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Indifferent Clox 06-01-2009 03:35 PM

Project Natal
 
This could be the future of gaming.

Hell this could be the future of everything. DID YOU SEE HOW YOU COULD TRY ON CLOTHES ONLINE?

Milo is kinda freaky but wow!

#BROKEN Hasney 06-01-2009 03:41 PM

Hey You Pikachu did it first. He even got angry when you said PLaystation or Sega :D

Nah, for serious though, it's not my bag but I'd mess around if it was a Natal pack-in. The tech is awesome looking though, but it will take devs a while to produce great gaming experiences on it. Some of the stuff in the trailer, like the driver, looked lame, but we'll see it when it hits.

#BROKEN Hasney 06-01-2009 03:42 PM

Oh and how could I forget Seman for the Dreamcast

Me: "Your suck dick"
Seamen: "So does your mother"

:(

Kalyx triaD 06-01-2009 04:05 PM

This will NOT be the future of gaming, sorry. I do see interesting applications.

Indifferent Clox 06-01-2009 04:10 PM

Are you serious Kalyx? you can do anything..ANYTHING!

Fignuts 06-01-2009 04:12 PM

Quote:

Originally Posted by Kalyx triaD (Post 2561873)
This will NOT be the future of gaming, sorry. I do see interesting applications.

It could be, as the tech evolves, and devs figure out more ways to use it.

#BROKEN Hasney 06-01-2009 04:14 PM

The ideas yes, but the tech? You can already move in a 3D space, be recognised and have voice commands, what else is there to evolve? Unless there's some kind of smell recognition. Posion Milo with my deadly farts.

LoDownM 06-01-2009 04:16 PM

I could defiantly see a kick ass sword play style games, but other then that, I don't controllers going away.

Can just imagine a star wars game, only this time you get to do the force pushing and lighting. Now we all get to be the Star Wars kid.

#BROKEN Hasney 06-01-2009 04:16 PM

I wonder if I can give Milo pills and stuff and get him to OD

Kalyx triaD 06-01-2009 04:16 PM

Quote:

Originally Posted by Indifferent Clox (Post 2561880)
Are you serious Kalyx? you can do anything..ANYTHING!

Except pump the breaks of a car.

I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii.

Indifferent Clox 06-01-2009 04:32 PM

you can pump the break of a car if it's a car driving game. did you see that dude drilling in the bits of that tire a tthe pit stop?

you have more joints in your body thatn you do buttons. so unless it's like a crazy hokey pokey this could be great, unless you are handicapped. then you need a controller.

Kalyx triaD 06-01-2009 04:38 PM

I am not substituting buttons with my body. I'm way too lazy for that. That's why Wii games get flak: They don't do nothing but switch pressing (A) for something into swinging Wiimote for the same thing. It has to make sense. I expect you can identify the intuition in aiming an in-game gun with the Wiimote vs... say... shaking the nunchuk to throw a grenade. Like... what the fuck does shaking have to do with throwing something (presumely) forward? A lot of Wii games do this.

So using physical motions in place of buttons only work in a certain, logical context. You can't just assign physical movements to buttons and call it a day.

Indifferent Clox 06-01-2009 04:43 PM

well you could even have gun or pedals or steering wheels that you would use if you needed them:

i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover.

#BROKEN Hasney 06-01-2009 04:44 PM

You could also make a machine gun noise when you wanted to fire!

Kalyx triaD 06-01-2009 04:46 PM

Quote:

Originally Posted by Indifferent Clox (Post 2561978)
well you could even have gun or pedals or steering wheels that you would use if you needed them:

i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover.

This game is called GTA4.

We've played it together.

I'm telling you dude, get ready for the shovelware. I'm more interested in the creepy boy. I can see how that bodes well for Fable or Oblivion.

Indifferent Clox 06-01-2009 04:47 PM

lol yeah. i forgot that you could do stuff like yell, OPEN at the door, or grab gun, stuff likethat for more complicated actions.

Kalyx triaD 06-01-2009 04:48 PM

If you say it would be nice for Indigo Prophecy 2 (3?) than I'd be on your page.

Indifferent Clox 06-01-2009 04:52 PM

Yeah it is gta4 but you do it with out a controller.

Yeah, the creepy boy thing for any game would be amazing.

#BROKEN Hasney 06-01-2009 04:53 PM

Fable 2's dog would have been awesome, I could have stroked him and given him treats :(

#BROKEN Hasney 06-02-2009 04:23 AM

For those that missed it, here is the ever-creepy Milo and the Natal demo:

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GreySunshine 06-02-2009 04:29 AM

Milo still creeps me the fuck out.

