEfigge/status/589220434102456320">April 18, 2015</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
http://www.gameinformer.com/b/news/a...some-dirt.aspx

Kalyx triaD 04-18-2015 01:00 AM

No you will not be able to 'create your own playstyle'. It's custom classes with likely balance limitations. Hate PR language.

SlickyTrickyDamon 04-18-2015 03:46 AM

Whatever. We're getting a game that was long thought of being dead.

Kalyx triaD 04-18-2015 06:44 AM

Not above scrutiny. It's because I loved the Battlefront games that I'm gonna be a total dick about anything they're doing sideways. My expectations are completely unfair and they're going to have to deal.

drave 04-18-2015 10:51 AM

Face it Kalyx, you will find something to bitch about in this game because

Fignuts 04-18-2015 12:10 PM

I actually share Kalyx's views on this. One of those things where you've been waiting for a game so long that any fuck ups just stand out 10 times more.

Requiem 04-18-2015 03:07 PM

I know it's just "in-engine" footage, which doesn't mean much, but I fucking love their art direction. The style they're going for is beautiful.

I have no idea how they're going to do the speeder bikes. Like, you're just moving so fast but they show them weaving in and out of trees, going under shit. With how lush the tree map looked, I can only imagine how intense that will be.

Fignuts 04-18-2015 03:12 PM

I just hope the maps are big enough.

drave 04-18-2015 04:14 PM

Quote:

Originally Posted by Fignuts (Post 4617643)
I actually share Kalyx's views on this. One of those things where you've been waiting for a game so long that any fuck ups just stand out 10 times more.

Definitely. Just saying, it's the Kalyx way xD


Feels kinda reminiscent of the Diablo III hype train. Have they actually been developing it all that time? Server issues are guaranteed day 1, especially for such a hotly anticipated title.

Requiem 04-18-2015 04:33 PM

Quote:

Originally Posted by Fignuts (Post 4617678)
I just hope the maps are big enough.

Definitely. If they're gonna be using flying vehicles that move as fast as the ones in that video, they're gonna need some huge maps. Even for 40 player limits. That limit could eventually be raised too, so who knows.

Kalyx triaD 04-18-2015 04:54 PM

Some of you are a strange bunch. On one hand I'm some sort of fanboy who can't find fault in games I like and then I'm a downer who just hates on any little thing.

I'm balanced. I'm far easier on movies because they're cheaper, and what I want would benefit all you people. And on top of that we're talking my favorite Star Wars game series. I'm going to be a nazi.

lol I don't have to 'face' anything. I have a standard and I call out devs who fall short.

Frank Drebin 04-18-2015 05:01 PM

Man of Steel sucked. Face it.

Frank Drebin 04-18-2015 05:05 PM

I don't know how anyone can complain this early on. Let it breathe. Its not even September. Battlefront was an awesome game, we all know this and want the best for the next incarnation, but just chill yo. It's not like they said Howard the Duck is a playable Jedi.

Kalyx triaD 04-18-2015 05:12 PM

And what am I complaining about?

Frank Drebin 04-18-2015 06:07 PM

Wasn't talking about you. The operative word was "anyone"

Kalyx triaD 04-18-2015 06:40 PM

Well after drave's posts you certainly seemed like you were co-signing and referencing me. I'll forget about it in this case.

Emperor Smeat 04-18-2015 08:07 PM

Quote:

Originally Posted by drave (Post 4617695)
Definitely. Just saying, it's the Kalyx way xD


Feels kinda reminiscent of the Diablo III hype train. Have they actually been developing it all that time? Server issues are guaranteed day 1, especially for such a hotly anticipated title.

Should be coming close to 2 years worth of development considering EA got the Star Wars rights in mid 2013 and wasn't until lats year that stuff started to be teased and shown.

Believe EA had to convince Disney to make several concessions to their deal since EA didn't want to release Star Wars games on a lot of platforms. Disney wanted as many platforms as possible initially.

Fignuts 04-18-2015 10:37 PM

2 years?

lol no

Maybe not this specific version, but Battlefront 3 has been vaporware for years.

