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WWE 2k16
Stuff about this year's version is slowly trickling in with the big announcement so far being Stone Cold getting the Showcase treatment for WWE 2k16.
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Earlier in the week, 2K Games revealed the logo and release date for the game. October 27th to be specific and arriving for the Xbox One, Xbox 360, PS3, and PS4. Like WWE 2k15, PC version will arrive at a later date. <blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Coming October 2015! <a href="https://twitter.com/hashtag/WWE2K16?src=hash">#WWE2K16</a> <a href="http://t.co/AmebGW9qr6">pic.twitter.com/AmebGW9qr6</a></p>— WWE 2K (@WWEgames) <a href="https://twitter.com/WWEgames/status/600396795345272832">May 18, 2015</a></blockquote> <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> Besides those two, its been mostly wrestlers revealing they got scanned for WWE 2k16's roster (ex. Sasha Banks, etc.) and the scanning tech being more advanced than in last year's game for info about the game. |
<font color=goldenrod>I miss the days of a decade or so ago when I genuinely couldn't wait to hear about the next WWE game. I don't think 2k15 was a bad game by any means. In fact, it had some genuinely nice gameplay improvements. But I still got bored of it in almost record time and it'll take more than just the "largest roster ever" (which will probably have loads of duplicates as always) to get me interested.</font>
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<font color=goldenrod>Also, an Austin Attitude Era-themed Showcase mode is extremely meh. They already covered all of it thoroughly in WWE13.</font>
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Exactly @Vito Cruz. They even had a completely unnecessary Off-Script chapter that unlocks when the end of the campaign is done!
They've done 30 Years of WM with 2K14...I wonder how a similar story mode highlighting big SummerSlam, Survivor Series or Royal Rumble feuds would go over with fans? |
The fact is there was just too much removed for it to be a good game, imo. I don't fault them for that, as things had to change on the gameplay and visual side, and working with a new console especially one as complex as the Xbone and Ps4 is extremely difficult. But it is what it is.
I'm still glad they did it, as I found the gameplay much more enjoyable. If they fixed the pin meter problem, and put back all the features they took out, I would go as far as to say it would be the greatest WWE game ever. |
Also echoing everyone else on the austin thing. I liked that they gave us feuds we've never played in story mode before.
Bryan vs The Authority Zayn vs Neville/Owens Those would be good. |
I knew 2k15 would be bare bones and I gave them a year to tighten up. 2k16 should be when things look like how they were feature wise. No excuses now.
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In other words, if 2K is sole developer I want it to FEEL like a 2K sim, I don't want it to feel like there's any teace of THQ in there. Time to move forward. |
I want a game mode where all you do is dish out stunners
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The game will have a pretty good chance of sucking on the XBox 360.
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There's a good chance it will not come out for last gen.
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<font color=goldenrod>Wish they'd fuck off with last gen. It will probably just hold current gen back.</font>
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It still makes sense to have games for the 360/Ps3. Way more people to buy the game and at the same price point.
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Last or second to last version for the older consoles. I think. They should have two different teams working on both versions though. No need to strip down one version at the others expense and vice versa. No need for custom soundtracks to be eliminated on the 360 if they can't do it on the newer versions yet.
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Bought 2K15 at launch with the season pass and I've never regretted anything more. The game was amazing graphically but they stripped away so many of the things that made the games worthwhile for me. CAWs were really limited and you couldn't even create Divas at all, and then the lack of the ability to put in custom entrance music. I mean the whole thing was just a fiasco in my opinion. If this one doesn't bring those things back then I'll be taking a pass on it.
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They announced that wrestlers would be appearing in this game. At least 6 of them in fact.
Seth Rollins Daniel Bryan Dean Ambrose Bad News Barrett Paige Finn Bálor |
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fuck the roster if game modes are not put in that were taken out from last years I'm not buying. |
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Still no game play talk. Are they stupid? That's why people are still going back to SDvR, DoR, and No Mercy...
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Yeah, I thought last year's was a great step in the right direction, and if they add a few more improvements to the sim style gameplay, it could be really great.
