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Drakul 07-15-2009 08:05 AM

Red Dead Redemption
 
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A quick synopsis
Quote:

The game is set in 1908; it focuses around a former outlaw, John Marston, who is sent across the troubled American Frontiers to help in bringing the rule of law. The game will utilize open world gameplay similar to the Grand Theft Auto series with sandbox environments and free-roaming ability. The environments will include frontier towns, prairies, and mountain passes. Realistic horses utilizing the Euphoria physics will play a major part of the game's transport, and there will be over 40 different types of animals that can be hunted and realistic weather changes including seasons and the ability to ride trains to go to certain places faster than free roaming.
A quick run down of what I know so far:
- The biggest world Rockstar has ever created. It's 3 times the size of GTA IVs map
- Day and Night cycles and season changes.
- 40 types of animal to hunt and tame. Each type of animal will have various levels, whatever that means.
- When hunting animals, you can skin them and sell the skin on for cash. Animals also hunt other animals and will obviously attack you to.
- Weapons sit on your character and don't just appear from bottomless pockets like in GTA.
- One weapon being talked about a lot is the Lasso, which is on your belt. You use it to tame wild horses and hogtie people. Hogtying is helpful if you are bounty hunting. Screw up taming a horse and it drags you across the ground.
- The missions wont be as numerous as GTA but each mission will be longer. Because of this, missions will have check points through out the mission.
- You can travel by foot, horse, stage coach or steam train. You can skip a journey on a train similarly to how you could skip a GTA cab ride.
- The game is built using the RAGE and Euphoria engines so everything will react as believable as possible.
- There will be a feature called "Deadeye mode" which slows down everything around you. You can level up this mode and eventually able to select multiple targets and shoot them in quick succession. You can also shoot guns out of peoples hands or hats off heads.
- Players can enter buildings. NPC go about business and can be seen entering and leaving buildings. NPCs also talk about your actions.
- Minigames including five-finger filet. NPCs will challenge you.
- Online multiplayer
- Duels
- Missions have more variation. One part of one mission sees a girl being hanged. you can either fight through enemies to release her or shoot the rope down. Another mission sees you escorting a stage coach.
- Shooting up a small town turns it into a ghost town for a while. Larger towns will repopulate faster. Dead bodies wont disappear. They stay and have vultures swoop down to feed on them.

The game isn't due out until 2010. It was due out in November but has been pushed back to 2010. I'm looking forward to it and hope it's as fun as it sounds. Who else is looking forward to it?

Edit: the official site still says Fall 2009 for a release date.

The Mackem 07-15-2009 08:30 AM

I'm going to stick with my time machine. If I didn't have a time machine, this would be great :y:

Funky Fly 07-15-2009 08:32 AM

So it's not a lackluster FPS like Red Dead Revolver?

Drakul 07-15-2009 12:12 PM

Revolver was nearly completed by the time Rockstar bought it from Capcom. That's why it was an FPS and this one is a 3rd person action game.

Hanso Amore 07-15-2009 12:40 PM

That looks fucking hot. Cannot wait.

Wehttam 07-15-2009 01:00 PM

This game looks to have more depth than Call of Juarez: Bound in Blood. Which would be awesome, because CoJ was a pretty great game but too short.

Disturbed316 07-15-2009 01:05 PM

Can not wait for this.

Funky Fly 07-15-2009 07:11 PM

K, my interest in this is going up.

Kalyx triaD 07-15-2009 08:09 PM

Might enjoy this more than GTA4.

Nowhere Man 07-15-2009 10:44 PM

I'm up for it. I never played the first one, but I logged in a lot of time playing Gun, and this looks like Gun only better.

Disturbed316 07-16-2009 02:06 PM

I loved Gun

Drakul 09-06-2009 04:11 PM

A report from the PAX show in Seattle.

Quote:

Huddled into a dark room by Rockstar Games, I was anxious to see what Red Dead Redemption actually looked like. A self-professed fanboy of Spaghetti Westerns, the original Red Dead Revolver was one of my favorite games on the original Xbox. Redemption is a sequel in name only, however - instead of an arcadey shooter, it’s an open-world adventure, taking place on a map larger than the state in Grand Theft Auto: San Andreas.

During the fairly brief press demo, Rockstar demonstrated a handful of innovative features in Red Dead Redemption. After a violent shoot-out with a gang of outlaws, the demonstrator demonstrated the sheer size of the world. Riding a horse to the top of a dusty ridge, the camera panned around, revealing rolling hills, rocky plateaus, and endless desert. Everything I could see, I was told, would be explorable, and not just for the hell of it. Red Dead Redemption will be chock full of secrets, treasure, and side-quests. It wasn’t all hidden up in these sandy mountains, either. There are three giant expanses to traverse throughout the game, each wildly different aesthetically. There are plains, forests, and deserts - and that’s not counting the innumerable outposts, towns, and cities speckled around each map. Still, however, the most interesting part was yet to come.

Red Dead Redemption’s old west is alive with randomly generated encounters. Riding through a valley, the main character was greeted by several travelers on horseback - each of whom could be solicited for conversation, and occasionally quests. There were also events, like a man being lynched, who could be rescued, ignored, or murdered, or a gang of outlaws raiding a stagecoach. All of these events, and the actions the player takes during them, add to an overall scale of fame, notoriety, and nobility. Even the tiniest actions, like hunting a rabbit for meat and pelts, eventually tie into some other aspect of the game. Animals can be hunted for their fur, which can then be sold at a trader. Banks in towns can be robbed, simply by walking in with a weapon drawn - or, a nobler player could diffuse a bank robbery committed by NPC bandits. These random events look like they could go a long way to shape Red Dead Redemption’s world.

The version of the game I saw was nowhere near completion - animation, models, and segments of voice-acting were entirely missing - but still, the presentation blew me and several other press representatives away. If everything Rockstar has planned comes to fruition, Red Dead Redemption is destined to become a classic.
Source

Another source is saying each of the three main areas is bigger than Liberty City. If that's accurate then the game will be huge.
I wonder what happens if you are riding through a desert and your horse is killed. We'd have to walk all the way back to a town and I'd think that would take a long time. It's not like Marston could call a taxi. Not that that would be a bad situation.

Kalyx triaD 09-06-2009 04:58 PM

Believe it when I play it.

Drakul 09-11-2009 02:39 PM

In some cases it's best to go with the whole "I'll believe it when I see it" outlook but in the case of R* and with how ambitious this project has been since day 1 and with the great job on GTA IV and its DLC, I'd say it's likely to really be that big. Plus, multiple sites are reporting it's as big as R* said it would be.

A new article:
Quote:

Rockstar Games seemed pretty busy this weekend presenting their new Beaterator game as well as Chinatown Wars for PSP and the Ballad of Gay Tony for consoles. But, unbeknownst to most PAX-goers, the folks at Rockstar held a top-secret demo of their new grand Western title, Red Dead Redemption. Scheduled for release (hopefully) in 2010, the game has been touted as Grand Theft Auto in the Old West; surprisingly, that might not be giving Redemption quite the credit it deserves.

Filing into the dark interior of the booth, we sat down and enjoyed a glimpse at an early build of the game, or more specifically a hostage hand-off mission that was sure to go horribly awry. The first thing I noticed was just how detailed the game was, from the shiny pistol at the protagonist’s side to the desert cliff walls looming overhead. John Marston’s clothing and equipment will be customizable, reflecting whatever strengths the player decides to play to. More importantly, what you see is what you get as Marston will pull weapons and ammo from his character model as opposed to out of thin air.

