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Project Natal
This could be the future of gaming.
Hell this could be the future of everything. DID YOU SEE HOW YOU COULD TRY ON CLOTHES ONLINE? Milo is kinda freaky but wow! |
Hey You Pikachu did it first. He even got angry when you said PLaystation or Sega :D
Nah, for serious though, it's not my bag but I'd mess around if it was a Natal pack-in. The tech is awesome looking though, but it will take devs a while to produce great gaming experiences on it. Some of the stuff in the trailer, like the driver, looked lame, but we'll see it when it hits. |
Oh and how could I forget Seman for the Dreamcast
Me: "Your suck dick" Seamen: "So does your mother" :( |
This will NOT be the future of gaming, sorry. I do see interesting applications.
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Are you serious Kalyx? you can do anything..ANYTHING!
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The ideas yes, but the tech? You can already move in a 3D space, be recognised and have voice commands, what else is there to evolve? Unless there's some kind of smell recognition. Posion Milo with my deadly farts.
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I could defiantly see a kick ass sword play style games, but other then that, I don't controllers going away.
Can just imagine a star wars game, only this time you get to do the force pushing and lighting. Now we all get to be the Star Wars kid. |
I wonder if I can give Milo pills and stuff and get him to OD
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I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii. |
you can pump the break of a car if it's a car driving game. did you see that dude drilling in the bits of that tire a tthe pit stop?
you have more joints in your body thatn you do buttons. so unless it's like a crazy hokey pokey this could be great, unless you are handicapped. then you need a controller. |
I am not substituting buttons with my body. I'm way too lazy for that. That's why Wii games get flak: They don't do nothing but switch pressing (A) for something into swinging Wiimote for the same thing. It has to make sense. I expect you can identify the intuition in aiming an in-game gun with the Wiimote vs... say... shaking the nunchuk to throw a grenade. Like... what the fuck does shaking have to do with throwing something (presumely) forward? A lot of Wii games do this.
So using physical motions in place of buttons only work in a certain, logical context. You can't just assign physical movements to buttons and call it a day. |
well you could even have gun or pedals or steering wheels that you would use if you needed them:
i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover. |
You could also make a machine gun noise when you wanted to fire!
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We've played it together. I'm telling you dude, get ready for the shovelware. I'm more interested in the creepy boy. I can see how that bodes well for Fable or Oblivion. |
lol yeah. i forgot that you could do stuff like yell, OPEN at the door, or grab gun, stuff likethat for more complicated actions.
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If you say it would be nice for Indigo Prophecy 2 (3?) than I'd be on your page.
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Yeah it is gta4 but you do it with out a controller.
Yeah, the creepy boy thing for any game would be amazing. |
Fable 2's dog would have been awesome, I could have stroked him and given him treats :(
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For those that missed it, here is the ever-creepy Milo and the Natal demo:
<div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50016"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=50016" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/11398.html" title="Lionhead Milo Project">Lionhead Milo Project</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/50016.html" title="E3 09: Milo Tech Demo">E3 09: Milo Tech Demo</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div> <div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50013"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=50013" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/11397.html" title="Project Natal">Project Natal</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/50013.html" title="E3 09: Project Natal Intro">E3 09: Project Natal Intro</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div> |
Milo still creeps me the fuck out.
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Report on time.com from someone wo's played Ricochet, and a modified version of Burnout with an imginary steering wheel :D
http://www.time.com/time/arts/articl...902208,00.html Let the games begin. I had a chance to play a simple dodgeball-type game called Ricochet, in which you just punch and kick and head balls at a three-dimensional wall. It's weird to be playing a game with nothing in your hands — if you've ever played a theremin, the sensation of playing with Project Natal is not dissimilar. It's spooky. But it's also very immersive. When a ball comes bounding at your head and you butt it back with your forehead, you can almost feel the smack of it against your skin. "It was the most tactile experience I've had so far in a gaming space," Spielberg says. "I got a sense that I was inside the space more than I have on any other platform." Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome. It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could. |
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A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad. On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look. Especially D-Mac. :kiss: I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool. |
Or it could give you a first person view so you could look out over the crowd. And turn around and berate the bassist when they screw up a solo. And let YOU control how you destroy your instruments at the end of the set :y:
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I now expect them to do great things with Smackdown VS Raw once this hits. I am going to be very displeased if I don't have a trashed living room and bruises after the first time I do 2 player with it.
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Natal's gonna need a killer app.