Extreme Angle 04-20-2015 03:52 AM

Pretty sure DICE started with a clean slate

Fignuts 04-20-2015 07:53 PM

Doesn't matter. It's still the 3rd console Battlefront game, and everyone has been waiting for it for almost a decade.

The start-stops inbetween then and now have just made the wait even worse.

drave 04-21-2015 07:11 AM

Quote:

Originally Posted by Kalyx triaD (Post 4617728)
Well after drave's posts you certainly seemed like you were co-signing and referencing me. I'll forget about it in this case.

Thought I should clarify, so you didn't think I was "taking a dig".


You already have a high standard for games, as you should, being a critic and what not, nothing wrong with that.

I was alluding to the "hype train" causing more disappointment than anything else. It just feels that when an entertainment medium is hotly anticipated, it is that much easier to pick out the flaws rather than enjoy what is made, that's all.

Kalyx triaD 04-21-2015 03:06 PM

Oh believe me I'm excited about a new Battlefront. But don't think I'm throwing the auto-fail card at any little thing. At this point it's just annoyances at certain marketing tropes and details that urk a bit (like the game being light on content and how EA tends to do business).

But I trust Dice as game devs and their A-team doing a Battlefront is still the best possible outcome for a nearly ten year silence on a great game concept (Star Wars + Battlefield). I'm realistic about what's coming s'all.

Extreme Angle 04-21-2015 03:49 PM

I trust Dice to make an amazing game. I don't trust them being able to reach the expectations for this though, given their deadline to release before Episode 7.
It'll be a good game regardless, it just won't reach the hype. I don't think anything anticipated for 8+ years can ever reach "the hype" tbh...
Any examples?

Kalyx triaD 04-21-2015 04:04 PM

The answer is to be realistic. This game wasn't developed for that span of time, the current version was only recently built. Take this as a game built recently.

Generally speaking I wanted a Battlefront game for a long time. But I'm not gonna bestow any expectations inherent from Pandemic or Free Radical. Hype and expectations are completely consumer side.

drave 04-21-2015 04:09 PM

Quote:

Originally Posted by Extreme Angle (Post 4618826)
I trust Dice to make an amazing game. I don't trust them being able to reach the expectations for this though, given their deadline to release before Episode 7.
It'll be a good game regardless, it just won't reach the hype. I don't think anything anticipated for 8+ years can ever reach "the hype" tbh...
Any examples?

Diablo III - for those in that crowd. Took nearly 10 years and was bastardized @ launch as well as a good amount after.

Kalyx triaD 04-21-2015 04:17 PM

Duke Nukem Forever was a curious thing. After a decade of waiting and multiple console generations, the game launched. Now as far as Duke Nukem games go, it delivered. Let's be real it wasn't a franchise that evolved anything about shooters. Forever played and presented itself inline with the series, only in HD. But people shat on it because they changed, not the game. The FPS genre changed and their expectations effected how they perceived what supposed to be an HD 90's game.

So in a sense that game delivered after a long wait, the only problem was the gamers' expectations.

rad dggy dg 04-21-2015 04:18 PM

Kalyx what comic book character would you most like to see get a video game that has not had one yet and is female?

Fignuts 04-21-2015 11:57 PM

Only 4 planets, but with multiple maps on each one.

So, Hoth, Endor, Jakku, and Tatooine I guess.

the fuck

Kalyx triaD 05-08-2015 05:49 PM

Aside from ditching classes, this game will also ditch modern shooters' Aim-Down-Sight mechanics to feel more like classical shooters (and in particular past Battlefront games). Guns with scopes still allow zooming obviously. Also gone is Squads as Dice does with their other shooter. In place of that is a 'Partners' system where you can spawn on other players and even share their unlocks (guessing for that particular match).

Fignuts 05-08-2015 06:20 PM

I like Aim-Dowm-Sights mechanics.

This deal is getting worse every time.