As your sizeable posse entered town, gunshots rang out (Ambush!) and the staffer playing the demo triggered Redemption’s bullet time mechanic, washing the scenery in a white hue and allowing the player to take stock of the situation and target enemies accordingly. After taking out two pistol wielding enemies, the effect wore off and things started moving at breakneck pace as Marston slid into cover and pulled out his rifle. It was time to get all Clint Eastwood on these back country losers.

Sighting on an enemy sniper in the bell tower, the Rockstar staffer fired off a few shots, nicking the target’s knees before scoring a chest shot. Now that the way into town was clear, the former outlaw began carefully making his way down Main Street, taking out bandits in the saloon and sighting on the next big issue; an innocent female hostage about to be hung from gallows. As she was sent dangling, NPC’s started scrambling to rescue her, while Marston calmly took aim and blew the remaining guards away before taking out a bowie knife and cutting the damsel down (which resulted in a jarring yet humorous glitch. Hurray for early builds!).

Now it was time for everyone to take a collective breath, as a development team member explained Redemption’s amazing environmental system. Already, vultures had started circling overhead and a couple were descending to pick away at the dead. The game will have a living breathing ecosystem, with larger animals feeding off smaller prey and forming a pretty convincing (not to mention randomized) circle of life. You slaughter a town, you’ll see flocks of carrions picking apart the dead until only bones remain. With his bloody work done, Marston whistled for his horse, and we began the “driving” section of the game, and got our first look at just how large the world of Redemption really is.

At the top of the hill we could see high mountains sizzling in the distance, while sand blasted plateaus lay on the horizon. We were told that the world of Redemption was roughly twice as big as San Andreas, and that you could go pretty much anywhere utilizing horses or the long distance rail system. Encounters over the plains are randomly generated, as evidenced by our unfortunate hit and run with a rouge wolf and a slew of bandits trying to shake us down for money. You can choose to react to situations in different ways, robbing stagecoaches or saving young virgins from the clutches of outlaws. Then again, you can always kill the bandits and just steal her stuff, that’s the dark beauty of a Rockstar game.

Our demo ended with Martson riding into a small non-descript town, and the Rockstar boys demonstrated the Wanted system in Redemption. Shooting down an NPC who for some reason was standing on the roof of the jail, a wanted poster flashed on the screen alerting players that Marston was wanted for murder and should be brought in Dead or Alive for around $100. Soon women and children ran inside their homes as the men of the town came out toting six-shooters. A gun battle ensued, and Martson was unfortunately overwhelmed by superior numbers, even though he took down a couple of settlers with him.

As a fan of Western’s I cannot wait for this title to come out. As a fan of awesome video games I can’t wait for this title to come out. This was one of the prettiest games on the floor at PAX and its gun-fighting mechanics look like they play in true spaghetti western style. I can’t wait to put myself in Martson’s intimidating cowboy boots and make my way through the Old West, but whether I’m a saint or a sinner I’m sure it will be one hell of a ride.
Source: http://www.360sync.com/2009/09/10/hi...ption-pax-demo

Some cool details seem to be in the game. Dead bodies being picked to the bone sounds interesting for some reason and I can't wait to explore the huge map and see what random things occur. Customisation is always a plus.
The one thing in that little report that has me really curious is the mention of children. Surely they wont actually put children in the game, right? I'm assuming he said "woman and children" for effect and it was actually just woman that ran indoors.

Funky Fly 09-11-2009 11:18 PM

Want.

Drakul 09-12-2009 02:26 AM

The game is no where near finished but its a game I'll definitly pick up. I wish they'd release another trailer or something, just to give us something new to look at.

I can't remember if I mentioned it before but it will be possible to rob banks in the game or stop a robbery by NPC bandits. I'm hoping we get a free mode online and can maybe rob a bank as a gang or stop a robbery by other players.
NPC will be smarter than the NPC of GTA IV and will have schedules (IE they work during the day and then head to a saloon or something at night).
R* are saying about the map "If you can see it, you can go there" which sounds great but there must be limits so how will they show the limits? Unscaleable mountains or endless desert or something?

The desert idea would be best, I think. It could work like GTA IVs limits. Never ending ocean until a warning message pops up and if you continue leaving the play area your boat/copter explodes. Replace ocean with desert and your exploding vehicle with an instantly fatal snake bite/animal attack and it's the RDD boarder control. the mountains blocking the way would be pretty "immersion breaking". Limits like huge walls or mountains always remind me I'm playing in a confined space and not a huge sprawling world.

Drakul 10-29-2009 10:56 PM

New screenshots. Graphically, it looks mouth-wateringly good to me.

http://www.rockstargames.com/rocksta...eenshot107.jpg

http://www.rockstargames.com/rocksta...eenshot113.jpg

http://www.rockstargames.com/rocksta...eenshot133.jpg
I like this shot. It shows a great draw distance (remember, R* said "If you see it, you can go there") and it shows the "Wear what's equipped" idea. We see bullets, guns, a lasso.

http://www.rockstargames.com/rocksta...eenshot137.jpg
Notice the rifle on the horse. When we haven't equiped certain weapons/items, looks like they will be sitting on our horse. Cool heat wave effect to the right, there.

We're due a trailer soon, 3 weeks ago R* said we'd get one soon and I predict this Thursday now that Gay Tony is out. If you want HD version of the screenshots, they're up on the official RDR site.

Skippord 10-31-2009 04:21 AM

I want it

Disturbed316 10-31-2009 05:41 PM

I want it

Verbose Minch 11-01-2009 05:27 AM

Quote:

Originally Posted by Funky Fly (Post 2629672)
So it's not a lackluster FPS like Red Dead Revolver?

Troll or?...It wasn't an FPS...

Drakul 11-14-2009 12:15 AM

More new Screenshots.

http://www.rockstargames.com/rocksta...mg/news/25.jpg

http://www.rockstargames.com/rocksta...mg/news/26.jpg

http://www.rockstargames.com/rocksta...mg/news/27.jpg

http://www.rockstargames.com/rocksta...mg/news/28.jpg

Looking good. I like the light/clouds.

Verbose Minch 11-14-2009 03:42 AM

This game is going to be so awesome. Basically like a bigger Gun, I can't wait!

Fignuts 11-14-2009 04:53 AM

Havn't seen any winter screenshots. Were the changing seasons scrapped? I hope not, as that was a really appealing feature.

Drakul 11-14-2009 05:32 AM

All the screen shots have been of the more Texas like areas so that's why we haven't seen snow yet. I'm sure once they reveal the other areas, we'll see snow but I don't think it will be revealed until the next trailer.

Drakul 11-24-2009 10:46 PM

R* have said a new trailer is coming next week so that's good news. They also gave us one new screenshot taken from the trailer. They said this is an actual gameplay stillframe from the trailer. Hopefully a release date will follow the trailer.

http://www.rockstargames.com/rocksta..._screencap.jpg

Drakul 11-25-2009 03:17 AM

R* newsletter says the game is being released in April 2010. So we have a released date, finally.

Drakul 11-26-2009 07:42 PM

A new trailer was due out on the 1st of December. It's been leaked early.

Edit: The trailer keeps getting removed by Take 2. Whenever I find it it's taken down 2 minutes later. I was halfway through watching one upload of it and the page froze and reloaded saying it was removed.

Edit #2: Here is the trailer for as long as it'll stay up.
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Kalyx triaD 11-27-2009 05:48 PM

They struck again.

