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D Mac 01-21-2006 03:14 AM

mk
 
Stole this from Rajah....


I just saw this in my new issue of Game Informer. It looks immense as it will have every MK character ever in the game (the official roster was around 60 it said) .

There were a couple of characters I never remember seeing before in a MK game before one being Blaze or something like that looks like it was supposed to be some kind of fire monster or something.

Also, the air attacks are coming back like they were in the 2D games which is cool I guess.

Anyway it's supposed to be the last MK game of this generation and is set to be released this October on both X-Box and PS2.


Sounds interesting.

D Mac 01-21-2006 03:18 AM

Just read at Gamepro.com that it will have CUSTOM FATALITIES! :cool:

Drakul 01-21-2006 03:19 AM

Custom Fatalities? How would that work? :drool:

D Mac 01-21-2006 03:23 AM

Don't know yet, but it sounds sweeeeet. :y:

D Mac 01-21-2006 03:23 AM

Hopefully they will have Create a Fighter. Like in Soul Calibur 3.

Drakul 01-21-2006 03:37 AM

Create a Fighter and Custom Fatalities would guarantee me buying it.

Drakul 01-21-2006 03:39 AM

60 playable characters in a fighting game? Unheard of. But according to the latest issue of Game Informer, Midway plans to exit the current generation stage on a high note. Mortal Kombat Armageddon will feature "all the characters from Mortal Kombat fighting history," with the possible exception of Motaro. And if that's not enough, players can tinker with the new Create a Kombatant mode.

In addition, Armageddon will feature a revamped fatality system, mid-air combos, direction-controlled throws, and a Konquest mode based on the Shaolin Monks engine. Armageddon strikes in October for the PS2 and Xbox.

joystiq.com

Another, longer article.

D Mac 01-21-2006 03:43 AM

Quote:

Originally Posted by Drakul
Create a Fighter and Custom Fatalities would guarantee me buying it.

Hell when I first saw it's name, I already knew I was buying it. :D

D Mac 01-21-2006 03:45 AM

Quote:

Originally Posted by Drakul
60 playable characters in a fighting game? Unheard of. But according to the latest issue of Game Informer, Midway plans to exit the current generation stage on a high note. Mortal Kombat Armageddon will feature "all the characters from Mortal Kombat fighting history," with the possible exception of Motaro. And if that's not enough, players can tinker with the new Create a Kombatant mode.

In addition, Armageddon will feature a revamped fatality system, mid-air combos, direction-controlled throws, and a Konquest mode based on the Shaolin Monks engine. Armageddon strikes in October for the PS2 and Xbox.

joystiq.com

Another, longer article.



:cool:

Drakul 01-21-2006 03:45 AM

Well, I wanted MK:deception but never got round to it so this will be all the better when I get Armageddon.

Pic:
http://mkrevolution.net/MKA_1.jpg

D Mac 01-21-2006 03:54 AM

RAIN! KANO!

*MARKS THE FUCK OUT*

Drakul 01-21-2006 03:56 AM

Online might be fun with all the "Kreated Kombatants" and Custom Fatalities could be fun :p

D Mac 01-21-2006 04:02 AM

Who's that chick in the bottom right picture fighting (what looks to be) Cyrax? Is she wearing only her underwear? :D

Drakul 01-21-2006 04:04 AM

A created character?

D Mac 01-21-2006 04:09 AM

Might be that or Kira from Deception.

Drakul 01-21-2006 04:09 AM

Which I never played so I wouldn't know -_-

D Mac 01-21-2006 04:11 AM

I'm sure you could find it used and cheap somewhere. :p

Drakul 01-21-2006 04:13 AM

yeah I could. I may one day.

D Mac 01-21-2006 05:06 AM

1. Ashrah
2. Baraka
3. Blaze
4. Bo' Rai Cho
5. Cyrax
6. Dairou
7. Darrius
8. Drahmin
9. Ermac
10. Frost
11. Fujin
12. Goro
13. Havik
14. Hotaru
15. Hsu Hao
16. Jade
17. Jarek
18. Jax
19. Johnny Cage
20. Kabal
21. Kai
22. Kano
23. Kenshi
24. Kintaro
25. Kira
26. Kitana
27. Kobra
28. Kung Lao
29. Li Mei
30. Liu Kang
31. Mavado
32. Mileena
33. Mokap
34. Moloch
35. Nightwolf
36. Nitara
37. Noob Saibot
38. Onaga
39. Quan Chi
40. Raiden
41. Rain
42. Reiko
43. Reptile
44. Scorpion
45. Sektor
46. Shang Tsung
47. Shao Kahn
48. Sheeva
49. Shinnok
50. Shujinko
51. Sindel
52. Smoke
53. Sonya Blade
54. Stryker
55. Sub Zero
56. Tanya