Kalyx triaD 05-08-2015 06:23 PM

I can go either way. It's definitely gonna be a shock for modern players when even Halo buckled to the trend. Maybe a soft zoom like Gears can meet halfway.

The Destroyer 05-08-2015 06:24 PM

Shame. I could really have fallen in love with Battlefield: Star Wars, but they seem to be trying to make this its own distinct thing.

drave 05-09-2015 01:21 PM

Also prefer ADS :(

SlickyTrickyDamon 05-09-2015 09:28 PM

No Space Battles is rough. It was the best part of 2.

Kalyx triaD 06-15-2015 06:40 PM

<iframe width="636" height="353" src="https://www.youtube.com/embed/jXU5k4U8x20?list=PLsiJPoHlPqEGof_M-yNYPa_es4ONmfFCo" frameborder="0" allowfullscreen></iframe>

Emperor Smeat 07-30-2015 07:14 PM

Team Deathmatch mode revealed to be called Blast mode. All maps for the mode are smallish in size while the win requirements is first team to 100 kills or most kills after the 10 minute limit.

Quote:

That's what Star Wars Battlefront's Blast mode is all about -- our base desires to kill the opposition without any extraneous objective nonsense getting in the way. More briefly put, it's team deathmatch.

Battlefront's take on the well-known mode is a simple one: Rebels versus Imperials, ten against ten, first team to 100 kills wins (or whoever's ahead after the ten-minute time limit). EA Dice designers say that all the Blast maps will be small in size so as to facilitate action. Some levels that were mentioned are the interiors of Endor, the canyons of Tatooine, and the ice caves of Hoth.
http://www.destructoid.com/star-wars...o-296920.phtml

Kalyx triaD 07-30-2015 09:54 PM

"extraneous objective nonsense"

drave 08-03-2015 08:05 AM

:nono:

Emperor Smeat 08-11-2015 06:55 PM

EA recently teased 3 new modes for the game.
Quote:

There are three new modes to add to the ever-expanding list of those available for Star Wars Battlefront multiplayer, according to a new updated on the game’s official website.

According to the blurb, three new modes called Supremacy, Drop Zone, and Cargo will be joining the already-revealed modes, though no more information has been released on the three new modes at this time.

Gamers have already been privy to three of the modes to come with the game which include Walker Assault, Blast, and Fighter Squadron. Walker Assualt is a 20-on-20 attack/defend mode, Blast is a simple 1- on-10 death match, and Fighter Squadron is a 20-on-20 aerial combat mode. Many of the multiplayer modes will include NPC controlled bots, with Fighter Squadron, for example, featuring an addition 10 computer controlled ships filling out the action.
http://www.egmnow.com/articles/news/...lefront-modes/


Some people involved in the alpha testing for the PC version managed to discover a bunch of info hidden away after doing some file digging. Actual names for some of the modes and weapons may or may not be changed before the game gets released though.

Quote:

Leaked files from the PC alpha code of Star Wars Battlefront were sifted through by users and divulge potential game modes and available weapons ...

“All the Gamemodes with Player count found in Alpha Code:

Name Supremacy
PlayerCount 40

Name WalkerAssault
PlayerCount 40

Name DropZone
PlayerCount 16

Name TeamDeathMatch
PlayerCount 40

Name Cargo
PlayerCount 12

Name FighterSquadron
PlayerCount 20

Name HeroHunt
PlayerCount 10

Name Domination
PlayerCount 16″

The top comment on the Reddit post by user jmario99 also noticed new weapons “DLT20A, CA87, DL44, RT97C, SE14C, T21” and the possible use of “Flashbangs, Smoke Grenades, Probe Droids, Viper Droids
http://www.egmnow.com/articles/news/...c-alpha-files/

Emperor Smeat 08-13-2015 07:29 PM

According to EA, the official reason why Star Wars Battlefront doesn't have a campaign/story mode is due to them not wanting to spend dev time and resources working on a mode that very few people would play.

Quote:

During a wide-ranging interview with GameSpot, Electronic Arts COO Peter Moore commented on the lack of a campaign mode in Star Wars Battlefront, saying, "very few people actually play the single-player on these kinds of games. That's what the data points to." I believe it.
DICE themselves later revealed they never had any plans for such a mode to be included in the game.