Just had way too much content removed for me to give the game as a whole an endorsement. |
SCAN EVERY SUPERSTAR OR GTFO
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<blockquote class="twitter-tweet" data-cards="hidden" lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/WWE2K16?src=hash">#WWE2K16</a> hits stores Oct. 27th with largest roster in WWE video game history! Pre-Order now! <a href="http://t.co/ciE8voNQ6Z">http://t.co/ciE8voNQ6Z</a> <a href="http://t.co/Oxxmp9TlZk">pic.twitter.com/Oxxmp9TlZk</a></p>— WWE 2K (@WWEgames) <a href="https://twitter.com/WWEgames/status/610815222920523776">June 16, 2015</a></blockquote>
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Sooooo 50 Triple H's? |
Each year always has the largest roster as a main selling point, doesn't matter if they look like crap.
Not liking they are focusing on Austin for the showcase mode, that was pretty much the Attitude mode from a few years ago. I'm still working my way through 2k15's Universe mode, haven't made a year yet. |
<font color=goldenrod>There's not a chance in hell that there aren't a ton of duplicates on the "largest roster ever" to make up the numbers.</font>
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So much for the duplicates theory. Looks like it actually will be the largest roster ever.
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Now that that's settled, it's all about what they're bringing back that they took out from last year's. I'm honestly not expecting everything to come back, and won't be upset if it doesn't, but at least over half the content absent from 2k15 would have to return for me to give a thumbs up. Honestly feel like WWE games should go the Call of Duty route and have two different developers that alternate each year. WWE gets their annual profit, and fans get a better quality product that had more time in development. Honestly don't know why more annual franchises don't do that. |
honestly honestly honestly
Honestly can't even write a single paragraph worth shit since graduating a decade ago and forgetting everything I ever learned. fuck's sake, fignuts |
Also, rather than a bunch of legends, I'm hoping this big roster includes every contracted main roster guy, and a full NXT roster.
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Wow.
Dem missing modes tho |
Yeah, Match types, Create-an-Arena, and more CAW slots were probably the biggest omissions that absolutely have to be returned to the game.
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In addition to more CAW slots, I'm hoping against hope that the default roster will have their own slots for edited costumes.
Longshot though, I know. In the end, I would begrudgingly accept an increase to 50 CAW slots. Though I'd be happy with at least 75. Still think the best idea is tying all created content to the hard drive, so you can just make as much as you have space for. Then we wouldn't even have these problems. I mean that's possible, right? |
Yes. Past Halos did this.
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Dang, I was looking forward to eight different Mark Henry outfits.
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Really wish they'd deepen and fix CAW/CAC/CAA and either also fix and flesh out Universe Mode or click and drag that thing to the trash can and hit delete.
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Universe if probably the mode that needs most attention, it does nothing to keep me hooked and I get bored of it after a couple of months.
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<font color=goldenrod>I went to great lengths to set up my Universe the way I wanted and then still got bored after a week's worth of shows. The mode sucks.</font>
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<font color=goldenrod>If the storylines progressed naturally, that would be one thing. But from my time playing through them it just seems wonky. The angles never seem to really amount to anything. And most of them are just the same two guys fighting each other week in, week out.</font>
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I only do Universe to get a CAW to win MITB for the achievment. Its time for the mode to be taken out. GM mode doesnt make sense anymore either. Id like them to go back to doing a Year In Review story mode. Try to make what happens on TV and PPV epic. The Punk/Cena mode was awesome. It was a like a year in review for a top time in WWE. They should do that and maybe have a redo of The Nexus. Showcase shouldn't br the main story mode though.
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Universe mode is just so frustrating because the potential is there for something amazing, not a fan of the Showcase stuff overall though because it is so limiting, if the could open up my career mode like universe but actually have stuff happen every week not send me for tune up matches when I'm holding 2 titles it'd be a huge step in the right direction.
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If two people are in a feud in universe, there's should be cut scenes that show interviews, backstage attacks, and run ins during matches that actually coincide with the feud.
I wouldn't mind playing a 12 weeks feud for example of there were twists, turns, allegiances made and things happened to tell a story. As it is, either there is a brief prematch attack or you literally have matches together for weeks before a PPV. How can I build The Rock and Lensar fighting at Mania if their feud consists of them having a one on one match every week before it? |
<font color=goldenrod>We're 12-13 years removed from Shut Your Mouth and Here Comes the Pain, and they haven't even come close to having a season mode as good as those games.