Possibilities

57. Khameleon
58. Chameleon
59. Sareena
60. Kia
61. Jatakaa
62. Meat
63. Fire God
64. Earth God
65. Water God
66. Monster
67. Tremor
68. Tasia
69. No Face

Mr. Monday Morning 01-21-2006 10:22 AM

Blaze was a hidden character in Deception, FYI

Skippord 01-21-2006 01:56 PM

*needs to clean up Keyboard*

Blitz 01-21-2006 04:23 PM

Rain returns :love:
and looks fucking awesome!

McDoogle 01-21-2006 04:37 PM

Whats the difference between Kintaro, Garo and that bitch with the four arms?

Destor 01-21-2006 04:50 PM

Their names.

Destor 01-21-2006 04:50 PM

and one is a girl.

Funky Fly 01-21-2006 04:56 PM

Quote:

Originally Posted by McDoogle
Whats the difference between Kintaro, Garo and that bitch with the four arms?

Goro was the sub boss in MK 1. He is the prince of his race (the name escapes me.

Kintaro was the sub boss of MK 2. He had tiger stripes on his back for some reason and was basically a bigger badder version of Goro.

Sheeva was working for Shao Khan in MK 3. Shee hated Motaro because their races are natural enemies (cat and dog style).

Funky Fly 01-21-2006 05:04 PM

Thiis is fucking sweet, btw.

McDoogle 01-21-2006 05:23 PM

Quote:

Originally Posted by Funky Fly
Goro was the sub boss in MK 1. He is the prince of his race (the name escapes me.

Kintaro was the sub boss of MK 2. He had tiger stripes on his back for some reason and was basically a bigger badder version of Goro.

Sheeva was working for Shao Khan in MK 3. Shee hated Motaro because their races are natural enemies (cat and dog style).

I know that..what I mean is how the hell are they going to make them different in the game?

D Mac 01-21-2006 05:41 PM

Quote:

Originally Posted by Funky Fly
Thiis is fucking sweet, btw.

FUCK YEAHHHHH :cool:

D Mac 01-21-2006 05:42 PM

Quote:

Originally Posted by McDoogle
I know that..what I mean is how the hell are they going to make them different in the game?

Prolly just different fatalaties and moves.

Blitz 01-21-2006 05:49 PM

Quote:

Originally Posted by McDoogle
I know that..what I mean is how the hell are they going to make them different in the game?

The same way they made Scorpion, Sub Zero, Reptile, Ermac, Smoke, Noob Saibot, and Rain different?

Funky Fly 01-21-2006 10:23 PM

Quote:

Originally Posted by McDoogle
I know that..what I mean is how the hell are they going to make them different in the game?

Sheeva had a somewhat different style.

Goro had a new moveset in Deception. He could use that, while they give Kintaro something different. Or they could pair them up Noob/Smoke style.

Vietnamese Crippler 01-21-2006 10:31 PM

Damn, triple team? That would be cool :p

Cool King 01-21-2006 10:50 PM

I'm not looking forward to this MK. I think that the 3D MK's are to repetitive. In Deadly Aliance all you had to do to win was 3 punches in a row, use your weapon, do 3 more punches and then use your weapon.

It sucked even more when whoever you were playing against was Sektor or Cyrax. All they would do was use the weapon where a rocket or a circular saw would come out their chest, all through the fight. The CPU even did it.:|

I'm just gonna stick to the classics.:D

D Mac 01-21-2006 11:38 PM

For all you PSP owners. I just seen that Midway Arcade Treasures came out for PSP and it has MK 1, 2 and 3 in it. :cool:

Mr. Monday Morning 01-22-2006 06:38 AM

Quote:

Originally Posted by Diesel Mac
38. Onaga

Just noticed this. Time for a little '2 player game without an actual 2nd player' beatdown you cheapass motherfucker :mad:

What Would Kevin Do? 01-22-2006 07:37 AM

So here's the question. Will Smoke and Cyborg smoke be different characters?

How about Liu Kang and Zombie Liu Kang?