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I nominate Resident Evil.
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Project Natal and Milo
What is everyone thoughts on Project Natal and Milo?
For anyone that missed it, here are some videos of Natal and Milo. Project Natal: <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/g_txF7iETX0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g_txF7iETX0&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> Milo <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/bYYonyqHIoc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bYYonyqHIoc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> Firstly, I've been reading alot of negative comments about both Natal and Milo. It's amazing how negative so many gamers get when something impressive appears. Natal is being called a "gimmick" and Milo is being called a game for peadophiles when people aren't making the same Skynet joke every 30 seconds. If anyone is genuinely worried about someone abusing the game for sexual purposes or if anyone intends to try and see how Milo reacts to doodles of certain body parts, here is your answer. Quote:
The game isn't as good as we saw in the video or at least, not yet, and Peter Molyneux warned everyone during the hands on that the demo would be using a few tricks to make it seem better than it was for now. Interviews/ Previews of Milo with some new info about things we will do in the game: http://kotaku.com/5275204/testing-mo...with-yes-a-dog http://www.eurogamer.net/articles/e3...milo-interview |
I feel Natal and Milo both look very impressive. I can imagin, if Milo is a success, we'll eventually get rip offs aimed at younger children. Chatting to Spongebob or something.
Another common thought seems to be that Natal wont replace the controller. I don't think it's supposed to replace the controller completely. I think it'll be used togethor with the controller. I remember some of you guys saying the same thing in the E3 thread, I'm sure. Saying "Reload" or "cover me" in a FPS to get AI partners to do so while you still play with the controller. If it's really advanced, I wonder if we could say, for example "Take out the grunt on the bridge." and an AI partner will take out the grunt on the bridge. A god game or RTS would be great with Natal and is one genre that could be done entirely with Natal and not be a mini-game filled jumping around session. You could look down on your followers, zoom in to one follower and have him look up at you. The game could recognize the look on your face. A peaceful look and he continues to look at you or wave. If you look angry, he can start to cower. The same could be applied to your voice. You could use hand gestures or certain words to cast spells or give orders to your followers. Basic stuff like saying "Pray" and they all head to your temple to pray and you can add to that the tone of voice effecting if people pray or not and if they pray through fear or love. Magic could be as simple as moving your arms in a circle motion to summon a fire ball and pushing forward to launch it. I don't want to go OTT and talking about doing something that Natal just couldn't do but it's hard to put togethor expectations when the technology and games aren't even 100% finished. |
http://tpww.net/forums/showthread.php?t=90766 My thoughts are in there
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Why didn't I see that thread?
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My thread has been merged with this one and what I said here is already above.
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Virtua Cop 4.
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You just made me sad Kalyx, I was going to go play Virtua Cop 2 but I remember my DC lightguns don't work with my HDTV...
*emotear* |
I'm still bitter VC3 never made it to console.
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I know, especially when it was being previewed all over the place for XBox. It sounded pretty complete, which makes it all the more annoying.
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I respect the Resident Evil Chronicles series carrying the light gun torch, but Virtua Cop is king. A new game needs to come around.
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Something tells me Will Wright will use this better than most.
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So, he only lives for about 300 hours? How will the game end? Will it just reset? will Milo die or leave us? |
This is a scary subject.
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Cool. Glad it's going to be cheap. Hopefully, we'll get a lot of media up until release. Preferrably of it being used in actual games and not tech demos. |
Oh you just know we're getting shovelware. That only effects idiots who buy any game anyway. I'll look for the inspired gems.
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It's inevitable we'll get shovelware at first. No one will put time and money into something unless they know it sells. Once Natal has been out a while, we should get the gems you are going to look for.
With 14 games in development, at least a few will be decent or better. Fable III will likely incorporate it in some way and I'm sure they'll have a Natal-Halo planned. I'm not interested in Halo but others are. I'm thinking we'll get at least one racing game, a Wii Sports-esque game and something to demo the voice recognition (wait, that's Milo). As long as it doesn't get over crowded with Yoga games and stuff, Natal could be a worth while upgrade. |
I wouldn't call it an upgrade, more like a add-on. This will not evolve gaming.
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Maybe it wont but with the success of the Wii and if Natal and/or Sonys wands are a success, it could be the next "thing" for consoles. I can see the next generation of consoles relying heavily on this "active" control style if Natal goes well.
If that's a good thing or not is debatable. |
It's good as an option. I still see 'pad and stick' controllers as the primary way to play games.