Quote:

"single-player was never in the plan," according to DICE's Patrick Bach. "It was never the concept."
http://www.destructoid.com/ea-on-sta...r-305011.phtml

Kalyx triaD 08-14-2015 05:06 AM

Thank you. Apply this to Battlefield.

VSG 08-14-2015 09:15 AM

I don't buy it, I feel that a single player Star Wars campaign would have been a big success. But if they feel they can't actually do it, then good on them. Just don't use that excuse.

Battlefield single player campaigns can go die in a fire though.

Kalyx triaD 08-14-2015 09:17 AM

Oh they can do it, they're just being smart here.

VSG 08-14-2015 02:32 PM

Agree to disagree, then. I still feel like a single player campaign as simple as that in Battlefront 2 would have gotten more sales.

Emperor Smeat 08-18-2015 06:35 PM

According to DICE, in theory its possible to have Supremacy mode be unwinnable due to the way they designed the multiplayer mode. Has to do with how points are tied to the match's timer and close matches not allowing the timer to reach zero.

Quote:

Fans were confused, then, when a blog from the developers indicated that Supremacy matches would only be about 10 minutes long. However, a tweet from DICE Lead Multiplayer Designer Dennis Brännvall has clarified a few things about how the clock works, and from the sound of it well-matched games could go on for a long time.
<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Clarification on the Supremacy blog: each time a control point is claimed, time is added. A close Supremacy match can go on forever</p>&mdash; Dennis Brännvall (@DICE_FireWall) <a href="https://twitter.com/DICE_FireWall/status/631872771732164608">August 13, 2015</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
http://www.egmnow.com/platforms/star...go-on-forever/

Kalyx triaD 08-18-2015 06:45 PM

Embarrassing oversight, though they seem oddly accepting of it.

Emperor Smeat 08-28-2015 07:53 PM

Quote:

The desert planet of Jakku is set to make its film debut in Star Wars: The Force Awakens later this year. But it's also making its game debut earlier in December, once Star Wars: Battlefront hits.

EA has shared some news regarding the map, which is billed as a pre-order bonus that's arriving after launch on December 1. It's described as a "pivotal moment" when the New Republic confronted the Imperials on this "remote desert planet." The battle takes place in the aftermath of the Battle of Endor, complete with a crashed Star Destroyer backdrop.

Debris will apparently be falling down constantly to set the scene.
http://www.destructoid.com/ea-shares...t-308142.phtml

Emperor Smeat 09-01-2015 06:39 PM

Online multiplayer beta arriving this October for Xbox One, PC, and PS4. EA's currently accepting signups for the beta.

Quote:

It'll be available in early October on the PC, PS4, and Xbox One platforms, and is a technical test that will feature 40-person battles on Hoth, pitting Rebels against the Empire, as well as a survival mission on Tatooine (horde mode, basically). A new mode, "Drop Zone," has also been announced, and will debut in the beta. Darth Vader and Luke Skywalker will be playable.
http://www.destructoid.com/ea-provid...a-308765.phtml

Fignuts 09-03-2015 12:35 AM

No server browser.

Booooooo wendie testaberger. Booooooo

Kalyx triaD 09-03-2015 12:38 AM

Eh. It'll live.

Emperor Smeat 09-09-2015 06:49 PM

Quote:

Star Wars Battlefront's equivalent to King of the Hill will be a game mode called Drop Zone.

The mode -- which can be played on planets such as Endor, Hoth, Sullust and Tatooine -- will feature eight vs. eight PvP combat, where Rebel and Empire teams must compete to capture and keep the drop pod zones.