Unlike SD2, which was pretty much Universe mode 10 years before they actually put it in the game (endless matches with very little consequence) - SYM and HCTP had finite end times. SYM went 2 years, HCTP went for 1. Both borrowed some storylines from real life while infusing some original stories in there as well. You'd bounce from 1 storyline to the next, never going a long time without anything important happening to your character. And there was an actual end game, because the mode had an actual conclusion rather than just dragging on for ages. Even though you went through many of the same "major" stories every time you played...you could still shift around the people involved. You could alter the Raw and SmackDown rosters before you started your game, so you were feuding/aligning with different characters throughout. Also you could play the matches you weren't involved in if you wanted to give certain guys a "push" to give them a better chance at popping up when you got to different storylines. Oh and no voiceover too, which meant that you could play as anybody on the roster rather than a set number of 10-15 guys that the developers assumed were the only ones anybody wanted to use. I'd kill for a mode like that again.</font> |
Even No Mercy's story mode was better than what we've been getting. It repeated real life events but allowed you to spin off into alternative tangents based on wins/losses. At least that felt less "on the rails".
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The universe should have more freedom. Not GTA freedom, but pretty darn close.
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<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Just so we're clear, the 120+ unique Superstar/Diva models we mentioned last week are all shipping with the game. <a href="https://twitter.com/hashtag/WWE2k16LargestRosterEver?src=hash">#WWE2k16LargestRosterEver</a></p>— WWE2Kdev (@WWE2Kdev) <a href="https://twitter.com/WWE2Kdev/status/615725055788486658">June 30, 2015</a></blockquote>
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Doesn't matter if the game modes are still boring as fuck.
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<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Just got back from wrestling our Marketing team for the Cover Reveal date. Tune in to <a href="https://twitter.com/hashtag/Raw?src=hash">#Raw</a> on Monday, July 6. You're welcome.</p>— WWE2Kdev (@WWE2Kdev) <a href="https://twitter.com/WWE2Kdev/status/617002160320942080">July 3, 2015</a></blockquote>
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They can stand to be a little less pompous after last year's so-so offering.
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Perry Saturn confirmed
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"Really? People still care about me even after I came out of hiding?" |
Ohh a cover, and a guy who played with a mop....I want more details on the damn game modes
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<font color=goldenrod>It'll be Brock and/or Roman on the cover probably.
I guess you can never totally rule out Cena but I think they've been trying to not use the same wrestler on the cover in back to back years at this point.</font> |
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"WHAT'S BLACK LIGHTNING DOING IN THE RUINS OF THE IMPACT ZONE?!" "EASY! FAILURE RECOGNIZES FAILURE!" |
Perry Saturn as portrayed by Damian Sandow. Santurn? Satdown?
Axel as Moppy. |
As noted earlier, WWE 2K16 will feature 120 unique characters, which will be WWE's largest roster in the history of any video game. The roster will be made of main WWE roster, NXT, WWE legends and possibly even some ECW originals.
PWInsider reports that 2K is working very hard to insure that they can include the most up to date WWE roster possible. They have already started working on recent signings like Samoa Joe. The plan is to give WWE fans the greatest potential gaming roster ever. |
Roster, roster, roster. Whatever.
Let's see the tweet talking about the biggest feature set ever. |
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We still need 8-man and Four Corners tag matches.
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Given how much they had to cut to make 2k15, they aren't going to match 2k14 in content let alone exceed it. They aren't going to be able to unlock that much of the console's potential in an annual development cycle. Will be at least til 2k17 before we see it. |
Yep this year is gonna be all about the roster which means the features will either be shit or non existent.
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Well it's not their fault that WWE wants an annual game. I'll wait to see just exactly how much that was taken out is returned before I pass judgement.
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I mean, this is discussing a game that in the last edition, they purposefully made modes unselectable, despite them actually being in the game. I'm sure they'll be back and will hype it up.
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We're not talking about THQ handling any aspects of the game anymore. Sure, 2K gutted the shit out of 2K15, but they told fans they were doing so in order to work on those modes and tweak and fine tune them, maybe even revamp some completely. The series is on it's last gasps of O<SUB>2</SUB>, and could use a huge new "tank" of fresh air.