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Yeah, we'll still use pads but I can see head tracking, voice and face recognition being used a lot.
Edit: This guy did head tracking using just the Wii remote. He did this as a project last year. Now he works for MS and works on Natal. Gives a rough idea how it might look. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Jd3-eiid-Uw&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> |
I'm more interested in the applications to the XB dashboard interface, to be honest. Signing in by face/voice recognition is cool.
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Random little thought: What happens if you are one of a set of twins? How would it know who to log in if it only used our faces?
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Voice, I guess.
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Honestly liked Sony's thing better. I see it being more functional.
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I guess. I've heard it's sensitive enough to pick up individual fingers and eye movements so if that's true, it should be able to tell between twins. Even if it's not, it can use voice like Kalyx said.
I'm betting a future band game uses Natal for some kind of head banging minigame. Activition, Bethesda, Capcom, Disney, EA, Konami, Square Enix are seven of the developers making games for Natal. |
Came across this video from some conference in October.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/caceIkKKR68&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/caceIkKKR68&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Milo looks to be coming along nicely. Lol at the gasps 25 seconds in. |
Coming Holiday 2010. It was obviously going to be towards Christmas.
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/b3-Ejib0z3U&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b3-Ejib0z3U&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> I wish they show a game using it and not just tell us the same thing every 3 months. |
Natals could go pretty cheap and it's going to extend the 360's life by 5 years. I think I guessed the extended lifespan in another thread.
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I'm hoping it does turn out to be as cheap as predicted. I'm going to be picking one up if the price is right and there are at least a few games worth playing at time of launch. We'll see at E3, I guess. That's when we'll see some Natal games. |
Good news.
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Rumor is Rare might unveil Killer Instinct 3 for Natal but not at launch since the project manager only said it was something they were considering.
http://videogamesdaily.com/news/2009...-natal-outing/ |
KI3 + Natal = Fail
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I have a feeling this is going to fail massively.
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I think using Natal for menus and shit will be cool, but as far gaming potential goes I don't see it doing much more than gimmicky applications. At best Microsoft will make sure not to repeat shovelware by encouraging developers against it.
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Milo may not be a "virtual pet" type game, like we thought. He is just a character in bigger and more dramatic story.
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Someone on the Lionhead forums posted some evidence someone from Neogaf compiled about Milo. The guys theory is that Milo is going to play like an interactive Enid Blyton novel and that we'll be an imaginery friend helping Milo out. Quote:
Edit: Digging around right now, Lionhead has a job opening for someone to script interactive cut-scenes, likely for Milo: Quote:
Also, Lionhead is rumoured to be making another Natal game: Quote:
I'd love a Natal controlled B&W game. |
I nominate Drakul as Mod of the VG forum
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Jonathan Ross (UK TV/Radio presenter) got invited to try out Natal a few weeks ago. Two things have come from that, firstly, his son posted a video of him trying it out:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QGvYFAYqRRw&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGvYFAYqRRw&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> And, secondly, on his Twitter, he seems to say that Natal will be out in October: Quote:
Jonathan Ross has let slip before. He announced Fable III was in the works long before LH announced it and that he had a role in the game. |
Yeah, probably a good idea to keep it cheap and then get everyone buying the titles as opposed to going nuts with the hardware and limiting it to "racing wheel peripheral" status, if you catch my drift.
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As such, while I hope it's that cheap, it probably won't be. And I seriously doubt we see an extension of 5 years. Quote:
Mostly, I'm concerned about it using the 360's processing power, adding latency to the experience, and being poorly supported, but it has potential. Sadly, the same is true of the DS, and that didn't exactly turn out to have a lot of killer applications of the touch screen. Not that it's a bad system, before anyone bitches at me, but there aren't many games that really use it to a great extent. I think the best applications would shy far away from fake sword swinging and shit, though. Strategy, puzzle, and non-action RPGs could benefit greatly. |
For anyone interested in how Natal actually sees us:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/oBZDkWANOaY&hl=en_GB&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oBZDkWANOaY&hl=en_GB&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> E3 is just 2 months away. We'll see a lot more about it then. |
So someone else got to try out Natal and they revealed another game for it:
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So, so far we know Natal has a Breakout game, A kayaking game and we're getting boxing and football (I'm guessing American football). I'm hoping it's the Natal equivalent of Wii Sports, a compilation disc to get us used to Natal and not a bunch of seperate games. Milo/Fable III should be what most games use Natal for. Talking, scanning and interaction that isn't basically one big arm flailing marathon. I'm wondering what Capcom, Square Enix and everyone else will come up with. |
Here come the premium tech demos.