Fignuts 11-27-2009 08:14 PM

Damn it. Wanna seeeeeee thiiiiiiiiis

Drakul 11-27-2009 09:18 PM

Found another upload. Better hurry if you want to see it, though

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/qcAXQA5py4A&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qcAXQA5py4A&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Kalyx triaD 11-27-2009 09:30 PM

Nice.

Drakul 11-27-2009 09:38 PM

I'm glad we got to see the snow and the northern territory area at the start. I'm hoping the snow can get at least noticeably deep and it's not just a case of them adding a little white to the ground and telling us "Pretend that's snow."

During the duel scene, when John is getting ready to draw, we see a dog sitting behind him. Maybe people will have pets?

Between horses getting killed (which you use as cover afterwards), hunting and skinning 40+ types of animals and now maybe pets like dogs, Animal rights people are going to hate this game.
PETA gave Fable II some award last year for being frendly to animals even though you can shoot rabbits and stuff so maybe they'll not notice the dead animals in RDR either.

There is a lot in the trailer that is easy to miss. I might take a closer look sometime over the weekend. Maybe.

Drakul 11-27-2009 11:54 PM

I checked out the trailer. Here is what I saw. It's alot of images so it's set as a spoiler incase anyone wants to just skip past it in future.

SPOILER: show
I didn't find any too important but I think I've found a couple of worthwhile things and circled them. What has been circled is mentioned in the text underneath in the same colour.
Someplace like GT or IGN will obviously do a better job of looking at the trailer closely.

http://i73.photobucket.com/albums/i2...ul_bites/1.jpg
Snowy area. I'm hoping it get's deeper than that. The only thing worth noting is the horses footsteps kick up snow and dirt so maybe we'll be able to hunt down animals by finding and following tracks.

http://i73.photobucket.com/albums/i2...ul_bites/2.jpg
We can see the Bank of Armadillo so we know at least one place name so far. I'm willing to bet we can just take that horse that's in the foreground. It's a R* game, afterall.

http://i73.photobucket.com/albums/i2...ul_bites/4.jpg
Nuns. Looks like Marston is helping them out (He just pushed some guy away from them). This could be a mission or one of the random events R* said happen through the game.

http://i73.photobucket.com/albums/i2...ul_bites/5.jpg
Cool waterfall. That's pretty much it.

http://i73.photobucket.com/albums/i2...ul_bites/6.jpg
Guys in civil war clothing.

http://i73.photobucket.com/albums/i2...ul_bites/7.jpg
Nothing hidden away here but I thought it was great at showing the scale. Martson is tiny compared to the two cliff faces and look at how far into the distance we can see. I've said it alot but R* have said if we see a place or area it is possible to go there.

http://i73.photobucket.com/albums/i2...ul_bites/8.jpg
Advertisements. One says "Auction: Ridgewood Farm" so that's another place name we know and maybe even a hint at owning property after all? I mean, we need somewhere to save games, right?
The other one mentions a job at a place called Blackwater which is the 3rd place name we learn in this trailer.

http://i73.photobucket.com/albums/i2...ul_bites/9.jpg
We can see a dog behind Marston. Maybe it's a coyote or something but I find that unlikely. A coyote wouldnt just sit there during the day, would it? Anyway, could be someone pet. If it is, I'm wondering how many people are going to just run from town to town slaughtering everyones pets.

http://i73.photobucket.com/albums/i2...l_bites/10.jpg
Some guy hiding in the background. It's probably another cowboy or a Mexican but for some reason I keeping thinking it could be a Native American. You have to pause the trailer at the exact moment because it's very brief.

http://i73.photobucket.com/albums/i2...l_bites/11.jpg
Pausing the trailer at the right moment again shows another guy in the background. Same guy, maybe?

This one is just me but look at this:
http://i73.photobucket.com/albums/i2...l_bites/12.jpg
The one on the left is Marston at the start of the trailer as he tells the Sherriff what he plans to do. The one on the right is Marston at the end of the trailer saying "long time no see" or something to whoever he was hunting down. Is it just me or does he look a slightly older at the end of the trailer?
At the start he has a smooth face minus the scars and looks young. At the end he has those lines beside his mouth and under his eyes. He looks older to me.
Sounds far fetched but if they are putting in seasons, that means years must be passing. Why put in a realistic weather system, ecosystem and other details like bodies stay there until vultures eat them and stuff and not do aging?
Obviously, if there is aging, it'll stop eventually like Fable II's aging.

Drakul 12-01-2009 08:54 PM

The leaked trailer is up officially now with a few new scenes. I'd post it but my PC is dead and I'm using my Wii to post this.

The game is due for release in the US on the 27th April and in Europe and Australia on the 30th April.

Fignuts 12-01-2009 11:03 PM

That is too far away.

Drakul 12-02-2009 04:08 AM

After 5+ years in development (starting out as Old West Project) 5 months isn't so far away. We have plenty of games being released between now and then to keep us busy.

Innovator 12-02-2009 12:44 PM

Loved Red Dead Revolver and Gun, so this can only be 100x better

Drakul 12-08-2009 12:02 PM

R* announced that there would be a preorder bonus if you preorder at Gamestop.

Quote:

Gamestop has done it again and been gifted exclusive in-game content for consumers who pre-order Red Dead Redemption on the Xbox 360 or the PlayStation 3 either in-store or online at www.gamestop.com. For the first time ever, consumers will have the power to vote for their choice of one of three in-game outfit challenges as their exclusive pre-order bonus on the retailer’s website.

“We’re privileged to have fans that are just as passionate about our games as we are," said Alex Moulle-Berteaux, head of marketing for Rockstar Games. "Having fans choose their own pre-order bonus is a unique way to let them be a part of Red Dead Redemption.”

Players can vote to choose an outfit that will be earned by completing a unique set of in-game challenges. Once the challenges are completed and the outfit is unlocked, the outfit will uniquely affect how the surrounding world responds to the game’s protagonist, John Marston. Stay tuned throughout the month of January for new information about the outfits and their effects in-game.
Well doesn’t that just beat all?
Source: http://www.gamersdailynews.com/story...rder-Deal.html

I wonder what the choices will be. I'm guessing UK people will get the bonus from GAME but that's not confirmed. Gamespots SvR bonus was available at GAME in the UK so maybe it'll be the same here.

Drakul 12-10-2009 09:41 AM

There was an embargo on RDR info and previews that was due to end on the 9th. Someone put up a preview and had to take it down because R* changed their minds and extended the embargo to the 15th so the preview was taken down.
Luckily someone had already saved it, so here it is:

SPOILER: show
Quote:

Red Dead Redemption is a huge open world, free roaming western-styled sandbox game. You play as John Marston, a partially reformed outlaw who attempted to get away from a career of crime by living out his days peacefully on his ranch with his family. That was until the Bureau (future FBI) arrived with a request that he couldn't turn down… the line between good and evil is about to be obliterated. The preview starts out with John waking up next to his campfire in the middle of the desert somewhere near the Texan/Mexican border. The campfire scenario is the save game ability in Red Dead Redemption and allows you to shutdown and recuperate after a long stint of saving the wild west.

As you look around the shear size of the Red Dead world is mind boggling (well not really but it's a lot bigger than GTA IV and as always is also split into 3 distinct areas), desert scrub stretches out in all directions under a beautiful blue sky peppered with white puffy clouds… the wind is gently blowing some dust around and it appears as you would expect a Mexican desert to appear. John kicks out his campfire and whistles for his horse, which itself is also something to behold with its realistic look and oddly realistic movements. Travelling by horseback is key in Red Dead Redemption and as such you can see that the developers have put a lot of work into making sure this part of the game is as realistic as possible.