And can we please get a morphing Shang Tsung? (Do it like Trilogy for ps, and and have it where you pick a couple people before the fight so there's no load.)

ANd bring back old looking SHANG. In fact, bring back all of his looks.

And keep Harikiris, because you know Striker's will be pimp.

Boondock Saint 01-22-2006 07:51 PM

Sounds pretty cool. Don't recognize a lot of those names though.

Blitz 01-22-2006 07:54 PM

Quote:

Originally Posted by What Would Kevin Do?
So here's the question. Will Smoke and Cyborg smoke be different characters?

How about Liu Kang and Zombie Liu Kang?.

Also, the whole Sub Zero/Noob Saibot thing.

What Would Kevin Do? 01-23-2006 12:10 AM

Quote:

Originally Posted by Blitz
Also, the whole Sub Zero/Noob Saibot thing.

HEh

Noob better be stand alone damnit.

And I think there should be an original sub zero and the "unmasked" brother. I don't care if they play the same, I just want the costume.

Skippord 01-23-2006 01:01 AM

YES Strykers in it

Disturbed316 01-23-2006 09:38 AM

:heart:

Joe Blow 01-23-2006 05:03 PM

Can't Wait

Destor 01-23-2006 08:54 PM

This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)

Fryza 01-23-2006 09:29 PM

Reptile...
Rain...
Havoc...
Shang Tsung...
Quan Chi...

... <3

Drakul 01-23-2006 09:42 PM

Quote:

Originally Posted by Destor
This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)

Yeah I remember in early 2001, I read something about Midway trying to make Rampage but in 3D. :wtf: then it was just fogotten about. Although that may be because of what happened later that year, in September. :-\

D Mac 01-23-2006 11:09 PM

Quote:

Originally Posted by Destor
This game sounds bad ass. I hope they don't scrap this idea (Midway has the memory of the WWE.)

They had better fucking not.

Johnny Vegas 01-23-2006 11:32 PM

So who are your five favorite characters?

-Scorpion
-Sub Zero
-Cyrax
-Lui Kang
-Jax

**Honorables: Kano, Rain, Shang Tsung (MK 2 & 3), Kung Lao, Raiden :cool:

D Mac 01-23-2006 11:59 PM

Scorpion is my all time fav character.

Followed by

Sub Zero
Jax
Noob Saibot
and
FUCKING KANO

D Mac 01-24-2006 12:01 AM

http://www.yamoslair.com/pics/kanomov.jpg

Blitz 01-24-2006 12:20 AM

Sub Zero
Liu Kang
Raiden
Kung Lao
Kabal

D Mac 01-24-2006 12:22 AM

Quote:

Originally Posted by Blitz
Sub Zero
Liu Kang
Raiden
Kung Lao
Kabal

Scorpion kicks all thier asses. :mad:

GET OVER HERE!

Skippord 01-24-2006 12:32 AM

Scorpion
Sub Zero
Reptile
Cyrax
Kabal
Smoke
Raiden

Blitz 01-24-2006 12:39 AM

Quote:

Originally Posted by Diesel Mac
Scorpion kicks all thier asses. :mad:

GET OVER HERE!

Scorp's prolly a tie with Kabal for #5.

D Mac 01-24-2006 12:52 AM

http://www.skeeter63.org/~allaire/FavMK.jpg

Raiden: "The fate of billions will depend upon you. HAHAHA. Sorry"....:shifty:

What Would Kevin Do? 01-24-2006 01:05 AM

Scorpion
Johnny Cage
Baraka
Reptile
Shang Tsung

Drakul 01-24-2006 01:10 AM

Anyone else watched this funny MK thing on Newgrounds? The guy removed the audio from the movies and added his own. He did it with RE aswell.

Part 1
Part 2
Part 3

D Mac 01-24-2006 01:25 AM

Quote:

Originally Posted by Drakul
Anyone else watched this funny MK thing on Newgrounds? The guy removed the audio from the movies and added his own. He did it with RE aswell.

Part 1
Part 2
Part 3


ROFL

You cannot give Reputation to the same post twice.

Impact! 01-24-2006 07:07 AM

Sub Zero
Johnny Cage
Scorpian
Raiden
Noob Saibot

D Mac 02-05-2006 04:59 PM

The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.

