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mk
Stole this from Rajah....
I just saw this in my new issue of Game Informer. It looks immense as it will have every MK character ever in the game (the official roster was around 60 it said) . There were a couple of characters I never remember seeing before in a MK game before one being Blaze or something like that looks like it was supposed to be some kind of fire monster or something. Also, the air attacks are coming back like they were in the 2D games which is cool I guess. Anyway it's supposed to be the last MK game of this generation and is set to be released this October on both X-Box and PS2. Sounds interesting. |
Just read at Gamepro.com that it will have CUSTOM FATALITIES! :cool:
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Custom Fatalities? How would that work? :drool:
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Don't know yet, but it sounds sweeeeet. :y:
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Hopefully they will have Create a Fighter. Like in Soul Calibur 3.
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Create a Fighter and Custom Fatalities would guarantee me buying it.
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60 playable characters in a fighting game? Unheard of. But according to the latest issue of Game Informer, Midway plans to exit the current generation stage on a high note. Mortal Kombat Armageddon will feature "all the characters from Mortal Kombat fighting history," with the possible exception of Motaro. And if that's not enough, players can tinker with the new Create a Kombatant mode.
In addition, Armageddon will feature a revamped fatality system, mid-air combos, direction-controlled throws, and a Konquest mode based on the Shaolin Monks engine. Armageddon strikes in October for the PS2 and Xbox. joystiq.com Another, longer article. |
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:cool: |
Well, I wanted MK:deception but never got round to it so this will be all the better when I get Armageddon.
Pic: http://mkrevolution.net/MKA_1.jpg |
RAIN! KANO!
*MARKS THE FUCK OUT* |
Online might be fun with all the "Kreated Kombatants" and Custom Fatalities could be fun :p
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Who's that chick in the bottom right picture fighting (what looks to be) Cyrax? Is she wearing only her underwear? :D
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A created character?
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Might be that or Kira from Deception.
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Which I never played so I wouldn't know -_-
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I'm sure you could find it used and cheap somewhere. :p
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yeah I could. I may one day.
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1. Ashrah
2. Baraka 3. Blaze 4. Bo' Rai Cho 5. Cyrax 6. Dairou 7. Darrius 8. Drahmin 9. Ermac 10. Frost 11. Fujin 12. Goro 13. Havik 14. Hotaru 15. Hsu Hao 16. Jade 17. Jarek 18. Jax 19. Johnny Cage 20. Kabal 21. Kai 22. Kano 23. Kenshi 24. Kintaro 25. Kira 26. Kitana 27. Kobra 28. Kung Lao 29. Li Mei 30. Liu Kang 31. Mavado 32. Mileena 33. Mokap 34. Moloch 35. Nightwolf 36. Nitara 37. Noob Saibot 38. Onaga 39. Quan Chi 40. Raiden 41. Rain 42. Reiko 43. Reptile 44. Scorpion 45. Sektor 46. Shang Tsung 47. Shao Kahn 48. Sheeva 49. Shinnok 50. Shujinko 51. Sindel 52. Smoke 53. Sonya Blade 54. Stryker 55. Sub Zero 56. Tanya Possibilities 57. Khameleon 58. Chameleon 59. Sareena 60. Kia 61. Jatakaa 62. Meat 63. Fire God 64. Earth God 65. Water God 66. Monster 67. Tremor 68. Tasia 69. No Face |
Blaze was a hidden character in Deception, FYI
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*needs to clean up Keyboard*
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Rain returns :love:
and looks fucking awesome! |
Whats the difference between Kintaro, Garo and that bitch with the four arms?
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Their names.
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and one is a girl.
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Kintaro was the sub boss of MK 2. He had tiger stripes on his back for some reason and was basically a bigger badder version of Goro. Sheeva was working for Shao Khan in MK 3. Shee hated Motaro because their races are natural enemies (cat and dog style). |
Thiis is fucking sweet, btw.
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Goro had a new moveset in Deception. He could use that, while they give Kintaro something different. Or they could pair them up Noob/Smoke style. |
Damn, triple team? That would be cool :p
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I'm not looking forward to this MK. I think that the 3D MK's are to repetitive. In Deadly Aliance all you had to do to win was 3 punches in a row, use your weapon, do 3 more punches and then use your weapon.
It sucked even more when whoever you were playing against was Sektor or Cyrax. All they would do was use the weapon where a rocket or a circular saw would come out their chest, all through the fight. The CPU even did it.:| I'm just gonna stick to the classics.:D |
For all you PSP owners. I just seen that Midway Arcade Treasures came out for PSP and it has MK 1, 2 and 3 in it. :cool:
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So here's the question. Will Smoke and Cyborg smoke be different characters?
How about Liu Kang and Zombie Liu Kang? And can we please get a morphing Shang Tsung? (Do it like Trilogy for ps, and and have it where you pick a couple people before the fight so there's no load.) ANd bring back old looking SHANG. In fact, bring back all of his looks. And keep Harikiris, because you know Striker's will be pimp. |
Sounds pretty cool. Don't recognize a lot of those names though.