#BROKEN Hasney 06-02-2009 11:53 AM

Report on time.com from someone wo's played Ricochet, and a modified version of Burnout with an imginary steering wheel :D

http://www.time.com/time/arts/articl...902208,00.html



Let the games begin. I had a chance to play a simple dodgeball-type game called Ricochet, in which you just punch and kick and head balls at a three-dimensional wall. It's weird to be playing a game with nothing in your hands — if you've ever played a theremin, the sensation of playing with Project Natal is not dissimilar. It's spooky. But it's also very immersive. When a ball comes bounding at your head and you butt it back with your forehead, you can almost feel the smack of it against your skin. "It was the most tactile experience I've had so far in a gaming space," Spielberg says. "I got a sense that I was inside the space more than I have on any other platform."
Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome.
It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could.

Kane Knight 06-02-2009 12:25 PM

Quote:

Originally Posted by Kalyx triaD (Post 2561899)
Except pump the breaks of a car.

I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii.

Not every game mandates analogue sticks, either.

A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad.

On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look.

Especially D-Mac.

:kiss:

I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool.

Mr. Monday Morning 06-02-2009 12:50 PM

Or it could give you a first person view so you could look out over the crowd. And turn around and berate the bassist when they screw up a solo. And let YOU control how you destroy your instruments at the end of the set :y:

GreySunshine 06-02-2009 01:21 PM

I now expect them to do great things with Smackdown VS Raw once this hits. I am going to be very displeased if I don't have a trashed living room and bruises after the first time I do 2 player with it.

Kalyx triaD 06-02-2009 01:27 PM

Natal's gonna need a killer app.

Kalyx triaD 06-02-2009 01:27 PM

I nominate Resident Evil.

Drakul 06-05-2009 02:49 AM

Project Natal and Milo
 
What is everyone thoughts on Project Natal and Milo?

For anyone that missed it, here are some videos of Natal and Milo.

Project Natal:
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Milo
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Firstly, I've been reading alot of negative comments about both Natal and Milo. It's amazing how negative so many gamers get when something impressive appears. Natal is being called a "gimmick" and Milo is being called a game for peadophiles when people aren't making the same Skynet joke every 30 seconds. If anyone is genuinely worried about someone abusing the game for sexual purposes or if anyone intends to try and see how Milo reacts to doodles of certain body parts, here is your answer.

Quote:

Originally Posted by Eurogamer.com
Eurogamer: Can you draw a nob? Because most people, given the opportunity to draw something, will draw a nob.

Peter Molyneux: That's the interesting thing, you see. We've been very, very clever about this. Although you can put stuff in his world, you'll notice he never shows you the stuff. So although you could do obscene stuff, he'll just look at it and he won't understand it. He won't pin that picture up on the wall, because I'm fully aware people will do things like that.

Anyway, Milo is actually called "Milo & Kate" with Kate being Milos dog. There is also an option to have a female character instead of Milo. The girl option is called Millie.

The game isn't as good as we saw in the video or at least, not yet, and Peter Molyneux warned everyone during the hands on that the demo would be using a few tricks to make it seem better than it was for now.

Interviews/ Previews of Milo with some new info about things we will do in the game:
http://kotaku.com/5275204/testing-mo...with-yes-a-dog

http://www.eurogamer.net/articles/e3...milo-interview

Drakul 06-05-2009 02:49 AM

I feel Natal and Milo both look very impressive. I can imagin, if Milo is a success, we'll eventually get rip offs aimed at younger children. Chatting to Spongebob or something.
Another common thought seems to be that Natal wont replace the controller. I don't think it's supposed to replace the controller completely. I think it'll be used togethor with the controller. I remember some of you guys saying the same thing in the E3 thread, I'm sure. Saying "Reload" or "cover me" in a FPS to get AI partners to do so while you still play with the controller. If it's really advanced, I wonder if we could say, for example "Take out the grunt on the bridge." and an AI partner will take out the grunt on the bridge.

A god game or RTS would be great with Natal and is one genre that could be done entirely with Natal and not be a mini-game filled jumping around session. You could look down on your followers, zoom in to one follower and have him look up at you. The game could recognize the look on your face. A peaceful look and he continues to look at you or wave. If you look angry, he can start to cower. The same could be applied to your voice. You could use hand gestures or certain words to cast spells or give orders to your followers. Basic stuff like saying "Pray" and they all head to your temple to pray and you can add to that the tone of voice effecting if people pray or not and if they pray through fear or love. Magic could be as simple as moving your arms in a circle motion to summon a fire ball and pushing forward to launch it.

I don't want to go OTT and talking about doing something that Natal just couldn't do but it's hard to put togethor expectations when the technology and games aren't even 100% finished.

#BROKEN Hasney 06-05-2009 03:00 AM

http://tpww.net/forums/showthread.php?t=90766 My thoughts are in there

Drakul 06-05-2009 03:11 AM

Why didn't I see that thread?

Drakul 06-05-2009 07:42 AM

My thread has been merged with this one and what I said here is already above.

Kalyx triaD 06-05-2009 04:09 PM

Virtua Cop 4.

#BROKEN Hasney 06-05-2009 04:10 PM

Quote:

Originally Posted by Kalyx triaD (Post 2569788)
Virtua Cop 4.

lol, I'm not pointing my fingers at the screen and doing a "pewpew" movement at it!