Blitz 02-05-2006 05:19 PM

Too long. :(

94 SVT Cobra 02-13-2006 03:27 AM

Quote:

Originally Posted by Diesel Mac
The release date for MK: Armageddon has been revealed! The next Mortal Kombat game is set to be released on October 2, 2006, according Gamestop. Gamestop has also put up pre-orders for both Xbox and Playstation 2.

NO psp version? Son of a bitch

D Mac 02-13-2006 02:57 PM

Quote:

Originally Posted by 94 SVT Cobra
NO psp version? Son of a bitch

They are working on a game called Mortal Kombat: Deception Unchained for PSP.

http://www.gamespot.com/psp/action/m...ion/index.html

Kalyx triaD 02-20-2006 04:05 PM

Goro, Kintaro, and Sheeva in the same game. This is like MK Trilogy, but cooler. If Motaro doesn't make it, I won't shed a tear.

Character creation...

Oh God yes...

If there's anything we Americans got over those Japs is a good Charaacter creation mode. No offense to SC3, but Midway's gonna show us how it's done.

Funky Fly 02-20-2006 04:34 PM

Did you just diss Soul Calibur 3? I will destroy you. :mad:

Nah, not really. But if it didn't have that file corruption problem, I would totally liquify your face with a single punch for dissing it.

Kalyx triaD 02-20-2006 04:54 PM

No, I'll never SC3's fight engine. But the Create-a-Fighter's lacking. You can't defend that with Soul Edge itself.

Blitz 02-21-2006 05:13 AM

SC3's create a fighter ain't bad.

D Mac 02-21-2006 01:12 PM

Quote:

Originally Posted by Blitz
SC3's create a fighter ain't bad.

Only that you can't use it in Tournaments and some other modes sucks ass.

Skippord 02-22-2006 12:53 AM

Quote:

Originally Posted by What Would Kevin Do?

And keep Harikiris, because you know Striker's will be pimp.

I'd kill myself too if I were Stryker

Fryza 02-23-2006 09:33 AM

Mokap is in it LOL.

Mr. Monday Morning 03-03-2006 01:27 PM

Selected bits from a Q&A with Ed Boon over at <a href="http://ps2.ign.com/articles/691/691413p1.html">IGN</a>

IGN: Mortal Kombat: Armageddon has the biggest roster of the series ever, which means we have, what, 30-plus characters? In what context do all these characters coming together make sense from a story standpoint?

Ed: The roster is a lot bigger than 30 characters. It's actually a lot closer to 60 characters. Since the story really ties up all the loose ends from Mortal Kombat 1 all the way to Deception, we want to include everyone. Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned

IGN: Also, from a technical standpoint, are there any complications or difficulties you had to overcome to get all of these characters to fight one another? Do different character sizes or fighting styles make a difference from a design or programming standpoint?

Ed: Absolutely. We are going to be including all the boss characters from MK's past. Goro, Shao Kahn, even Motaro!! Some of these characters are HUGE and have never been playable characters before. So we will need to make sure they are not too powerful or un-fun to play. We are doing extensive testing on them against every single other character in the game to make sure they are fair and fun to play.

IGN: What create-a-player modes have you seen in previous games that you've liked? And which one did you base Mortal Kombat: Armageddon on, if any? How exactly does it work? Can you explain how the feature is robust and deep?

Ed: There have been a number of create-a-character modes in various wrestling, boxing and golf games. They all have the standard "dress-your-fighter" functionality with a number of different costume items to select. We really didn't base MK on of any particular one but we did a good amount of research and wanted to make sure we did more than they did. For example, we thought it was important to let players define their attacks as well as the look of their fighters. Armageddon lets you define your fighting styles, right down to the attack associated with each button. Another thing we knew was important was to let players take their created fighter and go online against other created fighters. This is one of the most exciting features of our create-a-fighter mode.

IGN: Fatalities have always been a significant part of the Mortal Kombat phenomenon. What kinds of new fatalities will we see in Mortal Kombat: Armageddon, and can you explain how players can create their own new fatalities?

Ed: Our goal with the fatality system is to make it as interactive as possible. In all the previous MK games fatalities were triggered and then both players would just sit back and "watch the fireworks". With each new MK game we added more elaborate fatality sequences, but they've always been non-interactive. With our new Fatality system players will be stringing together "mini-fatalities" (in whatever order they want) to form their own "custom fatality". Each character will have a larger number of "mini-fatality" moves that will each require a button sequence to trigger. Players can decide which fatalities they want to string together to form their own custom fatality. The challenge will be that every "mini-fatality" will require a faster button sequence than the previous. So really good players will be able to string together longer fatalities and customize them as long as they are fast enough to enter the button sequence for each step.