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I got carried away.
I'm sure someone must have suggested it by now but why don't they use Natal in SvR?
Act out and record your own taunts, stances etc for your CAW. When you actually do them in a match, it's assigned to the taunt button, of course. Scan yourself into the game if you want to save yourself the hassle of making yourself in Create mode. Scan in items of clothing for your CAW, draw your own signs and scan them in for the audience to hold up. They could add a whole new section of Career Mode based around merchandising. We could create our own t-shirts, hats etc using Natal and sell them ingame to boost stats like Charisma and to gain money to buy new items, No Mercy style. If we have bad matches and lose a lot, sales of merchandise goes down and so does our income. SPOILER: show I'm being too optimistic about how companies like THQ and games like SvR will use Natal. Natal can be a decent part of a 360 game without seeming out of place and gimmicky. Voice commands in squad based shooters and RTS games without the need for a dodgy headset. It'll be helpful because, if commands are voice activated, it frees up more buttons for other things and takes away the need for flow breaking command menus. Customisation in a lot of games if they let us scan in items. They could bring back light gun games and have us use our furniture as cover. Not all Natal games have to involve us having seizures infront of the tv like the Breakout demo. I hope game developers realise that. |
Motion control has been used in the SvR series before but mainly on the Wii doing taunts or certain moves where you mimicked the motion. Nothing on the level of what your suggestion with Natal though but more of the simpler stuff during a match.
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I though about that when they explained how Natal can essentially motion capture to a degree. But yeah, like Hell the SvR team's hopping on that.
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So I shouldn't build my hope up for the return of Guest Referee where I have to actually count to 3 and clap my hands (simulating hitting the mat) for the pinfall or count to 10 while point at the screen to call the count out?
Actually, that sounds like it could have been fun if you refereed another players match. Count as fast or as slow as you like. A hand gesture assigned to each call (pinfall, count out, rope break, DQ, ring the bell) and a voice command to go with each gesture. It would be pretty dull if it was an AI match, though. Online would be screwjobs a-plenty. |
I really hope this fails
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I'm not sure what the point of this is. How will Natal hearing you yell or boo tailor your entertainment? It's not going to make your team play any better or more often. All I can think of is if you cheer for a specific team, it'll notify you when they are playing again but we already have tv/cable boxes that do notify/remind us of that stuff anyway. |
Not comfortable with something that interested in me, but most of this is 'Beyond 2000' talk anyway.
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This is how the matrix started i bet
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More likely Skynet.
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Edit: "Boxart" being used by GAME to take preorders. http://img.game.co.uk/ml/3/4/6/9/346909ps_500h.jpg |
Can't wait to use my penis as a racket.
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Heh. Figured that less then 100 bucks was too good to be true.
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Wow, better be bundled with a ton of good games or fuck that price.
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150$ seems fair for what it's capable of.
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Well I doubt it'll be reading real life objects and creating in-game items from it (or doing the other claims in that initial trailer), but based on the live demos that Microsoft were eager to present and the fact that they got a year of R&D after that - it should work.
I'd say the question is how the software holds up, and how traditional games will integrate Natal (or 'Wave' rather). I reckon word of mouth will be important as always, let the early adopters be our space monkeys. |
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Hell, for $149, you'd at least expect it to have some processing power... but nope, it's going to have to use a couple of cores of the 360 so you won't even get games pushing the boundaries that use Natal. |
Natal is from the school of thought where power is irrelevant, so that's not an applicable point. They're going for a certain crowd with this.
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Don't think I'd buy it though, rather get a few games.
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Clearly not true, as the unit had processing power and Microsoft was talking high powered units until it was deemed cost prohibitive. so...If you ignore Microsoft, Third Party Devs for major titles that aren't aimed at that "certain crowd," the initial hardware, and so on...Then yes. Otherwise. Hasney's right. I'd follow up with "for that price, we should at least get what was advertised," but then, I'm just wacky like that. You know, with reasoning skills and pattern recognition and all. |
Hmmm...A nearly 500 dollar price tag to play Wii. How much doe Nintendo charge for a Wii?
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Sorry, nearly 400 dollars. Wouldn't want some dumb autistic kid to miss the point because I hit the wrong key.
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