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Noob better be stand alone damnit. And I think there should be an original sub zero and the "unmasked" brother. I don't care if they play the same, I just want the costume. |
YES Strykers in it
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:heart:
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Can't Wait
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This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)
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Reptile...
Rain... Havoc... Shang Tsung... Quan Chi... ... <3 |
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So who are your five favorite characters?
-Scorpion -Sub Zero -Cyrax -Lui Kang -Jax **Honorables: Kano, Rain, Shang Tsung (MK 2 & 3), Kung Lao, Raiden :cool: |
Scorpion is my all time fav character.
Followed by Sub Zero Jax Noob Saibot and FUCKING KANO |
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Sub Zero
Liu Kang Raiden Kung Lao Kabal |
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GET OVER HERE! |
Scorpion
Sub Zero Reptile Cyrax Kabal Smoke Raiden |
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http://www.skeeter63.org/~allaire/FavMK.jpg
Raiden: "The fate of billions will depend upon you. HAHAHA. Sorry"....:shifty: |
Scorpion
Johnny Cage Baraka Reptile Shang Tsung |
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Sub Zero
Johnny Cage Scorpian Raiden Noob Saibot |
The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.
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Too long. :(
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http://www.gamespot.com/psp/action/m...ion/index.html |
Goro, Kintaro, and Sheeva in the same game. This is like MK Trilogy, but cooler. If Motaro doesn't make it, I won't shed a tear.
Character creation... Oh God yes... If there's anything we Americans got over those Japs is a good Charaacter creation mode. No offense to SC3, but Midway's gonna show us how it's done. |
Did you just diss Soul Calibur 3? I will destroy you. :mad:
Nah, not really. But if it didn't have that file corruption problem, I would totally liquify your face with a single punch for dissing it. |
No, I'll never SC3's fight engine. But the Create-a-Fighter's lacking. You can't defend that with Soul Edge itself.
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SC3's create a fighter ain't bad.
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Mokap is in it LOL.
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Selected bits from a Q&A with Ed Boon over at <a href="http://ps2.ign.com/articles/691/691413p1.html">IGN</a>
IGN: Mortal Kombat: Armageddon has the biggest roster of the series ever, which means we have, what, 30-plus characters? In what context do all these characters coming together make sense from a story standpoint? Ed: The roster is a lot bigger than 30 characters. It's actually a lot closer to 60 characters. Since the story really ties up all the loose ends from Mortal Kombat 1 all the way to Deception, we want to include everyone. Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned IGN: Also, from a technical standpoint, are there any complications or difficulties you had to overcome to get all of these characters to fight one another? Do different character sizes or fighting styles make a difference from a design or programming standpoint? Ed: Absolutely. We are going to be including all the boss characters from MK's past. Goro, Shao Kahn, even Motaro!! Some of these characters are HUGE and have never been playable characters before. So we will need to make sure they are not too powerful or un-fun to play. We are doing extensive testing on them against every single other character in the game to make sure they are fair and fun to play. IGN: What create-a-player modes have you seen in previous games that you've liked? And which one did you base Mortal Kombat: Armageddon on, if any? How exactly does it work? Can you explain how the feature is robust and deep? Ed: There have been a number of create-a-character modes in various wrestling, boxing and golf games. They all have the standard "dress-your-fighter" functionality with a number of different costume items to select. We really didn't base MK on of any particular one but we did a good amount of research and wanted to make sure we did more than they did. For example, we thought it was important to let players define their attacks as well as the look of their fighters. Armageddon lets you define your fighting styles, right down to the attack associated with each button. Another thing we knew was important was to let players take their created fighter and go online against other created fighters. This is one of the most exciting features of our create-a-fighter mode. IGN: Fatalities have always been a significant part of the Mortal Kombat phenomenon. What kinds of new fatalities will we see in Mortal Kombat: Armageddon, and can you explain how players can create their own new fatalities? Ed: Our goal with the fatality system is to make it as interactive as possible. In all the previous MK games fatalities were triggered and then both players would just sit back and "watch the fireworks". With each new MK game we added more elaborate fatality sequences, but they've always been non-interactive. With our new Fatality system players will be stringing together "mini-fatalities" (in whatever order they want) to form their own "custom fatality". Each character will have a larger number of "mini-fatality" moves that will each require a button sequence to trigger. Players can decide which fatalities they want to string together to form their own custom fatality. The challenge will be that every "mini-fatality" will require a faster button sequence than the previous. So really good players will be able to string together longer fatalities and customize them as long as they are fast enough to enter the button sequence for each step. |
We all know this can't be the final MK ever. I'm sure they will make one for XBox360 and PS3.
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Read the article
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I did. :mad:
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Still say they are going to make one for the new consoles. Because the people will demand it. |
Hey, I never played MK Trilogy. How was that shit?
How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)? |
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Ed: Armageddon does imply "The End" in a few ways. It is the end of MK on this generation of consoles. It also is the final battle between all the good and evil characters in the MK universe. We really want to close this chapter of Mortal Kombat. ----- There is your answer right there. |
Gamespot stuck afew things up the other day, including a trailer, which looks pretty decent.