D Mac 03-03-2006 02:30 PM

We all know this can't be the final MK ever. I'm sure they will make one for XBox360 and PS3.

Mr. Monday Morning 03-03-2006 03:42 PM

Read the article

D Mac 03-04-2006 01:28 AM

I did. :mad:

Quote:

Plus, since this final chapter is all about the final epic battle we need to explain what happens to EVERYONE, which means leaving no stone unturned

Still say they are going to make one for the new consoles.

Because the people will demand it.

Funky Fly 03-04-2006 01:34 AM

Hey, I never played MK Trilogy. How was that shit?

How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)?

Mr. Monday Morning 03-04-2006 06:56 AM

Quote:

Originally Posted by Diesel Mac
I did. :mad:




Still say they are going to make one for the new consoles.

Because the people will demand it.

IGN: What do you mean by "Armageddon?" Is this really the final battle between good and evil? Does this mean this is the last Mortal Kombat as we know it? Will you explain?

Ed: Armageddon does imply "The End" in a few ways. It is the end of MK on this generation of consoles. It also is the final battle between all the good and evil characters in the MK universe. We really want to close this chapter of Mortal Kombat.

-----

There is your answer right there.

Disturbed316 03-06-2006 11:05 AM

Gamespot stuck afew things up the other day, including a trailer, which looks pretty decent.

Kalyx triaD 03-06-2006 11:23 AM

Quote:

Originally Posted by Funky Fly
Hey, I never played MK Trilogy. How was that shit?

How did they deal with the different sprite sizes (the MK3 ones were way smaller iirc)?

Archaic resizing and stretching. Ugly, but novel altogether. You didn't miss much.

Lara Emily 03-06-2006 11:42 AM

Not sure I'm keen on the new fatality system. Well unless they have standard fatalities as well as these custom ones.

D Mac 03-09-2006 02:52 AM

http://www.gamespot.com/xbox/action/...w_6145142.html

Quote:

It may come as a shock to Mortal Kombat fans to hear that creator Ed Boon has recently referred to the latest installment, Armageddon, as the end of the series. But luckily he's talking about the series in only its current state; we can assume Mortal Kombat will evolve in some significant way as it moves to next-gen platforms.

D Mac 05-12-2006 02:43 AM

http://ps2.ign.com/articles/707/707837p1.html

May 11, 2006 - Day 2 at E3 is always a little less crazy than the first couple of days, so we're able to check out some more titles at a slower pace, which is good, because we're able to soak in everything better. So we headed off to Midway to check out a couple of games, including the last Mortal Kombat game on the PS2, Armageddon.

The finale is shaping up to be a huge and expansive title that looks to surpass everything that Midway has done in the past. For starters, there will be over 60 characters in this game, and that makes up the entire roster for the whole series, including such monsters as Goro, Kintaro and Motaro. Classic characters like Scorpion and Sub-Zero are in the game too.

Armaggedon changes the gameplay up a little bit compared to Deadly Alliance and Deception. Instead of three fighting styles per character, that number has been narrowed down to two, in order to keep everything tighter and balanced. For the most part, one style is a hand-to-hand art while the other is a weapon-based style. Even the four-armed wonders have weapons too. Don't worry about balance problems though, because Midway has promised that the reduction in fighting styles will prove to make the game more balanced.

Environmental traps and fatalities are still in the game, but one new thing that's been added are aerial raves (air combos). Certain attacks will now launch your opponent high into the air, and you can now follow them and throw in another combo in the air for more damage. The combos that you can pull off are either preset combos, or you can easily cancel one combo and go into another. The other big thing -- and this will delight fans of gore -- is the ability to custom create your own fatality on the fly. Yes, the preset fatalities are stil intact, but instead of doing that, you can perform up to five attacks to deal your own version of death. The way the custom fatality works is that you'll have a timer for each part of your fatality, with the timer counting down faster and faster as you add more moves. Once the coup de grace has been executed, you'll be grade on your , ahem, performance.

Aside from the fighting, there have been major revisions to the Konquest mode. Taking some inspiration from Midway's own Shaolin Monks, the beat-em-up action is much better than before, with huge, chaining combos now possible. There are also environmental traps in Konquest, but there will be a lot of checkpoints so that you can easily restart your game. Encountering a major character in Konquest will put you in a 1 on 1 fight, like in the main game.