As we trot down the road we come across our first opportunity to engage in a side mission, on the side of the road we see 4 Mexican army officers surrounding a civilian and shouting something inaudible at him. We decide to not interfere and rather sit back to see how it all unfolds; the officers then draw their weapons and execute the civilian on the spot. The officers ride away and we carry on down the road and quite quickly come upon a scene where 2 prisoners are attempting to escape a prison wagon. Now it's time to get involved. The first prisoner is dropped with a pinpoint shot from our rifle and the second is quickly rounded up by lassoing him and hog tying him. We then carry him back to the officer who thanks us and summarily executes the returned prisoner. It seems justice and order are two words that haven't been invented yet. For our help in capturing this prisoner we are rewarded with a bit of honour and fame.

The Honour and Fame system is integral to your Red Dead Redemption experience and will alter the way that you are treated by strangers and friends alike. If you go out to kill as many innocents and lawmen as possible you will quickly start to realise that civilians will be avoiding you at all costs while lawmen and bounty hunters will be on your case 24/7. If you are an honourable cowboy the shop keepers and barmen may start rewarding you with free goods and people will be more eagre to interact with you.

We continued into the town of Chuparosa, a small rundown Mexican town where we see civilians continuing on with their daily lives preparing chickens, making horse shoes and generally just milling around. Now if we had been really bad up until this point we could possibly see the civilians making for the doors but seeing as we had a pretty neutral fame and honour rating at this time we were largely ignored. Except, that is for the ladies on the first floor of the saloon who were calling out to us and offering their wares. We stopped over at a local shop keeper and very quickly bought a bandana and upgraded our campsite, quickly enough for me not to see what else was on offer but there did seem to be quite a bit. As a guess we will be able to upgrade our weapons, outfits and pick up assorted items that could help us in our journey.

By this time more clouds had appeared over head and the sun was beginning to set over the horizon, Red Dead Redemption features full day/night cycles along with random weather (including rain and snow) and cloud formations. The sunset bathed everything in a warm orange glow and was a testament to how far we have come with lighting in video games. Over in the corner a lawman is nailing a wanted poster to the wall, here is our first mission. We grab the wanted poster from the wall and accept our mission to return the wanted man… dead or alive. A red skull appears on our mini map and off we go.

Along the way we decide to save a man who is being hijacked by bandits. Once done we loot the bandits' stage coach and the intended victim also thanks us by handing over a treasure map. This is second sort of mission in RDR. When we look at the map we can see a unique rock structure in the bottom left and in the top left a closer view of this structure with an arrow pointing to a certain spot. We continue on our way to the wanted man and unsurprisingly (this is a demo remember) we come across that unique rock structure pretty quickly, up the mountain we go to where the arrow was pointing and we come across an obviously man made rock pile pretty much exactly where that arrow was pointing. While on the other side of the valley smokes trickles up from someone else's campfire. We remove the rocks to uncover a chest with a gold bar inside and yet another treasure map.

The game will change what missions it offers you depending on which missions you prefer – so as you do more and more treasure hunts and less wanted posters you will be rewarded with more opportunities to hunt treasure…

We continue on our way and stumble across some wild dogs wandering around. This may be a good time to say that the world of RDR is teeming with wild life; in my short demo I saw 8 dogs, 3 skunks, 5 wild horses, 2 donkeys and a bunny (which they didn't shoot). These animals interact with the world and each other all by themselves and really do bring a level of realism to the game. The dogs we had stumbled across may well have attacked us but as we prepare to defend ourselves a rabbit breaks from the cover and the dogs resume their chase of their original prey.

Over the next hill we find our bounty and his 6 defenders. Out comes our sniper rifle as we begin picking off the armed guards, as the first one drops the rest react realistically and dive for cover. Out comes our normal rifle and into cover we go, a short fire fight later and we have taken them all down and grabbed some proof that our bounty is disposed off… thankfully this bounty was a dead or alive option. Back to Chuparosa we go to collect our bounty along with some extra honour and fame for the hero of the day.


That's just part one. More to come when the embargo is up. The guy that wrote this preview will talk about the wanted system next time.

Kalyx triaD 12-10-2009 09:44 AM

Want. Sounds like a relaxing experience trekking through the West. There were times in GTA4 where I just drove or walked around the city taking in sights. Probably gonna do the same here.

Drakul 12-10-2009 09:54 AM

If the game has a Free Mode like GTA, we should all form one huge TPWW posse.

I think the game is sounding quite RPG-like. Upgrades, trading, looting, clothing changing abilities etc.

Kalyx triaD 12-10-2009 10:34 PM

R* channeling San Andreas' depth.

Drakul 12-11-2009 01:13 PM

Quote:

http://www.rockstargames.com/rocksta...ion_teaser.jpg
(From next week's Gameplay Video Series Part 1: "The Introduction")

This Tuesday, December 15 - we will unveil an in-depth 4-minute first look at the gameplay of Red Dead Redemption, revealing some of the features that make this game such an ambitious open world experience, and, showing why we are so excited by it.

Look for it here at RockstarGames.com or the official Red Dead Redemption website -
and also look for a full round of previews from gaming sites around the globe, happening the same day.
Source: http://www.rockstargames.com/newswir...esday_dec_15th

Great, some gameplay footage in just four days time. I'm guessing this is why the extended the embargo until the 15th.

BigDaddyCool 12-11-2009 01:56 PM

I'll play it.

Drakul 12-12-2009 09:23 AM

Some more info from another preview. Apparantly, someone never told Gametrailers about the embargo extention, I guess. It's a video which you can watch here. Skip forward to 23:33 for the RDR stuff.

Some notes (typed out by someone at GameFAQS with his opinions removed by me) if you can't/don't want to watch the video:

Quote:

-You can set up camp and save anywhere, a camp which you can upgrade by buying supplies from stores. Setting up camp will re-supply you with ammo

-If you have a good relationship with your horse and someone tries to steal it it will buck off the horse thief and come running back to you.

-Bounty hunting starts when you rip the wanted poster off a wall.

- R* said you wont be able to interact with prostitutes.

-New Austin, Nuevaperaso, and West Elizabeth seem to be the names of the territories. My guess is that New Austin will be the Frontier ( Texas/Arizona type area) Nuevaperaso will obviously be Mexico, and West Elizabeth will be the northern forest/mountains and plains area.

-Notes dueling, and lots of minigames/sidegames

-He states you can kill people and take the stuff off their stagecoach.

-The bandana is functional, letting you pull off crimes "undercover".

-The reviewer sort've ignores the question about killing someone in the middle of nowhere, if it will raise your wanted level if there are no witnesses to your crime, but I do remember reading that if there is no one around to witness your crime that your noteriety will not go up.

-You can get out of your wanted level by bribing certain characters (he means magistrates - Drakul) if you so choose, and he later states that your wanted level will be a little bit more persistant compared to GTA, but it will cool off if away from trouble for a long enough period of time, similar to the GTAs.

-Vultures will be a way to locate happenings throughout the lands, if you see some vultures swarming in the distance you know there is a dead body there.

Kalyx triaD 12-12-2009 02:29 PM

Nice ideas.

Drakul 12-12-2009 03:26 PM

The notes aren't just ideas. They are what the guy that got the preview from R* said was in the game.

Kalyx triaD 12-12-2009 03:27 PM

I know. They're nice ideas.

Drakul 12-12-2009 03:37 PM

I misunderstood and I agree, they are nice ideas.

Think we'll get Avatar Awards? I'd like a lasso prop after lassoing a certain number of animals.