Your team will win if you capture all five zones, or have the most possession at the end of the 10-minute match.
Quote:

"This goes hand in hand with our design philosophy behind many of the game modes in Star Wars Battlefront," said lead level designer Dennis Brännvall. "We're promoting the idea of a fast, action-packed game where you need to be mobile and think on your feet. Camping doesn't really pay off."
http://www.destructoid.com/drop-zone...l-309950.phtml

SlickyTrickyDamon 09-09-2015 06:52 PM

Star Wars Battlefront 1 and 2 had good Campaign modes. :n:

Kalyx triaD 09-09-2015 09:06 PM

Their campaign modes were the multiplayer modes with voiceover bookends. Nothing of value was lost.

SlickyTrickyDamon 09-09-2015 10:17 PM

If its just multiplayer than in my eyes it's half a game. The price should be 30. We pay 60 a year for online already.

Kalyx triaD 09-09-2015 10:29 PM

You're 100% right. I've argued in the past that these games should come in three flavors; Full-$60, Campaign Only-$30, Multiplayer Only-$30.

I reason that this would teach CoD, Battlefield and such what players really want and where the budget should go. And if they're going for an exclusively PvP multiplayer game and still wanna charge $60, they better make it full fledged. Halo 3's multiplayer suite by itself was worth $60.

Emperor Smeat 09-15-2015 06:33 PM

New special edition was announced for $130 which includes a mini-fridge along with the game.

http://cdn.destructoid.com//ul/310938-h1.jpg
http://www.destructoid.com/there-s-a...o-310938.phtml

Emperor Smeat 09-24-2015 07:23 PM

Quote:

In two weeks, Battlefront's beta goes live between October 8 and October 12 on PS4, Xbox One, and PC. No need to register or anything; just queue it up if you feel like it.

Three maps and game modes will be highlighted in Battlefront's beta. Walker Assault can be played on Hoth, Drop Zone is available on Sullust, and Survival Mission is featured on Tatooine. Walker Assault is the largest the beta will get, with 40-player battles; those looking for less scale will find comfort in Survival Mission's solo and cooperative play.
http://www.destructoid.com/star-wars...o-312318.phtml

Emperor Smeat 10-06-2015 06:35 PM

Specs for the PC version was recently revealed by EA.

Quote:

Here's the baseline setup you'll need for an ideal experience in Star Wars Battlefront:

OS: 64-bit Windows 10 or later
Processor (Intel): Intel i5 6600 or equivalent
Memory: 16GB RAM
Hard Drive: At least 40 GB of free space
Graphics card (NVIDIA): nVidia GeForce GTX 970 4GB
Graphics card (AMD): AMD Radeon R9 290 4GB
DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection

Of course, everything's dialed back a bit for the minimum requirements. The bare minimum to run Battlefront is:

OS: 64-bit Windows 7 or later
Processor (Intel): Intel i3 6300T or equivalent
Memory: 8GB RAM
Hard Drive: At least 40 GB of free space
Graphics card (NVIDIA): nVidia GeForce GTX 660 2GB
Graphics card (ATI): ATI Radeon HD 7850 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
http://www.destructoid.com/why-the-h...--314142.phtml

Emperor Smeat 10-08-2015 07:51 PM

Some details regarding the public beta and how to join:
Quote:

Getting in is easy enough. If you're on Xbox One, just queue it up from here. Those on PS4 can access the beta at this link. PC is slightly trickier. Origin has a page to order the beta. Clicking that will send the Battlefront beta to your Origin library. The catch is that you have to have Origin running and installed on your computer to play the beta. Once all that is done, you should be able to fire it up with no problem.

While the full game will take up somewhere around 40GB of hard drive space, the beta requires a fraction of that. On PS4 and Xbox One, it clocks in at a bit over 7GB; PC players have to allocate a little more room, as that platform requires around 11GB.