Finally, customization will play a big part in the game. You can now create your own kombatant, right down to the color of their eyes. You can even mix and match threads that the classic MK characters wear. Ever wanted a Scorpion with Kano's metal head and Sub-Zero's ice-infested arms? It's all possible with the new create a kombatant mode. After creating your fighter, you can assign regular and special moves, and then use these fighters both offline and online. Midway assures us that balance issues are going to be dealt with, so that players cannot overpower their character. Hopefully they're right, and we don't see legions of overpowered dummies hanging out online.

Speaking of online, there will be improvements on how you ca arrange matches, although Midway reps were hesitant to say what exactly they had in mind. Since the Xbox has a better infrastructure when it comes to online play, Midway reps said they were thinking of adding more features to the Xbox version, such as ranked ladders and whatnot. However, this is totally unconfirmed at the moment.

With an expected shipping date of October, Midway is pulling all stops to ensure that Armageddon is the biggest and best entry into the series yet. Our only concern lies with the balancing of the characters, which is always a big issue when it comes to fighting games. Look for more information soon!

Jaded-Dragon 05-12-2006 03:17 AM

If it doesn't have the framerate issues fixed, escapable throws, and some custimization to the combo system, I won't be playing this one.

Funky Fly 05-12-2006 03:19 AM

Cool.

ClockShot 05-12-2006 08:40 AM

Wow. Looks like a pretty good lineup. Glad to see Rain back in the mix. I just hope the Story/Konquest mode will be alot longer than it was in Shaolin Monks. Other than that, it a buyer for me.

94 SVT Cobra 05-12-2006 08:46 PM

Making your own fatalities on the fly? fucking insane

Kalyx triaD 05-13-2006 08:24 PM

I can finally make my white ninja, Zero. I'am happier about this than I sound.

94 SVT Cobra 05-13-2006 11:36 PM

Quote:

Originally Posted by Kalyx triaD
I can finally make my white ninja, Zero. I'am happier about this than I sound.

Hey whats your neg rep number any ways? -938 is mine

Kalyx triaD 05-14-2006 12:10 AM

-952

D Mac 05-15-2006 03:25 AM

I'm going to make a Scorpion/Sub Zero mix. What should I name him?

Kalyx triaD 05-15-2006 04:20 PM

Quote:

Originally Posted by Diesel Mac
I'm going to make a Scorpion/Sub Zero mix. What should I name him?

In the tradition of DBZ fusions:

Subion
Scorpzero (or Scorpero)
Zorpion

D Mac 05-16-2006 01:44 AM

Quote:

Originally Posted by Kalyx triaD
In the tradition of DBZ fusions:

Subion
Scorpzero (or Scorpero)
Zorpion


LOL

I would pos. rep you but I don't think it would make any difference. :wavesad:

D Mac 05-16-2006 01:45 AM

Also, I will create Tekken and Soul Calibur characters in this.

Lara Emily 05-23-2006 05:19 AM

Nice, glad to hear preset fatalities are still in tact. I like the idea of custom fatalties but I'm not the greatest at doing the button combos uber fast, so at I'll be able to still do the preset ones.

D Mac 09-07-2006 08:40 AM

http://media.ps2.ign.com/media/794/794354/vids_1.html

Check out the new gameplay vids, especially the Meet the Cast vid.

It shows 2 new characters I've never seen before, Taven and Daegon.

What Would Kevin Do? 09-07-2006 09:03 AM

Looks pretty badass.

ClockShot 09-07-2006 09:14 AM

Looks good.

Kalyx triaD 09-07-2006 01:14 PM

Damn, all those characters. Great costumes, too. I don't mind the fighting engine being simplistic for what I'm getting. Having Goro, Kintaro, and Motaro in one game is worth $50 by itself. Then there's character creation, and online play (Deception was the smoothest XBLive experience I ever had). It's gonna be the goods.

We haven't had a gaming season this good since 2004.

Fignuts 09-07-2006 10:01 PM

Yeah, I tried to get into the other games, because the character design is miles ahead of any other fighter. But the engine falls short, imo. Hopefully this one changes that.

Kalyx triaD 09-21-2006 01:12 AM

F'n Awesome.

MKA Intro

What Would Kevin Do? 09-21-2006 01:56 AM

That is badass beyond all belief.


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