Kalyx triaD 12-12-2009 03:42 PM

I expect only 'big' games will have Avatar Awards, being that Rare would still have to make them (I'm assuming here). They're not gonna wanna make a shit load of items for many games. Hopefully this will get something.

Swiss Ultimate 12-12-2009 04:38 PM

...I love this in theory.

Drakul 12-13-2009 12:13 AM

Some new info on the game is in this months Game Informer. Some guy typed up what was mentioned, so here it is. I've reworded it, though.
We knew most of this already, if you read earlier posts, but some of it is new.

Quote:

There are 8 images with captions under them but he doesn't know hot to upload image

-One image is of Marston attempting to crack a large safe while the caption under it reads "Little does he know the gold dial and lock are worth more than anything in the safe."

-Another is a close up of Marston wearing a bandana over his face, it reads "Making a wanted poster will be difficult when no one recognizes your face."

-The next image is of Marston on horse back looking over vast wilderness with a caption reading "This looks like a great spot to set up camp for the night."

Some interesting info from the actual article:

-"Overturning a rock could gift you with a buried treasure or a rattlesnake bite" so maybe some treasure maps will lead you to death and there may be a survival element of getting poisoned..

-"Treasure maps play off the players memory and eagle eye vision"

-It talks about a man on the side of a trail pleading for help. You get off your horse to help him and he jumps on your horse and rides away. Marston whistles and the horse sends the rider to the ground by bucking.

-Horses can get spooked by animals. This article references a rattlesnake again. The animal AI seems amazing.

-You can set up camp where you please it seems, and upgrading your camp can result in health and ammo regeneration while you sleep, among other things I'm sure.

-Acting honourably or dishonourably will result in monetary rewards from either end.

-If you become famous enough you can settle disputes with words. and apparently you can interact with anyone in a town.

-You can totally be a bandit if you want. Just make sure you have a bandana. If you kill too many people though, a posse will be sent out looking for you daily but you can earn a pardon for your crimes by doing various tasks.

-Some items being sold in the preview were a "rabbits foot" (some sort of luck system, maybe?) and "chewing tobacco".

-People in towns really are doing stuff besides milling around. One thing that jumped out at me was a merchant chopping fish. Maybe fishing will actually be in this game.

-Seems blackjack and poker are in here.

-And finally the last part of the last paragraph reads "Rockstar openly injected that everything we've seen so far is just a small fraction of the game and the yet-to-be announced multiplayer will be a huge part of the open world experience"
There is a lot in this game. It's really quite hard to believe. Even more unbelievable is that there is apparantly a lot lot lot more to it than what we know so far.

I'm hoping online multiplayer has stuff to do togethor or lets us do stuff togethor. Hopefully it lets us rob banks or bounty hunt togethor or something. It would get dull fast to have that huge map and have nothing to do in free mode but shoot each other.

Kalyx triaD 12-13-2009 07:27 AM

Would love to see how multiplayer works.

Swiss Ultimate 12-13-2009 12:28 PM

I just want to live in a shack on the frontier where I can raise my cattle in peace.

Drakul 12-13-2009 02:20 PM

Well, one early mission involves herding cattle according to an old preview and I remember reading all buildings can be entered, so you could probably act that out.

Swiss Ultimate 12-13-2009 05:50 PM

Can you have children?

I want my children to help run my ranch as I walk around not saying much. I want to be the soft-spoken cowboy with the dark violent past.

Kalyx triaD 12-13-2009 05:59 PM

Doubt there will be kids in a game where you terrorize as easily as protect. Ain't no kids in GTA.

Skippord 12-13-2009 07:17 PM

I can oppress Native Americans on this right?

Swiss Ultimate 12-13-2009 07:19 PM

Quote:

Originally Posted by Skippord (Post 2855469)
I can oppress Native Americans on this right?

The point of this game is to escape, Skip. Don't you get enough of oppressing Native Americans in your real life?

Drakul 12-13-2009 11:17 PM

Quote:

Originally Posted by DeathtotheSwiss (Post 2855404)
Can you have children?

I want my children to help run my ranch as I walk around not saying much. I want to be the soft-spoken cowboy with the dark violent past.

I agree with Kalyx. I doubt you can have kids. Although in a report from PAX the reporter mention children.

Quote:

Our demo ended with Martson riding into a small non-descript town, and the Rockstar boys demonstrated the Wanted system in Redemption. Shooting down an NPC who for some reason was standing on the roof of the jail, a wanted poster flashed on the screen alerting players that Marston was wanted for murder and should be brought in Dead or Alive for around $100. Soon women and children ran inside their homes as the men of the town came out toting six-shooters. A gun battle ensued, and Martson was unfortunately overwhelmed by superior numbers, even though he took down a couple of settlers with him.
Like I said on page 1 of the thread when I posted the article. He probably just mentioned children for effect when they weren't actually in the game.
Maybe they will have children in the game but have some way of making us unable to kill them. Not sure how they could do that without wrecking the immersion of the game, though.

Drakul 12-15-2009 02:08 PM

4 minute gameplay footage. I've not watched it yet. Going to do that now.

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And some more screenshots:



Some great screenshots, there. On top of the video and the screenshots, we're getting a lot of new previews about the game over the next few days.

Edit: This video is only part 1 of a series.

Edit 2: I've replaced the old video with an HD version from R*s YouTube page.

Champion of Europa 12-15-2009 04:36 PM

I need this.

Swiss Ultimate 12-15-2009 06:45 PM

I want to drag someone for 20 miles behind my horse.

Kalyx triaD 12-15-2009 06:50 PM

Son of a bitch.

Drakul 12-16-2009 12:11 AM

A lot of previews are popping up. I'm probably going to read a few of them but I can't imagin anything new coming from it.
After seeing how the game looks to play, I really hope Free Mode is in and is basically single player with more player.
I'm assuming what we saw was the same code as what the previewers saw, in which case, that wasn't the totally finished code.

Quote:

Originally Posted by DeathtotheSwiss (Post 2860071)
I want to drag someone for 20 miles behind my horse.

I want to find out if I can drag someone behind my horse and have my horse turn sharply at a cliff edge so the guy being dragged slides across the ground and ends up hanging off the cliff by my rope...then I want to cut the rope.
It would be cool if I could do that small thing.

It's worth noting that in the video, when he shoots the guy on the horse in the back and steals the horse, the text in the corner says that the law will only know he did it if someone reports it. That must mean we can do whatever the hell we want as long as we leave no witnesses.

Right after that scene, the narrator says being unhonourable could get you wealthy and we see Marston at a card table. He only has a moustach and not his beard and his hair is neatly done. Maybe, ontop of changing clothes, we can change hair/facial hair like San Andreas.

On a side note, I really like the theme tune. You can hear it at 3:10 in the gameplay video and through most of the 2nd trailer.

Edit: I watch the trailer in HD which made somethings easier to read. We can rob NPCs buy point our gun at them and pressing Y. When Marston is aiming at the woman in the white dress, the instrtuction is in the bottom right corner.

D Mac 12-19-2009 01:03 AM

Just saw the game play for the first time. Can't wait.

D Mac 12-19-2009 01:03 AM

Can you rob banks?

Drakul 12-19-2009 01:40 AM

Yeah, you can rob pretty much anyone and anything. You walk into a bank with your gun out (and a bandana to mask your face if you don't want the law after you) and you can rob it. Same idea for trains and stuff to. You can point your gun at people and rob idividuals aswell.
On the flipside, you can be robbed or see NPCs robbing banks and choose to help the robbers, save the victims, just let it happen or rob the robbers. Whatever you do effects your honour and fame ratings.