#BROKEN Hasney 06-05-2009 04:11 PM

You just made me sad Kalyx, I was going to go play Virtua Cop 2 but I remember my DC lightguns don't work with my HDTV...

*emotear*

Kalyx triaD 06-05-2009 04:16 PM

I'm still bitter VC3 never made it to console.

#BROKEN Hasney 06-05-2009 04:20 PM

I know, especially when it was being previewed all over the place for XBox. It sounded pretty complete, which makes it all the more annoying.

Kalyx triaD 06-05-2009 04:22 PM

I respect the Resident Evil Chronicles series carrying the light gun torch, but Virtua Cop is king. A new game needs to come around.

Funky Fly 06-05-2009 11:43 PM

Quote:

Originally Posted by Kane Knight (Post 2563366)
Not every game mandates analogue sticks, either.

A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad.

On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look.

Especially D-Mac.

:kiss:

I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool.

Create your own animations for games like Smackdown, FIFA and other sports games. Create-A-Taunt...

Kane Knight 06-06-2009 09:12 AM

Quote:

Originally Posted by Funky Fly (Post 2570118)
Create your own animations for games like Smackdown, FIFA and other sports games. Create-A-Taunt...

I can't wait to add my "pole dance" taunts to SVR.

Kalyx triaD 06-06-2009 05:24 PM

Something tells me Will Wright will use this better than most.

Drakul 06-07-2009 11:57 AM

Quote:

Originally Posted by Kotaku
Lionhead's Project Natal demo Milo may look to be eight, but he's never lived longer than 12 days.

Speaking with Peter Molyneux this week, the developer said that the child artificial intelligence for Xbox 360 tech demo Milo and Kate is usually "scrubbed" after about 200 hours. The longest Milo has "lived" is 300 hours, he said. Something done to help test the development of their virtual child and his ability to track experiences.

Molyneux repeated that Milo isn't meant to be a living AI, but rather a cleverly-crafted combination of nuanced facial animation and artificial emotion that creates the illusion of life.

In my second demo of Milo and Kate, I was able to watch the computer that drove the software, just to make sure that the digital child didn't have a puppeteer. The computer running the software took the video signal of the person interacting with Milo and then tracked the movements of the body by placing digital boxes on the joints. It also tracked the facial movements of the person speaking and other key motions, like shoulders.

Molyneux said that other software listens to the voice and analyzes it for emotional responses to cue up reactions from Milo.

The software that analyzes all of this, compares it to the history of interactions it has had with you and uses it to determine things like your mood.

Looking closer at the icons which are pegged to each corner of the screen, including one for work and one for play, it appears that Milo and Kate may one day be a more personal, more interactive version of something like The Sims.

Molyneux also talked about how the software could in theory track your daily Xbox 360 usage to help build out a conversation with you about your gaming habits. He also plans to have Milo track bigger cultural events, like American Idol, and get regular voice updates so the child can talk to you about things currently going on in the world.

The interactions will take place not only in the garden of Milo's virtual world, but also in places like the home's kitchen, in the woods, and other virtual settings.

More interesting to me is that the child will be able to interact with an entire family or collection of people, forming varying degrees of faux emotional connection to them depending on the interactions.

You won't, however, be able to verbally abuse or emotionally attack Milo, Molyneux said.

Milo just won't register anything like that. It's meant to be a positive experience, he said, something that gives people a chance to feel what it's like to have a positive impact on someone, to be a role model.

http://kotaku.com/5279735/milo-has-t...of-a-fruit-fly

So, he only lives for about 300 hours? How will the game end? Will it just reset? will Milo die or leave us?

Kalyx triaD 06-07-2009 12:21 PM

This is a scary subject.

Drakul 11-11-2009 12:23 PM

Quote:

Originally Posted by Kotaku
According to sources speaking with British trade site MCV, Microsoft's Project Natal will be released worldwide in November 2010, and may retail for under $80.

The details apparently leaked during a round of developer visits in the UK, in which Microsoft toured studios showing off the technology.

The same sources reckon 14 games will be available at launch, with 5 million cameras ready for sale on day 1, spread between standalone cameras and 360/Natal bundles.

Most interesting of all, however, is word on the price Microsoft are hoping to charge, with an expected price of £50 in the UK, which is USD$80. One source, however, indicated Microsoft may go even cheaper in an effort to make Natal an "impulse buy", and price it as low as £30 (USD$50).

Source: http://kotaku.com/5402009/rumor-proj...might-be-cheap

Cool. Glad it's going to be cheap. Hopefully, we'll get a lot of media up until release. Preferrably of it being used in actual games and not tech demos.

Kalyx triaD 11-11-2009 12:47 PM

Oh you just know we're getting shovelware. That only effects idiots who buy any game anyway. I'll look for the inspired gems.