Battlefront's half-beta, half-demo has three distinct offerings. Walker Assault on Hoth features 40-player battles, Drop Zone mode shows off the Sullust map, and Survival Mission on Tatooine is for solo and cooperative play.
http://www.destructoid.com/the-star-...n-314587.phtml


A hacker recently managed to find some stuff hidden within the beta which implies at least three more hero tier characters will be playable the game.
Quote:

Thanks to a dedicated dataminer, we now know that Star Wars: Battlefront will sport three additional heroes -- Princess Leia, Han Solo, and the Emperor. Files have been located similar to the other announced heroes so far (such as Darth Vader), and SoundCloud clips have been unearthed.
http://www.destructoid.com/han-solo-...a-314554.phtml

drave 10-09-2015 07:51 AM

The Emperor as a playable character has the potential to be awesome.

alvarado52 10-09-2015 01:52 PM

Welp, I was kinda on the fence with this...but two games in and im sold.

drave 10-09-2015 02:36 PM

Get to try mine later this evening. Based on what I have saw thus far, it looks pretty damn fun.

drave 10-09-2015 02:50 PM

Nice short videos of some awesome gameplay

http://kotaku.com/eight-players-who-...ron-1735641858

Kalyx triaD 10-09-2015 03:10 PM

I would hesitate to call this Battlefront 3, it's certainly Battlefront-ish but a far cry from days of yore. The Time To Kill is way too harsh and doesn't allow the personality of the blasters to shine, you see em you got em. I understand the kiddies love short TTKs and it's even source material accurate with people falling down from laser sparks but fuck.

Anyway Walker Assault is confusing and weird and the map is kinda bad. The drop pod zone thing would be better if the TTK wasn't quite as crazy as I mentioned.

The fucking Destiny radar it adopted has to change right fucking now. It's scrubby as fuck in Destiny and here we'll dealing with even more frantic firefights where you won't last a second if you don't shoot first. There's no sense of pre-planning and counter measure with such a low TTK combined with that radar.

The card thing they got going is cute.

The Partner system is bad and they should feel bad. Use the squad system. There is no reason not to use the squad system.

drave 10-09-2015 07:01 PM

I don't need no stinkin squad system

Emperor Smeat 10-09-2015 07:52 PM

PC version getting more servers added for the beta due to the overwhelming numbers of players at the moment. If anyone had issues playing the beta on the PC, that was the official reason why.

http://www.destructoid.com/ea-opens-...s-314686.phtml

Kalyx triaD 10-09-2015 08:34 PM

Quote:

Originally Posted by drave (Post 4714231)
I don't need no stinkin squad system

That's the best part - Battlefield allows you to ignore the squad system.

So again, why not use a superior system to this Partner thing? Nobody loses in its implementation.

VergilD 10-10-2015 12:45 PM

Actual gameplay from Walker Assault, this one is great!

https://www.youtube.com/watch?v=bJdOawHtnJw

alvarado52 10-10-2015 04:16 PM

You know what I enjoy about this game the most? Is that it delivers on the crazy footage they show. I love Battlefield, but the one thing is they always show some intense action in footage, and when you actually play the game its mostly small skirmishes off in the distance.

SlickyTrickyDamon 10-11-2015 01:05 AM

When does the beta end? DLing now.

Fignuts 10-11-2015 05:15 AM

This game is a blast.

Kalyx triaD 10-11-2015 07:15 AM

Kinda disappointing, honestly. Definitely a $40-50 buy, tho.

Fignuts 10-11-2015 07:48 AM

Walker Assault seems noticably unbalanced in favor of the imperials. Played a bunch of matches and the empire always won.

Still fun though, even on the rebel side.

Emperor Smeat 10-12-2015 06:24 PM

Beta's been extended for one more day. Was meant to end today but EA decided to give an extra 24 hours for "extreme scenario" testing which was implied to be them purposely crashing the servers and connection issues to sort any problems before launch.
http://www.destructoid.com/the-star-...y-315005.phtml


Season Pass revealed to cost $50 while another collector's edition was announced.
Quote:

According to EA, the season pass is good for four expansions, two-week early access to each of the pieces of DLC, and a "shoot first" emote -- an on-the-nose testament to your blind consumerism. Of course, we currently have no idea what any of the add-ons will be. We don't know if they're single-player campaigns or multiplayer maps or Batmobile skins.