And DeathtotheSwiss, you can't have kids but another preview has mentioned kids running around a town so looks like kids might actually be in the game after all. I can't see us being able to harm them though.

Xero 12-19-2009 01:48 AM

Quote:

Originally Posted by DeathtotheSwiss (Post 2860071)
I want to drag someone for 20 miles behind my horse.

I want to shoot someone in the back over a matter of $80.

Verbose Minch 12-19-2009 03:02 AM

Quote:

Originally Posted by Xero (Post 2865871)
I want to shoot someone in the back over a matter of $80.

I do that in real life.

Drakul 12-20-2009 01:20 AM

Part 2 of Lazygamers preview.

SPOILER: show
Quote:

In part 1 we covered the basic of Red Dead Redemption including the side missions, environment, animals and free roaming but what about the shooting, main missions and the rumoured goods that can be purchased?

We left our story after returning to Chuparosa to claim our bounty after which we headed down to the end of town only to stumble across another one of those external events you can or can’t get involved in.

We decided to hide in the bushes and put on our bandada to watch how it all pans out, a short while later the army (or local sheriff) came trotting down to resolve the issue. However we decided to resolve it our own way and pulled out our trusty 6 shooter and took out all the officers in succession.

Our mini map exploded into life with a large red circle and a bunch of new icons displaying the various bounty hunters and marshals who were on their way to take us in. At the same time a large red $25 wanted stamp appeared on the screen. Knowing what to do from our GTA days we headed for the edge of the circle to get away from our pursuers.

Once we were outside the circle the wanted stamp started to turn white from the right hand side and it quickly became apparent that this was more a wanted bar than anything and that when the red had receded completely we would be safe.

To aid in this we removed our bandana which caused the wanted sign to drop down to about 10% left and then a short while later it was completely white… however it didn’t disappear.

The idea here is that we still have a bounty on our head of $25 but they are no longer actively looking for us and seeing that it’s a small bounty it is unlikely that a standard lawman or bounty hunter would even recognise us. However if we continued to cause trouble we would be able to ramp up that bounty causing bounty hunters from all over the country to come looking for us.

Is it only me or can you smell a horde style MP experience here?

There are two ways to remove that wanted sign from over our head, we can either head on over to the local telegraph office and pay the bounty or we can get a pardon from a person in power.

We decided to go for the second and headed on over to a town that had been taken over by bandits. Outside we were met by an army officer who explained that his partner was being held captive inside and he needed our help.

Unfortunately at this point I stopped taking down notes… mainly because it was truly awesome. The gates opened and the battle started, people were popping out of windows and doors and we were taking them out with our trusty rifle or six shooter. We took out an oil lantern which then exploded onto an enemy character setting him on fire, he ran off back into the house and set two other guys on fire in the process.

We turned the corner only to find 6 guys coming towards us, queue the moment to engage the classic Red Dead bullet time which slows time down (not stops it) and gives you the time to mark a couple of guys to take down as you exit bullet time.

We take down a couple more guys including a bad priest and then it’s all over. The law is so happy that we are granted a pardon which we then need to take over to the telegraph office to get our wanted level sorted out… but why not rather just hang onto it until our level is really high instead?

To end the preview we get to partake in a real story mission where our job is to join forces with the local militia to take over a fort and destroy it’s ammo cache the only problem being that it’s fortified so we load up our trusty cart with explosives and head off down the hill to pay our respects.

Just before we reach the gates we dive out of the cart and watch the gates disintegrate with the power of TNT before dusting ourselves off and storming the fortress with the rest of the militia. What follows next is some awesome crammed fighting with a few pot shots and the obligatory piles of ammo lying around livening things up.

We race up the rickety staircase to get the higher ground advantage and start picking people off. Next we peel off into a side room and a cut scene begins. Unfortunately the scene was cut short to avoid any spoilers but the graphics in those few seconds was breathtaking, I cannot wait to see some longer scenes to see if the quality carries through.

After that we destroy the rest of the ammo cache and are then told to defend the door against the oncoming horde of soldiers, we race up the stairs to a turreted cannon. As the soldiers round the corner we start taking them out, the easiest way to stop the carriages piled full of soldiers is to take the horses out first and then pick off the stragglers as they gather themselves. It may not be PETA endorsed but it’s mighty effective.

A couple more shots and the carriage is blown into teeny tiny toothpicks and the majority of soldiers are taken care off… we wander down to the centre of the fort to clean up the rest of the mess and complete the mission.

Summary:
Every 5 page epic needs a summary and here is ours,

if you are a GTA fan you have to buy this game, there were some concerns that you will get bored wandering our a vast empty desert but in reality it’s action packed at virtually every turn and the gameplay mechanic and quality is true GTA’esque… that’s a word isn’t it?

The graphics appear to be better than GTA, the range of weapons appear healthy, the honour and fame system is a unique inclusion that could be great if executed well.

We are going to be experiencing true day/night cycles along with variable weather and random exciting situations and let’s not forget that there appears to be a brothel in every town which will allow us to partake in drinking games and (I am presuming) some under the cover action.

Red Dead Redemption ticks all the boxes and I for one am very interested in seeing how it progresses.

source:http://www.lazygamer.co.za/xbox-360/...mption-part-2/

Sounds awesome. I like the idea of shooting laterns to set people on fire.
I'm hoping we get more video footage soon. As fine as I am with reading articles, I'd much rather see it.

D Mac 12-21-2009 07:23 PM

I just might pre order this.

BigDaddyCool 12-21-2009 08:34 PM

I want this game.

Drakul 12-21-2009 11:37 PM

I'll probably pre order it to but I'm going to see what the limited edition has in it. So far all we know about it is there will be an exclusive outfit that will effect how the world reacts to Marston and we'll get to choose what the outfit will be in a January poll. I'm hoping the LE will have more than that to it.

I noticed something in the gameplay video. At around 2:59, Marston kills a guy in a green shirt. He doesn't just shoot him, he puts his hand on the guys arm, leans in and shoots him in the chest and point blank range. Later I read this in an article,

Quote:

There are close quarters mega-kills. See 2:58 in the trailer for an example. In our demo, we see John stick a rifle under a foe’s chin, squeeze the trigger and dispatch of him in a pulpy fountain of blood.
So maybe there will be grabbing/grappling system and those are two speacial grabs we do with types of gun. In the 2nd trailer, he grabs a guy by the shirt and punches him in the face. I used to think that was a cutscene but I'm not so sure now.

D Mac 12-22-2009 01:27 AM

Grand Theft Horse

Drakul 01-07-2010 10:45 PM

Just a couple of screenshots with captions but the blog says we'll get media and news over the next couple of weeks including the next episode in the gameplay series.

http://www.rockstargames.com/rocksta...mg/news/49.jpg
Marston and the local snake oil salesman, Nigel West Dickens, set off some dynamite to clear the path for a swift getaway.

http://www.rockstargames.com/rocksta...mg/news/50.jpg
A morning visit from the rancher’s daughter, Bonnie MacFarlane.

http://www.rockstargames.com/rocksta...mg/news/48.jpg
A tense showdown on a shipwrecked steamboat.

http://www.rockstargames.com/rocksta...mg/news/47.jpg
Riding up on the sand swept town of Escalera..

The 2nd pic may mean we can perhaps lodge places rather than camping out in a tent every night. I'm wondering how that will benifit us. Escalera must be a new town.

Kalyx triaD 01-08-2010 12:43 PM

All of these pictures are fucking awesome. R* don't play that prerendered shit.

Drakul 01-13-2010 10:32 PM

There has been a fair bit of bad news around RDR these last few days. I'm too tired to find entire articles but the gist is that it's taken about $100 million to develop the game over the past 5 years and they'll need to sell about 5 million copies at full price to break even.