Kane Knight 11-11-2009 12:56 PM

Quote:

Originally Posted by Kalyx triaD (Post 2806987)
Oh you just know we're getting shovelware. That only effects idiots who buy any game anyway. I'll look for the inspired gems.

I'ma dodge this at launch. I'm hoping they do some good stuff, though.
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Drakul 11-11-2009 01:00 PM

It's inevitable we'll get shovelware at first. No one will put time and money into something unless they know it sells. Once Natal has been out a while, we should get the gems you are going to look for.

With 14 games in development, at least a few will be decent or better. Fable III will likely incorporate it in some way and I'm sure they'll have a Natal-Halo planned. I'm not interested in Halo but others are. I'm thinking we'll get at least one racing game, a Wii Sports-esque game and something to demo the voice recognition (wait, that's Milo).

As long as it doesn't get over crowded with Yoga games and stuff, Natal could be a worth while upgrade.

Kalyx triaD 11-11-2009 01:03 PM

I wouldn't call it an upgrade, more like a add-on. This will not evolve gaming.

Drakul 11-11-2009 01:15 PM

Maybe it wont but with the success of the Wii and if Natal and/or Sonys wands are a success, it could be the next "thing" for consoles. I can see the next generation of consoles relying heavily on this "active" control style if Natal goes well.

If that's a good thing or not is debatable.

Kalyx triaD 11-11-2009 01:20 PM

It's good as an option. I still see 'pad and stick' controllers as the primary way to play games.

Drakul 11-11-2009 01:23 PM

Yeah, we'll still use pads but I can see head tracking, voice and face recognition being used a lot.

Edit: This guy did head tracking using just the Wii remote. He did this as a project last year. Now he works for MS and works on Natal. Gives a rough idea how it might look.

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Kalyx triaD 11-11-2009 01:29 PM

I'm more interested in the applications to the XB dashboard interface, to be honest. Signing in by face/voice recognition is cool.

Kane Knight 11-11-2009 01:33 PM

Quote:

Originally Posted by Drakul (Post 2807048)
Maybe it wont but with the success of the Wii and if Natal and/or Sonys wands are a success, it could be the next "thing" for consoles. I can see the next generation of consoles relying heavily on this "active" control style if Natal goes well.

If that's a good thing or not is debatable.

It could be, but it's unlikely to.
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Drakul 11-11-2009 01:34 PM

Random little thought: What happens if you are one of a set of twins? How would it know who to log in if it only used our faces?

Kalyx triaD 11-11-2009 01:36 PM

Voice, I guess.

Requiem 11-11-2009 03:09 PM

Honestly liked Sony's thing better. I see it being more functional.

Kane Knight 11-11-2009 03:30 PM

Quote:

Originally Posted by Drakul (Post 2807081)
Random little thought: What happens if you are one of a set of twins? How would it know who to log in if it only used our faces?

Most identical twins are not truly identical. I guess it depends on how effectively it scans.
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Drakul 11-11-2009 11:39 PM

I guess. I've heard it's sensitive enough to pick up individual fingers and eye movements so if that's true, it should be able to tell between twins. Even if it's not, it can use voice like Kalyx said.

I'm betting a future band game uses Natal for some kind of head banging minigame.

Activition, Bethesda, Capcom, Disney, EA, Konami, Square Enix are seven of the developers making games for Natal.

Drakul 11-12-2009 01:42 AM

Came across this video from some conference in October.

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Milo looks to be coming along nicely. Lol at the gasps 25 seconds in.

Drakul 01-07-2010 02:26 AM

Coming Holiday 2010. It was obviously going to be towards Christmas.

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I wish they show a game using it and not just tell us the same thing every 3 months.

Drakul 02-23-2010 01:01 AM

Natals could go pretty cheap and it's going to extend the 360's life by 5 years. I think I guessed the extended lifespan in another thread.

Quote:

Originally Posted by Gamezine
Microsoft will charge consumers $50 (£32) for the Project Natal hardware upon its launch in the coming months - at least, that's what a leading market analyst believes.

Michael Pachter, a man associated with Wedbush Morgan Securities, said that the company plans to charge the lower price as a result of the target client it aims to satisfy, even if it undermines the organisation's direct profits.

Speaking on his internet TV spot, Pachter continued: "My guess is on Natal, which is really important to them, is they're going to price it at or below their cost. So I think it's hard for us to envision that it's going to cost them $150 to make Natal.

"You're really talking about software, which is an easy thing for them to distribute and a camera."

He said that if everyone owns one, then the money can start rolling in from the things Microsoft produces to work on it.

Project Natal is expected by Microsoft leading light Shane Kim to extend the Xbox's lifespan by five years, taking it to 2015.

Source.

I'm hoping it does turn out to be as cheap as predicted. I'm going to be picking one up if the price is right and there are at least a few games worth playing at time of launch. We'll see at E3, I guess. That's when we'll see some Natal games.

Fignuts 02-23-2010 01:54 AM

Good news.