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Well that's what they are trying to do by making the models look like actual current gen models, and not slightly-better-than PS2 models that we were getting, and revamping the gameplay.
Problem is, like I said, on a one year cycle it's tough to do that. On a brand new console that no one has really explored the depths of, nearly impossible. 2k15 was a no-win situation. This is the game where, depending on how much progress is made, we see whether 2k actually cares (as much as a company like 2k can care) about putting out a good product, or if they're just planning the same old shit every year with a few new features. |
If they are as attentive to what fans say as they are with their mobile card battle app WWE SuperCard, there would be little to worry about. Of course 2K don't work with CatDaddy Games either, and I'm not sure, but I think 2K gets most of the final say in what goes into the major updates of SuperCard,
Ugh, new "Ring Domination" sucks so hard. It's basically their new and biggest "give us your money if you want more nice things in future big updates" mode. But enough about that. I'll discuss it with anyone who cares in its thread. |
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Hopefully I'm wrong, but with how shit 2k has been this generation so far with NBA and Evolve trying to gouge every last penny, I'm thinking it's going to be worse than THQ ever were. Hell, they already sowed the seeds with a season pass that didn't include all the content from the season and still locking an exclusive character to it. |
https://scontent-ord1-1.xx.fbcdn.net...5b&oe=562D1003
<iframe width="560" height="315" src="https://www.youtube.com/embed/Zoo4BHcPMb0" frameborder="0" allowfullscreen></iframe> The games may be shit, but damn, Heymans ad company makes some damn good trailers. |
I have never given a fuck about who's on the cover.
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<font color=goldenrod>Austin being on the cover just kinda highlights how little star power there actually is on the current roster.</font>
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So rather than using existing, new, up and coming talent they use a guy who hardly has anything to do with the product, from a time that people need to let go.
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<font color=goldenrod>For all the talk of the roster being overhyped...I won't lie, it's still important to me. Obviously it's nowhere near as important as features, gameplay, etc. but I've always needed a large roster to even keep me remotely interested in these games.
I think a lot of us have been in agreement in the past that some of the people left out of the game is total bullshit especially given the amount of unused space in the game. It always seemed to me that they should be able to get nearly the entire roster at cutoff into the game. And now assuming they aren't blatantly lying about having over 120 unique wrestlers in the game, they've given themselves no excuse to not get everybody in. If you figure the cutoff was around WM as it normally was, if you factor in the active roster at the time, NXT, some of the obvious legends, etc. you'd have something like this:
Left off a few really low card NXT people that I could see not making it, and maybe people nobody really gives a fuck about like Bull Dempsey are kept out. But by and large nearly all of those people should be in. Especially with the main roster. There hasn't even been a spring cleaning this year. It's been pretty much the same roster intact for over a year now. Samoa Joe probably will be DLC as rumored, but you can at least sell me on him as someone the casual fan would like as a bonus character. 19 divas is a fuckload and I never play as them, but I could see them trying to cram as many in as possible since the tards on IGN constantly complain about there not being enough. Also Rosa Mendes has said she's in the game, and if she of all people made it in...everybody else probably should be. But yeah, all of those and you still have at least 30 spots for other legends, random characters, or whoever the fuck else they're gonna include in the Austin showcase.</font> |
Wasn't there some other girl called Carmella a few years back in WWE? Think she was a diva search contestant, maybe got a job briefly before being released...or am I imagining shit?
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Also @Vito: So you don't think Samoa Joe will make it in?
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<font color=goldenrod>I assume he has the best chance of anybody on the "current" roster to be DLC.</font>
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It's a damn cover. Man your're all over reacting
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what?
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Here comes the roster speculation lists.
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<font color=goldenrod>Meh, mine took like 5 minutes to come up with and doesn't include too many legends. I could give less of a shit about legends, I've always wanted to have as many current people in as possible. Also I can't be bothered to try and figure out who will be in the Austin showcase given that there hasn't been much info as to what time period it will cover (if it's just the Attitude Era again or meant to be more of a full-career perspective.