Ontop of that R* San Diego is apparantly being accused of having terrible working conditions. Unpaid overtime, demotions etc. Some people that claim to work for R* (or are spouses of workers for R*) say it's a mess and it was a mess through out 2009 and that RDR is a disaster. Other people claiming to work for R* have said RDR is excellent and they are proud of it. I'll likely get the actual article when I'm not so tired.

I hope the accusations are exaggerated and working conditions aren't that bad. Perhaps a disgruntled former employee trying to cause trouble for R*?
RDR cannot be that bad, you can make a bad game look good in a trailer but after having so many arcticles about seeing the game in action and they all say its amazing, I find it hard to believe the game will be anything close to bad. At the worst, I'd imagin it would be on par with GTA IV and that's pretty damn good. I personally think it'll be much better than that.

Drakul 01-21-2010 10:59 PM

R* did a little Q&A post today and two questions are worth posting here.

Quote:

Originally Posted by R*
Now where the hell is Red Dead Redemption's info? The Movember winner, Gamestop pre-order outfits, 2nd gameplay series. Where the hell are they?” – batik89

Ha - love the enthusiasm! All of the above will be revealed in the next week or two, we promise. Look for the 2nd clip in the gameplay series (which will be an in-depth look at shooting - all the gunplay, weapons, dead-eye, natural motion physics and so on that make up this key aspect of the game) as well as a big hands-on preview round to hit towards the end of next week. Meantime, there’ll be continuing Red Dead goodness posted right here in the coming days. Keep your eyes peeled..

Quote:

Originally Posted by R*
I think the fans of RDR deserve some official word regarding the current state of development for worried fans!” – received via Twitter
I wouldn't mind seeing @rockstargames response to this accusation http://tinyurl.com/yk8wc3q" – received via Twitter

First off, you guys have nothing to worry about: Red Dead Redemption is coming to the Xbox 360 and PlayStation 3 on April 27th 2010 (April 30th in Europe) - and we could not be more excited with how the game is looking and playing as it nears the end of development. As for the stories spreading around the internet, yes we have noticed them. Unfortunately, this is a case of people taking the opinions of a few anonymous posters on message boards as fact. No business is ever perfect, but Rockstar Games is a tight knit team made up of around 900 supremely talented and motivated professionals, many of whom have worked here for a very long time. We’re saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs, but the vast majority of our company are focused solely on delivering cutting edge interactive entertainment. We’ve always cared passionately about the people working here, and have always tried to maintain a supportive creative environment. There is simply no way Rockstar could continue to produce such large scale, high quality games without this. That being said, making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can.

Can't wait for the next gameplay video. I'm looking forward to more info on the physics. The preorder bonus has been pushed back to the 25th.

Drakul 01-23-2010 12:07 AM

New screens/captions

http://www.rockstargames.com/rocksta...mg/news/55.jpg
(As the horse-drawn cart inches closer, Marston readies his revolver to take out the driver and passenger.)

http://www.rockstargames.com/rocksta...mg/news/54.jpg
(From time to time, Marston is joined by allies who help him on his mission. Here, Marshall Johnson takes cover behind an outhouse, ready to incapacitate an oblivious gang member.)

http://www.rockstargames.com/rocksta...mg/news/57.jpg
(John Marston takes cover beside a cart of hay to take out a distracted enemy.)

http://www.rockstargames.com/rocksta...mg/news/56.jpg
(Marston prepares to turn the corner and shoot through the window to get the upper hand on an outlaw.)

D Mac 01-23-2010 08:30 AM

April huh. Not too far away.

Fignuts 01-23-2010 02:31 PM

Still too far, considering how awesome this looks. Like one of the only games I'm excited about anymore.

Kalyx triaD 01-23-2010 05:13 PM

Gonna play Bon Jovi's "Dead or Alive" to this. As well as "Wild Wild West" from Will Smith.

Drakul 01-23-2010 11:24 PM

We'll be finding out about the Pre-order costumes tomorrow so that should be worth checking out. We'll get to vote for 1 of 3 costumes, each one with a different effect on the surroundings.

I'm going to say one will be a Clint Eastwood style poncho that will cause people to fear/respect you more. I think one will be all (or mostly) white and have some kind of "good guy" effect. The 3rd will probably be an all black "bad guy" outfit.
Maybe an animal skin outfit that reduces animal attacks.

If a poncho is involved in anyway with these costumes, it'll win the vote.

Drakul 01-26-2010 01:34 PM

The voting begins now for the Pre-order bonus costume:

Quote:

Originally Posted by R*
http://www.rockstargames.com/rocksta...referendum.jpg

You now have a say in what the GameStop pre-order bonus for Red Dead Redemption will be.

Visit www.gamestop.com/reddead to vote on which outfit will be the exclusive unlockable Gamestop pre-order bonus: The Savvy Merchant, The Deadly Assassin, or The Expert Hunter. Click here to learn more, including what each outfit’s special gameplay advantage benefit is – along with a screen of each in action. Eligible voters will also be entered into the Red Dead Redemption Referendum Sweepstakes – to win daily $100 GameStop gift cards and a grand prize trip to the Grand Canyon.

(No purchase necessary. Void where prohibited. Must be 18 or older and a legal resident. Ends 2/15/10. See Official Rules for eligibility requirements and other details.)

Stay tuned for details on other international pre-order exclusive bonuses to be revealed very soon.


DAMN iNATOR 01-26-2010 10:26 PM

The Deadly Assassin one definitely looks the most apropos as well as making homeboy there look the most bad-ass. If I was to vote I'd definitely go with the Deadly Assassin attire.

Drakul 01-26-2010 11:07 PM

Why don't you vote? I'm in Scotland but I voted anyway because I'm sure whatever wins will probably end up being the European bonus to. I voted for the Hunter outfit and gave a long winded reason why others should vote for it as well:

Quote:

Originally Posted by me on the R* website
I voted for number 3. The benefits from costumes number 1 and 2 would make the game a little easy. Getting guns cheaper means you can buy them sooner so you'll get the better weapons too soon and just plow through enemies. Regenerating Dead-Eye twice as fast could make the DE Targeting almost infinite. We see it recharging in one video and it already looks like it charges very fast. It would be useful but would take all the fun and excitement away if we can just slow everything down every 5 seconds. Number 3's benefit is a good perk and wont take away the fun and excitement by making things easier, judging my the screenshot of Marston fighting a bear, it looks like it'll increase the fun and excitement.

Plus Number 1 looks like a European outfit from WW2, Number 2 looks very cliche and similar to another outfit Marston has and Number 3 looks very unique and cool.

If anyone votes, post what the results are saying so far.

D Mac 01-27-2010 02:10 AM

I went with the Merchant. Assassin looks cool but I'd rather be able to buy the guns and shit and 1/2 price.

Drakul 01-27-2010 11:41 PM

I bet we'll be able to unlock these outfits in the game some how, regardless of which wins the poll. It'll probably be something like

Buy, sell and trade at every store in a single area and get the 1st costume.
Kill X number of enemies using dead eye and get the 2nd costume.
Kill at least one of each animal and gets the 3rd costume.

Still, I voted again. We can vote as often as we like but only once every 24 hours.

Current standings:
The Savvy Merchant: 18%
The Deadly Assassin: 44%
The Expert Hunter: 38%

The results are fluctuating constantly. All of the costumes have been winning the vote at some point. The out come seems like it's going to be unpredictable.