Emperor Smeat 02-23-2010 02:28 AM

Rumor is Rare might unveil Killer Instinct 3 for Natal but not at launch since the project manager only said it was something they were considering.

http://videogamesdaily.com/news/2009...-natal-outing/

Kalyx triaD 02-23-2010 10:58 AM

KI3 + Natal = Fail

OssMan 02-23-2010 12:31 PM

I have a feeling this is going to fail massively.

Kalyx triaD 02-23-2010 12:34 PM

I think using Natal for menus and shit will be cool, but as far gaming potential goes I don't see it doing much more than gimmicky applications. At best Microsoft will make sure not to repeat shovelware by encouraging developers against it.

Drakul 02-27-2010 12:40 AM

Milo may not be a "virtual pet" type game, like we thought. He is just a character in bigger and more dramatic story.

Quote:

Originally Posted by Incgamers
Lionhead’s Peter Molyneux has revealed that Milo will play a part in a larger story.

In an interview with IncGamers at Microsoft’s X10 event in San Francisco, Molyneux hinted that we haven’t seen the last of the star of his E3 Natal demonstration.

“I was very, very tight about what was actually being said about Milo and not being said about Milo. I think it did its job,” said Molyneux when asked about the E3 demo.

“It made people look around and say ‘How could you make a game out of a character like Milo?’ And I think that question is still out there; I'm just not allowed to answer it.”

However, as always, the Lionhead man could not leave without giving us a snippet of info.

“I might hint... Milo is a character in a bigger and more dramatic story that we're telling,” he said.

At E3 2009 Molyneux showed a video featuring a Lionhead employee interacting with a young boy named Milo via Microsoft's Project Natal motion sensing and voice recognition hardware.

Stay tuned for the full interview with Molyneux later today.

Source.

Someone on the Lionhead forums posted some evidence someone from Neogaf compiled about Milo. The guys theory is that Milo is going to play like an interactive Enid Blyton novel and that we'll be an imaginery friend helping Milo out.

Quote:

Originally Posted by sacklad @ LH forums
I spied this discussion on another forum and it seems like a pretty theory about what Milo actually is. What the game actually is. It's from a poster called gofreak on NeoGaf.

He suggests that Milo might be a sorta interactive Enid Blyton novel. Like Famous Five or Secret Seven - kids getting into adventures in the English countryside. He thinks you'll be like an imaginary friend tagging along on these adventures, helping Milo out, being able to talk to him like you were another character in the story. He thinks you won't actually control a character in the game or anything, or even really directly have control over the events happening, but will be with Milo as he goes about these adventures, and have sort of a supporting role.

A couple of things in that discussion are pointed out that have been leaked or said about Milo, that support this theory:

- You're going to play the part of Milo's imaginary friend
- Milo has just moved from the city to the country. Things like Enid Blyton novels usually have kids taken from school or the city and put in the countryside where they have the freedom to have adventures.
- Milo has a dog, Kate. In things like Famous Five and Secret Seven the kids have a dog that is in its own right a big character in the story.
- A job ad currently on the Lionhead site is looking for a scripter for Milo, that talks about scripting 'in-game quests'
- Another poster at NeoGaf chimed in to say that on a visit to Lionhead in a press capacity priot to E3, he saw concept art of Milo appearing "to being sucked into something that looked like a portal or swimming in what looked like the classical "time travel swirly things"". That fits with the prototype that Blyton and C.S Lewis novels follow. There's usually some kind of portal or wardrobe or ladder or something that the kids go through to get to a magical land.
- And finally, maybe coincidentally, in a Wired interview just before E3 2008, Peter Molyneux was asked what his favourite book was. His answer:

"The Magic Faraway Tree by Enid Blyton. Why I liked it is every time you climbed the tree, there was a different land for you to explore. There’s a land where you can eat everything, a land filled with nursery rhyme characters. I must’ve been about six or seven at the time, but I can still remember the first time I read about Topsy-Turvy Land. "


Starting to add up? Just lately Molyneux confirmed Milo was part of a bigger story. It makes more sense and isn't nearly as creepy as the idea of keeping a boy as a kind of simulation pet. There's more talk about it at neogaf about how it might work and it makes pretty good sense, cause it seems to fit quite well with what Natal is good at, and what it might not be so at.

Source.

Edit: Digging around right now, Lionhead has a job opening for someone to script interactive cut-scenes, likely for Milo:
Quote:

Overview :
Successful applicant will be part of the scripting team working on a brand new IP. They will be responsible for the scripting of in-game quests and interactive cutscenes.
Source.

Also, Lionhead is rumoured to be making another Natal game:
Quote:

Originally Posted by Split-Screen
When Lionhead Studios and Microsoft Game Studios unveiled Milo & Kate at E3 2009 in collaboration with their reveal of their hands-free motion controller Project Natal, it simultaneously caused a furore and belittled the idea of celebrities ever looking normally playing games. Shortly before the smoke-and-mirrors stories of Milo being a fraud AI, Creative Director of MGS Europe Peter Molyneux announced Fable III at Gamescom 2009 and is currently gathering feedback on the same. Rumours are also running rampant of a third Lionhead Studios game, where the company is looking for some one to “develop and maintain network code”.