EA is also selling an "ultimate" edition of Battlefront. It's the deluxe edition with the season pass tacked-on. It's going for $120 -- no savings considering deluxe is already $70
http://www.destructoid.com/star-wars...s-315101.phtml

Emperor Smeat 10-14-2015 06:27 PM

PC version announced to not have in-game voice chat support. Neither will the console version but it still supports party chat.
http://www.destructoid.com/star-wars...c-315378.phtml


For those interested in the PC version, Green Man Gaming is having a pre-launch 25% Off sale for the game and lasts till October 27th.
http://www.destructoid.com/25-off-st...s-315334.phtml


Quote:

According to the gang at Electronic Arts, over 9 million people played last week's Star Wars Battlefront open beta. The beta worked exactly as intended -- a legitimate concern for players after 2013's disastrous Battlefield 4 launch. DICE will continue to refine the game based on feedback, but I have to imagine it's all but feature-locked at this point.
http://www.destructoid.com/over-9-mi...a-315289.phtml

Emperor Smeat 10-20-2015 07:18 PM

Playstation blog confirmed rumors of Leia, Han, and Palpatine being playable charcters in the game. Originally were discovered as part of a datamine hackers did with the beta's files.

http://cdn.destructoid.com//ul/316531-starwar.jpg
Quote:

Leia one-hit kills troopers with her blaster and is, "very much about support play, buffing team members, and holding positions." She can also call in supply drops for her team. Han is about, "offensive output, damage, and mobility." His Rapid Fire blaster lets you shooter as much as you want without overheating and he has a barreling "Shoulder Charge." Palpatine has Force Lightning and Chain Lightning, plus a dash, though he is the main Villain support character.
http://www.destructoid.com/star-wars...e-316531.phtml

Jura 10-27-2015 04:52 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/I1GbKy0l7g8" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="https://www.youtube.com/embed/CnqtUAg4hkw" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="https://www.youtube.com/embed/tp98JMH_7XQ" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="https://www.youtube.com/embed/EZ2bsg12KkA" frameborder="0" allowfullscreen></iframe>

<blockquote class="twitter-video" lang="en"><p lang="en" dir="ltr">AAAA I'M DYING <a href="http://t.co/kEuEgmgzZd">pic.twitter.com/kEuEgmgzZd</a></p>&mdash; the real young thong (@thatbitchlando) <a href="https://twitter.com/thatbitchlando/status/652550432003334144">October 9, 2015</a></blockquote>
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Emperor Smeat 10-30-2015 07:05 PM

EA currently targeting 13 million for the game's sales goal and expectations. Recent beta just added more to the huge expectations EA has for this game.

Would need a Call of Duty like launch and sales to reach it if the idea is to get those 13 million as quickly as possible. For some comparison, CoD Advanced Warfare sold 11.4 million in its first month while prior Battlefront games averaged 9 million overall in sales.
http://www.destructoid.com/ea-shoots...s-318285.phtml

Emperor Smeat 11-10-2015 07:14 PM

EA revealed the install sizes for the game and its pretty small compared to recent games on consoles at least.

Quote:

According to the EA Star Wars Twitter account, Battlefront is at its tiniest on Xbox One (19GB) and at its largest on PC (27GB); PS4 weighs in at 23GB. Regardless of platform, that's about half the size of a lot of current-gen games. The October beta was a 7GB download on consoles and 11GB on PC.
http://www.destructoid.com/star-wars...e-319901.phtml

Kalyx triaD 11-11-2015 12:42 AM

Well there's not a lot to download.

Emperor Smeat 11-11-2015 07:32 PM

For those with an Xbox One and/or are considering getting the game for the console, best to check your console inbox for any message from EA. They've been sending out free trial EA Access accounts to random Xbox Live members as part of the celebrations leading to the game's launch.

Quote:

Some Xbox Live users are finding that they suddenly have access to way more EA games than they own. That's the nature of the appropriately-named EA Access -- it's a service that allows unlimited playing of certain titles that are in the "Vault" and limited sessions with new games. EA is granting some free trials of the program in hopes that it'll convert into a few sales.