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Not sure I'm keen on the new fatality system. Well unless they have standard fatalities as well as these custom ones.
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http://www.gamespot.com/xbox/action/...w_6145142.html
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http://ps2.ign.com/articles/707/707837p1.html
May 11, 2006 - Day 2 at E3 is always a little less crazy than the first couple of days, so we're able to check out some more titles at a slower pace, which is good, because we're able to soak in everything better. So we headed off to Midway to check out a couple of games, including the last Mortal Kombat game on the PS2, Armageddon. The finale is shaping up to be a huge and expansive title that looks to surpass everything that Midway has done in the past. For starters, there will be over 60 characters in this game, and that makes up the entire roster for the whole series, including such monsters as Goro, Kintaro and Motaro. Classic characters like Scorpion and Sub-Zero are in the game too. Armaggedon changes the gameplay up a little bit compared to Deadly Alliance and Deception. Instead of three fighting styles per character, that number has been narrowed down to two, in order to keep everything tighter and balanced. For the most part, one style is a hand-to-hand art while the other is a weapon-based style. Even the four-armed wonders have weapons too. Don't worry about balance problems though, because Midway has promised that the reduction in fighting styles will prove to make the game more balanced. Environmental traps and fatalities are still in the game, but one new thing that's been added are aerial raves (air combos). Certain attacks will now launch your opponent high into the air, and you can now follow them and throw in another combo in the air for more damage. The combos that you can pull off are either preset combos, or you can easily cancel one combo and go into another. The other big thing -- and this will delight fans of gore -- is the ability to custom create your own fatality on the fly. Yes, the preset fatalities are stil intact, but instead of doing that, you can perform up to five attacks to deal your own version of death. The way the custom fatality works is that you'll have a timer for each part of your fatality, with the timer counting down faster and faster as you add more moves. Once the coup de grace has been executed, you'll be grade on your , ahem, performance. Aside from the fighting, there have been major revisions to the Konquest mode. Taking some inspiration from Midway's own Shaolin Monks, the beat-em-up action is much better than before, with huge, chaining combos now possible. There are also environmental traps in Konquest, but there will be a lot of checkpoints so that you can easily restart your game. Encountering a major character in Konquest will put you in a 1 on 1 fight, like in the main game. Finally, customization will play a big part in the game. You can now create your own kombatant, right down to the color of their eyes. You can even mix and match threads that the classic MK characters wear. Ever wanted a Scorpion with Kano's metal head and Sub-Zero's ice-infested arms? It's all possible with the new create a kombatant mode. After creating your fighter, you can assign regular and special moves, and then use these fighters both offline and online. Midway assures us that balance issues are going to be dealt with, so that players cannot overpower their character. Hopefully they're right, and we don't see legions of overpowered dummies hanging out online. Speaking of online, there will be improvements on how you ca arrange matches, although Midway reps were hesitant to say what exactly they had in mind. Since the Xbox has a better infrastructure when it comes to online play, Midway reps said they were thinking of adding more features to the Xbox version, such as ranked ladders and whatnot. However, this is totally unconfirmed at the moment. With an expected shipping date of October, Midway is pulling all stops to ensure that Armageddon is the biggest and best entry into the series yet. Our only concern lies with the balancing of the characters, which is always a big issue when it comes to fighting games. Look for more information soon! |
If it doesn't have the framerate issues fixed, escapable throws, and some custimization to the combo system, I won't be playing this one.
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Cool.
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Wow. Looks like a pretty good lineup. Glad to see Rain back in the mix. I just hope the Story/Konquest mode will be alot longer than it was in Shaolin Monks. Other than that, it a buyer for me.
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Making your own fatalities on the fly? fucking insane
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I can finally make my white ninja, Zero. I'am happier about this than I sound.
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-952
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I'm going to make a Scorpion/Sub Zero mix. What should I name him?
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Subion Scorpzero (or Scorpero) Zorpion |
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LOL I would pos. rep you but I don't think it would make any difference. :wavesad: |
Also, I will create Tekken and Soul Calibur characters in this.
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Nice, glad to hear preset fatalities are still in tact. I like the idea of custom fatalties but I'm not the greatest at doing the button combos uber fast, so at I'll be able to still do the preset ones.
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http://media.ps2.ign.com/media/794/794354/vids_1.html
Check out the new gameplay vids, especially the Meet the Cast vid. It shows 2 new characters I've never seen before, Taven and Daegon. |
Looks pretty badass.
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Looks good.
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Damn, all those characters. Great costumes, too. I don't mind the fighting engine being simplistic for what I'm getting. Having Goro, Kintaro, and Motaro in one game is worth $50 by itself. Then there's character creation, and online play (Deception was the smoothest XBLive experience I ever had). It's gonna be the goods.
We haven't had a gaming season this good since 2004. |
Yeah, I tried to get into the other games, because the character design is miles ahead of any other fighter. But the engine falls short, imo. Hopefully this one changes that.
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That is badass beyond all belief.
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