We’re not sure if this is the above mentioned third secret title, but one thing’s for sure: Lionhead Studios has plans for Natal that go beyond a little boy and his dog.

http://www.split-screen.com/wp-conte...danielgray.jpg

Daniel Gray is a production assistant at Lionhead Studios, who used to work as a QA tester for Fable II. He’s since been “working on an as of yet unannounced title utilizing Project Natal” for the past 8 months.

Interestingly, he began work in July 2009 – a good one month after Milo & Kate was announced at E3. So it most definitely can’t be that. Is this a fourth title, or is Lionhead looking to incorporate network code and Natal play into one experience? Maybe something in the Black & White franchise? Hopefully we’ll hear more at GDC or E3 2010.

Source.

I'd love a Natal controlled B&W game.

Buzzkill 02-27-2010 11:41 AM

I nominate Drakul as Mod of the VG forum

Drakul 02-28-2010 12:40 AM

http://i73.photobucket.com/albums/i2...bites/vote.jpg

Drakul 03-01-2010 12:04 AM

Jonathan Ross (UK TV/Radio presenter) got invited to try out Natal a few weeks ago. Two things have come from that, firstly, his son posted a video of him trying it out:

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And, secondly, on his Twitter, he seems to say that Natal will be out in October:
Quote:

OK. Before bed. Natal on X Box impressive. Not quite there yet i think but tye have til october and if they get it right...skys the limit.
Source. As far as I'm aware, we just got a release date of "Holiday 2010" officially, right?
Jonathan Ross has let slip before. He announced Fable III was in the works long before LH announced it and that he had a role in the game.

Funky Fly 03-01-2010 04:39 AM

Yeah, probably a good idea to keep it cheap and then get everyone buying the titles as opposed to going nuts with the hardware and limiting it to "racing wheel peripheral" status, if you catch my drift.

Kane Knight 03-01-2010 06:36 PM

Quote:

Originally Posted by Drakul (Post 2951285)
Natals could go pretty cheap and it's going to extend the 360's life by 5 years. I think I guessed the extended lifespan in another thread.



Source.

I'm hoping it does turn out to be as cheap as predicted. I'm going to be picking one up if the price is right and there are at least a few games worth playing at time of launch. We'll see at E3, I guess. That's when we'll see some Natal games.

Patcher's fairly consistently wrong, isn't he? He's predicted a lot wrong, like increases in gold prices for live for the past 3-4 years.

As such, while I hope it's that cheap, it probably won't be. And I seriously doubt we see an extension of 5 years.

Quote:

Originally Posted by Kalyx triaD (Post 2951997)
I think using Natal for menus and shit will be cool, but as far gaming potential goes I don't see it doing much more than gimmicky applications. At best Microsoft will make sure not to repeat shovelware by encouraging developers against it.

There could be some pretty awesome applications of the hardware. Unfortunately, I don't see them being done.

Mostly, I'm concerned about it using the 360's processing power, adding latency to the experience, and being poorly supported, but it has potential.

Sadly, the same is true of the DS, and that didn't exactly turn out to have a lot of killer applications of the touch screen. Not that it's a bad system, before anyone bitches at me, but there aren't many games that really use it to a great extent.

I think the best applications would shy far away from fake sword swinging and shit, though. Strategy, puzzle, and non-action RPGs could benefit greatly.

Drakul 04-16-2010 12:41 AM

For anyone interested in how Natal actually sees us:

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E3 is just 2 months away. We'll see a lot more about it then.

Drakul 04-19-2010 01:24 AM

So someone else got to try out Natal and they revealed another game for it:

Quote:

Originally Posted by Kotaku
http://cache.gawkerassets.com/assets...9_img_1792.jpg

Remember James Gunn? The filmmaker who called Microsoft "the most dreadful, non-talent friendly company I've ever worked for"? Apparently they patched up. Microsoft invited him to try Natal, and Gunn's spilled the beans on a game called "River Rush."

On his personal blog, Gunn describes River Rush as two player kayaking type game where both participants steer the boat by stepping right or left. (that's him pictured playing it with a friend)

"As you rush down right rapids, you have to jump up and slap floating stars in the air – the whole raft jumps up every time you do," he says. Sounds like high potential for midair collisions.

Gunn wants it known that he's the first one to teabag a fellow player's avatar in Natal. Well, sort of. His friend's avatar "was a girl during River Rush, probably because Dave feels like a little princess inside, and I suddenly realized how awesome it would be for my avatar to molest Dave's.

Quote:

As my avatar rubbed its crotch against Dave's avatar's ass the Microsoft folks started laughing and said that was the first time they had seen anyone do that. I was extremely proud of myself. I'm sure millions of little assholes will follow in the wake of my avatar-raping, but I want it to be noted in my Wikipedia page that I was the very first.
Gunn says he was told "there were boxing and football and other Natal games coming out, but I really, really can't wait to shoot someone on that fucking thing."