As reported on the Xbox One subreddit, some Xbox Live members are finding messages in their inbox with free month-long trials to EA Access. That's just in time for next week's release of Star Wars Battlefront. The trial comes with ten hours of playtime on Battlefront prior to the game's launch date.
http://www.destructoid.com/random-xb...s-320100.phtml

Emperor Smeat 11-16-2015 11:30 AM

For those getting the PC version from online retailer Green Man Gaming, it was recently revealed they got denied as an official seller for the game.

Bunch of other publishers have recently gone after them as well to deny them official selling rights for their games.

Reddit's gaming sales board pulled support for Green Man Gaming deals since its no longer guaranteed those keys would be legit for customers.

https://www.reddit.com/r/GameDealsMe...reenmangaming/
http://www.neogaf.com/forum/showthread.php?t=1140995

Emperor Smeat 11-16-2015 06:57 PM

EA revealed what will be covered by the game's Season Pass.

Quote:

Those who do go for the season pass will get four future expansions—two weeks earlier than non-season pass holders—as well as an exclusive “Shoot First” emote.

So what’ll be in those four expansions? Here’s the rundown from the official Star Wars Battlefront site:

Over 20 new pieces of galactic tech including weapons, vehicles, and Star Cards for both Rebels and Imperials
4 more heroes and villains for you to fight as or against
16 additional multiplayer maps featuring new locations
4 exciting new game modes
http://www.egmnow.com/articles/news/...s-season-pass/

drave 11-17-2015 09:02 AM

For a game that is (for the most part) strictly multiplayer, it sucks they would lock new modes behind a season pass :(

The Destroyer 11-17-2015 12:42 PM

Pretty standard practice for EA, sounds almost identical to the Premium setup for Battlefield 3 and 4 and that was all multiplayer content too.

Emperor Smeat 11-18-2015 06:39 PM

DICE teasing all the DLC maps covered in the Season Pass will be based on the original trilogy of films.

Quote:

When EA updated the Star Wars Battlefront Season Pass details over the weekend, they revealed that the first expansion (of four) would arrive in early 2016, with the full Season Pass including four more Heroes/Villains and 16 maps “featuring new locations.”

In a recent interview with Metro, DICE Senior Producer Sigurlína Ingvarsdottir suggested those new locations will be set during the original trilogy timeline:

Quote:

I think that if you think about what we’re doing with the Battle of Jakku [the free DLC set on the planet Jakku from The Force Awakens that takes place before the events of Episode VII] we’re sticking to the original trilogy timeline. So we’re bringing you to this planet that you know from Episode VII but it’s within the timeline of our game. And I think that gives a pretty good indication.

http://www.playstationlifestyle.net/...e-dice-teases/

Fignuts 11-19-2015 01:16 AM

Spent a few hours playing this at a friend's house. Think I'm going to pass for now. It's fun and all, but like I said during the beta, its very shallow gameplay. Like baby's first fps. Once the luster of the fantastic star wars presentation wears off, it gets boring and repetitive pretty quick. Was hoping the other game modes would help it's longevity, but none of them really stand out. They're all just typical fps fare. Walker assault is still tne most fun, imo.

Still might pick this up eventually but I'm definitely not paying 60 bones for it.

Disturbed316 11-19-2015 02:21 AM

Wish this had a campaign mode, multiplayer only is a real turn off for me.

Kalyx triaD 11-19-2015 02:58 AM

Passing on this as well. Extremely scrubby gameplay and a major let down not because of my usual standards, but compared to Battlefront 2.

The Rogerer 11-21-2015 06:05 AM

DICE games are difficult to master. When people say scrubby do they mean, not like Halo?

#BROKEN Hasney 11-21-2015 06:34 AM

There's currently a glitch where if you crash into the ground while piloting a ship, you're invincible for the rest of the match.
Quote:

Originally Posted by The Rogerer (Post 4733203)
DICE games are difficult to master. When people say scrubby do they mean, not like Halo?

It's nothing like Battlefield really. It's very simple and aimed at a more casual crowd.

The Rogerer 11-21-2015 07:15 AM

It's still got the same fundamentals


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