Still waiting for it to turn out that the 120 figure was fine print in some way...locked on-disc DLC is the safe bet. The best was still SVR08 where they hyped up having 75 characters in game (which would have been a record at the time for playable characters) only for it to turn out that it was like 50 playable wrestlers and 25 NPC. And THQ were all like "Hey, we said 75 CHARACTERS. We never said they'd all be playable." Like...how on earth did they NOT think people were going to misinterpret that? lol.</font> |
<font color=goldenrod>Features are still the most important, though. At minimum they need to bring back all the shit they took out last year. Most of the match types taken out last year had no real reason to be removed. Also bring back the triple threat tag team matches, we haven't had those in the game in years even though it's just 6 dudes on screen fighting like a bunch of other modes.
And have My Career mode not have a ludicrous ending that basically punishes you for winning the belt quickly.</font> |
If AJ Lee makes it in I'll be surprised to be homest
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Probably. They would have removed Punk if he wasn't a part of the main mode.
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I really don't care about 2K16.
Something really big has to happen for me to want to go out and buy it. There was a time where I'd really look forward to the next WWE game and I'd pre-order it ASAP and then once I had it, I would play the hell out of that game. Then around SVR10 I began to find myself not enjoying the games like I used to, and then it got to the point where I couldn't be arsed playing the game at all. I got the special edition of 2K14 and I've only ever played it once or twice, and for the first time, I felt like I had wasted my money on a WWE game. Then when it came to 2K15, I didn't buy it at all and it was the first WWE game I've ever missed since I began buying them on release day every year since WWF WarZone. I've never played 2K15 and I don't think I ever will. I really don't care as such about who's on the cover, or who's on the roster. What I do care about is gameplay. Unlike most people, I don't want a "realistic" wrestling game. To me, a realistic wrestling game is slow and sluggish. I want better AI in a wrestling game. The AI in the previous games have been pretty bad. I want a challenge. I don't want my opponent to franticly punch a ladder when I'm climbing it, only because he's at a certain area next to the ladder, and then just stand there and watch me win as the AI has run out of options and is too stupid to think to either climb the ladder and knock me off or to simply just push the ladder. I know it's a rare thing in this day and age, but I want a wrestling game that isn't infested with glitches. I don't want to hit my opponent with a chair, only for it to stick to his head and then freak out. Or for me to scoop slam my opponent, and then see him fall through the ring and then fly on his back through the crowd to an area of darkness. I can't help but think that most game designers are lazy these days because they know that if someone finds a problem, it can be solved with a simple patch or DLC. Before companies could do all that, it was actually pretty rare to have a game as glitchy as some are now. It's like they half-heartedly make the game and think "Meh, I can't be arsed. If there's a problem, we'll just patch it." or "Don't add that to the game. We'll have that as DLC. More money that way". I don't want to have to pay and download the majority of a game that I've already paid for. But like Disturbed, I don't get why Austin is on the cover. All that says to me is "We've ran out of ideas, so here's a bunch of old wrestlers to play as". That is one thing I really didn't like about previous games. The main focus on the past. Like WWE '13. If I wanted to play a game that's about the Attitude Era, I'd play a game from the Attitude Era. I don't want to be able to play as Attitude Era Kane or Shawn Michaels from 1995, in a game released in 2015. |
No Mercy 2! How hard is it?!
Replicate No Mercy as closely as possible with all the sparkle and shine modern consoles offer, along with online and improved CAW. Job done, have my £40. |
We were close to getting "No Mercy 2" in 2001, as Backlash, but it got cancelled just as work started on it, as focus moved away from N64 to Gamecube.
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As bad as 2K15 is, nothing will touch the level of steaming shit that is WWE WrestleMania 21 on XBox. I think if they could've had a dev kit to maje it for 360 and just waited a few months and polished a bunch of stuff and worked out all the physics, geometry and other problems, it wouldn't be SO horrible.
Quite possibly the only playable game on XBox branded WWE was RAW 2. |
Wrestlemania X-8 on Gamecube was the absolute worst
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Rubbish, the Day of Reckoning titles were heading in the right direction. A third one would have really nailed it. Even Wrestlemania XIX was fun in a weird "throw construction workers to their deaths" sort of way.
Wrestlemania X8 was fucking terrible though. |
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Baird knows.
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