Source.

So, so far we know Natal has a Breakout game, A kayaking game and we're getting boxing and football (I'm guessing American football). I'm hoping it's the Natal equivalent of Wii Sports, a compilation disc to get us used to Natal and not a bunch of seperate games.
Milo/Fable III should be what most games use Natal for. Talking, scanning and interaction that isn't basically one big arm flailing marathon.

I'm wondering what Capcom, Square Enix and everyone else will come up with.

Kalyx triaD 04-19-2010 01:28 AM

Here come the premium tech demos.

Drakul 04-19-2010 02:22 AM

I got carried away.
 
I'm sure someone must have suggested it by now but why don't they use Natal in SvR?

Act out and record your own taunts, stances etc for your CAW. When you actually do them in a match, it's assigned to the taunt button, of course. Scan yourself into the game if you want to save yourself the hassle of making yourself in Create mode. Scan in items of clothing for your CAW, draw your own signs and scan them in for the audience to hold up.

They could add a whole new section of Career Mode based around merchandising. We could create our own t-shirts, hats etc using Natal and sell them ingame to boost stats like Charisma and to gain money to buy new items, No Mercy style. If we have bad matches and lose a lot, sales of merchandise goes down and so does our income.

SPOILER: show
Actually Natal could be used to boost a lot of other stats in Career Mode but I can't imagine many people actually using some of them if they require actual physical movements. Obviously it would be optional.
- Boost mike skills by reading out the text that comes up for your CAW. You're playing the part of your CAW more too. Doing well boosts Charisma too and the effect is multiplied if you're selling merch well.

- Boost strength by hitting the gym and spending some time with the punching bag.

- Boost speed by sparring and avoid the trainers punches, kicks and attempts to grapple you. Weave to dodge the punches, side step to avoid the kicks (sidestep right to avoid a left kick and viceversa), jump back to avoid the grapple. Dodge at the last second for success but dodge too soon and he still gets you.

Stuff like that. Obviously, if you'd prefer you could choose to gain stats through matches rather than using the gym.


I'm being too optimistic about how companies like THQ and games like SvR will use Natal.

Natal can be a decent part of a 360 game without seeming out of place and gimmicky. Voice commands in squad based shooters and RTS games without the need for a dodgy headset. It'll be helpful because, if commands are voice activated, it frees up more buttons for other things and takes away the need for flow breaking command menus.

Customisation in a lot of games if they let us scan in items.

They could bring back light gun games and have us use our furniture as cover.

Not all Natal games have to involve us having seizures infront of the tv like the Breakout demo. I hope game developers realise that.

Emperor Smeat 04-19-2010 02:27 AM

Motion control has been used in the SvR series before but mainly on the Wii doing taunts or certain moves where you mimicked the motion. Nothing on the level of what your suggestion with Natal though but more of the simpler stuff during a match.

Kalyx triaD 04-19-2010 02:27 AM

I though about that when they explained how Natal can essentially motion capture to a degree. But yeah, like Hell the SvR team's hopping on that.

Drakul 04-19-2010 02:33 AM

So I shouldn't build my hope up for the return of Guest Referee where I have to actually count to 3 and clap my hands (simulating hitting the mat) for the pinfall or count to 10 while point at the screen to call the count out?

Actually, that sounds like it could have been fun if you refereed another players match. Count as fast or as slow as you like. A hand gesture assigned to each call (pinfall, count out, rope break, DQ, ring the bell) and a voice command to go with each gesture.
It would be pretty dull if it was an AI match, though.
Online would be screwjobs a-plenty.

OssMan 04-19-2010 02:34 AM

I really hope this fails

Kalyx triaD 04-19-2010 02:49 AM

Quote:

Originally Posted by AssMan (Post 3032667)
I really hope this fails

That's fucked up.

Kane Knight 04-19-2010 08:36 AM

Quote:

Originally Posted by Kalyx triaD (Post 3032686)
That's fucked up.

He's a Wii fan. Probably just "wit."

Drakul 04-22-2010 12:32 AM

Quote:

Originally Posted by Kotaku
Why have been people yelling at professional athletes who fumble and fall and anger them when those athletes are on their TVs and can't hear them? Because these people have been getting ready for the Xbox 360's Project Natal.

From an interview with Xbox 360 project manager Marc Whitten, who discusses some non-gaming applications of the sensors in Project Natal, the seeing, hearing, heckling-checking hands-free control device that will be released for Microsoft's game console later this year:

"But Natal isn't just about gaming — it's about all living-room experiences. Imagine a sporting event — Natal could know which team you're for because it sees your jersey, or knows you thought a bad call was made when you yell 'boo.' It learns about you and gets smarter to create a more tailored entertainment experience."

What sort of experience do you think it will tailor if, while watching a WWE match, a let out a Ric Flair "whooooo!" every time a guy does a chop? Not that I ever do that.

Source.

I'm not sure what the point of this is. How will Natal hearing you yell or boo tailor your entertainment? It's not going to make your team play any better or more often.
All I can think of is if you cheer for a specific team, it'll notify you when they are playing again but we already have tv/cable boxes that do notify/remind us of that stuff anyway.

Kalyx triaD 04-22-2010 12:35 AM

Not comfortable with something that interested in me, but most of this is 'Beyond 2000' talk anyway.

Fignuts 04-22-2010 12:52 AM

This is how the matrix started i bet

Kalyx triaD 04-22-2010 12:54 AM

More likely Skynet.

Drakul 06-04-2010 05:32 AM

Quote:

Originally Posted by CVG
CVG reported earlier that Microsoft will ditched the name 'Project Natal' when it announces to final retail name for its motion-sensing peripheral at E3 next month. That name, according to new rumours, will be 'Wave'.

So says a "source close to Microsoft", following yesterday's report and a slew of rumours surrounding the device over the past few days.

CVG was told that MS finally settled on a brand name in April, following a six-month consultation period.

Edge has reported that the peripheral is set to cost $149 in the US at launch - and that Microsoft has pencilled in a launch date of October 26.

Microsoft has a special presentation dedicated entirely to Natal kicking off at 7pm pacific time (3am GMT) on Sunday June 13. That's when it's all going down.

Source.

Edit: "Boxart" being used by GAME to take preorders.

http://img.game.co.uk/ml/3/4/6/9/346909ps_500h.jpg

#BROKEN Hasney 06-04-2010 05:39 AM

Can't wait to use my penis as a racket.

D Mac 06-04-2010 07:23 AM

Heh. Figured that less then 100 bucks was too good to be true.

PASS

Funky Fly 06-04-2010 07:26 AM

Wow, better be bundled with a ton of good games or fuck that price.

Kalyx triaD 06-04-2010 07:28 AM

150$ seems fair for what it's capable of.

Kane Knight 06-04-2010 07:54 AM

Quote:

Originally Posted by Kalyx triaD (Post 3095162)
150$ seems fair for what it's capable of.

Depending on how it actually performs in home environments.

Kalyx triaD 06-04-2010 08:11 AM

Well I doubt it'll be reading real life objects and creating in-game items from it (or doing the other claims in that initial trailer), but based on the live demos that Microsoft were eager to present and the fact that they got a year of R&D after that - it should work.

I'd say the question is how the software holds up, and how traditional games will integrate Natal (or 'Wave' rather). I reckon word of mouth will be important as always, let the early adopters be our space monkeys.

#BROKEN Hasney 06-04-2010 09:43 AM

Quote:

Originally Posted by Diesel Mac (Post 3095156)
Heh. Figured that less then 100 bucks was too good to be true.

PASS

Quote:

Originally Posted by Funky Fly (Post 3095158)
Wow, better be bundled with a ton of good games or fuck that price.

You do realise that's the exact same source I cited that you're now believing?

Quote:

Originally Posted by Kalyx triaD (Post 3095162)
150$ seems fair for what it's capable of.

It's just going to end up doing what the PS2 eyetoy did in the end, after seeing what lazy devs did with the Wii (and the announcement of Sonic Riders.... Come on now).

Hell, for $149, you'd at least expect it to have some processing power... but nope, it's going to have to use a couple of cores of the 360 so you won't even get games pushing the boundaries that use Natal.

Kalyx triaD 06-04-2010 09:53 AM

Natal is from the school of thought where power is irrelevant, so that's not an applicable point. They're going for a certain crowd with this.

Kalyx triaD 06-04-2010 09:54 AM

Don't think I'd buy it though, rather get a few games.

D Mac 06-04-2010 03:54 PM

Quote:

Originally Posted by Hasney (Post 3095242)
You do realise that's the exact same source I cited that you're now believing?

No the source I am believing is Kalyx. :p

Kane Knight 06-04-2010 04:35 PM

Quote:

Originally Posted by Kalyx triaD (Post 3095250)
Natal is from the school of thought where power is irrelevant, so that's not an applicable point. They're going for a certain crowd with this.

*facepalm*

Clearly not true, as the unit had processing power and Microsoft was talking high powered units until it was deemed cost prohibitive.

so...If you ignore Microsoft, Third Party Devs for major titles that aren't aimed at that "certain crowd," the initial hardware, and so on...Then yes.

Otherwise. Hasney's right.

I'd follow up with "for that price, we should at least get what was advertised," but then, I'm just wacky like that. You know, with reasoning skills and pattern recognition and all.

Kane Knight 06-04-2010 04:36 PM

Hmmm...A nearly 500 dollar price tag to play Wii. How much doe Nintendo charge for a Wii?

Kane Knight 06-04-2010 04:41 PM

Sorry, nearly 400 dollars. Wouldn't want some dumb autistic kid to miss the point because I hit the wrong key.


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