D Mac 01-28-2010 02:03 AM

Quote:

Originally Posted by Drakul (Post 2915593)
I bet we'll be able to unlock these outfits in the game some how, regardless of which wins the poll. It'll probably be something like

Buy, sell and trade at every store in a single area and get the 1st costume.
Kill X number of enemies using dead eye and get the 2nd costume.
Kill at least one of each animal and gets the 3rd costume.

Or pay X number of Microsoft Points or X number of dollars on the PS Store.

Drakul 01-28-2010 02:07 PM

New gameplay video:

<embed src='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=reddeadredemption/EN/embed&vidID=3531&cacheAG=true&legacy=no' quality='high' bgcolor='#000000' menu='false' width='480' height='300' name='RockstarMediaPlayer' align='middle' allowScriptAccess='always' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' />

Buzzkill 01-28-2010 02:16 PM

Wow, I just caught wind of this game a couple days ago...woooow

I rarely get excited about upcoming releases, but damn. This has the potential of being my favorite game ever

Drakul 01-28-2010 10:30 PM

Quote:

Originally Posted by Buzzkill (Post 2916296)
Wow, I just caught wind of this game a couple days ago...woooow

I rarely get excited about upcoming releases, but damn. This has the potential of being my favorite game ever

Well, you should probably scan through the thread to catch up on details you missed. I'm pretty excited to. The last time I was this excited about a game was GTA III.

Watching the video, I think the physics look great. I like the little details. Like when the guy was shot and as he fell back, the plants he brushed against moved and everything. I wish they'd show us how horses or Marston would fall, though.
I wonder what the pysics do if you or your horse are hit by a train.

Some hands-on previews. Click the site name to see the full article:

Quote:

Originally Posted by R*
Red Dead Redemption is under a hundred days away now, and anticipation builds with every video and screenshot we release. But how does it play? Here's a selection of quotes from the press after some hands-on time with the game:

“...it’s an understatement to say that Red Dead Redemption is in my wheelhouse. Each time Rockstar swings by the office to give us a glimpse my enthusiasm increases, so it was with great anticipation that I took hold of the revolver for our first hands-on session… As the sun sets, a smoky haze falls over the battlefield and I take a moment to appreciate the amazing vista where this fight is taking place. The impressive desert setting looks like it’s ripped straight out of an Albert Bierstadt painting. Gorgeous landscapes like this aren’t uncommon in Red Dead – every location I’ve seen thus far is equally awe-inspiring… The gunplay is nothing if not visceral – the weapons pack a serious punch, and the Natural Motion animation further cements the feeling that you wouldn’t want to be on the other end of these gun barrels… My experience with Red Dead Redemption has me chomping at the bit to spend more time in the gritty Western setting.” – Game Informer

“It's a classic Rockstar moment. The nocturnal calm is shattered by the shrieks of a prostitute bursting out of a saloon as a man chases her down and assaults her in the street. I move swiftly to her aid but, still acquainting myself with the controls, succeed only in kicking her in the face as she writhes helplessly on the ground. The man flees back inside as the girl scrambles to her feet and away. I give chase to the attacker, drawing a rifle as he cowers behind the bar blind-firing. A moment later I have him clean in my sights by the open backdoor and unload a round. Which sails past his torso, through the door, over the street and into the stomach of a girl 20 yards away, who drops to her knees with a blood-curdling scream. The same girl I'd been trying to save. There are belly laughs and there are belly laughs. It's one of those sudden, unexpected climaxes of bloody action, tinged with darkly comic absurdity, that have become a trademark of Rockstar's open-world exploits… There's so much more to say. I could talk about the vulture-shooting mini-game; the deliciously cruel potential of the lasso; the bad, bad thing I did in a church; collapsing unconscious in a bar after caning two shots of hard liquor (eerily similar to my own tolerance). And then there's multiplayer, which, according to Rockstar, will be part of the next reveal. I could go on, but like Grand Theft Auto, the joy is in the discovery and individual experiences.” – Eurogamer

“Every time I see Red Dead Redemption, I get just a little bit more excited. The most recent hour I spent with Rockstar's open-world Western afforded me the opportunity to get my hands on it for the first time… If you haven't been paying attention to Red Dead Redemption, you should start right now… My favorite moments, though, were those gunfights that took place out in the open. Nothing says badass cowboy like a guy with no regard for his life or safety. It isn't all that easy to pull off without getting filled with lead, but every now and then you can do a slow walk up to a guy and blast him at close range or take a knife to his throat. You might prefer to use a long range rifle or a Molotov cocktail, but I'd call you a wimp… There are a lot of great looking games on the horizon in 2010. Some will wind up being hits. Others may end up being duds. Red Dead Redemption is on track to be a hit. It's beautiful. It handles well… it already looks like a winner. Mark your calendars for the end of April. You've got a date with the Wild West.” - IGN

Stay tuned for more hand-on previews to come...

Edit: the next gameplay video, which I assume will be released in February, will show us multiplayer. Looking forward to it. I hope Free Mode is in and that we can basically do everything we can do in single player (minus story missions, obviously). With the features in this game, Free Mode could be amazing.

Robbing a bank togethor, being able to take down another player for a bounty, hunting parties, treasure hunts, lassoing another player and leaving them on traintracks. There is a lot of potential with RDR and multiplayer.

Drakul 01-30-2010 12:04 AM

Someone sivved through the new hands-on articles and complied most of the interesting things togethor. As usual, I've reworded it a little to make it quicker to read and to remove their opinions. Alot of it is direct quotes from articles, though. If you don't have time to read ever single article, here are the notes:

Quote:

Buttons & Actions:

- The Dead-Eye targeting system is triggered by pressing down the right thumbstick
- You can whistle for their horse by pushing up on the D-Pad though some articles say its "Y".
- Holding the A button while riding with another character matches your speed and direction to theirs. This frees up your attention so you can concentrate on the story rather than on steering and keeping pace with your guide.
- Tapping the left bumper attaches you to cover allowing you to blind fire at your enemies, while holding down the left trigger will pop john out of cover to take aim at his target.
- Whether you're running or galloping on horseback, pressing the A Button will allow you to sprint.

Gameplay:

- "Swimming equals death in "Red Dead Redemption.". I managed to hijack a horse cart and was riding it around when I spotted a river. Something primitive screamed inside of me: "FORD THE RIVER!" And I did. It didn't end well. In fact, I was dead the moment I hit the water. So yeah, you can't swim in "Red Dead Redemption." It's not a huge deal, since water is really only used to mark off certain edges of the map."
- Players can still set SatNav-style way points and purchase safehouses for new save locations.
- The day/night cycle lasts 25 minutes.
- Marston can carry up to six different sidearms from a selection of shotguns, sawn-offs, sniper rifles, and pistols.
- "...he encountered a number of opportunities to show us the close-up kills. Using a pistol, you can make Marston shoot someone point-blank in the chest; and with a rifle, he'll point it upwards at the enemy's head and blow his brains out. These finishers are unique and relative to the weapon you have equipped at the time"
- "the game speeds up my default movement from walk to run to match the urgency of the situation."
- "I’m able to slow down time and line up my shots, but the target painting system is absent. This will be unlocked RPG-style as the player improves John’s abilities."
- Skinning animals happens off camera but you see the skinless animal afterwards.
- "Assorted gambling minigames that include games of horseshoes... But none of that sounds quite as interesting as the Night Watch missions, which task you with policing a town at night with the help of a guard dog."
- If you time it right, you can even jump on the horse while it’s in motion.

Aiming:
- "Auto-aim has been downplayed a touch, meaning that the reticule won't stick quite so effortlessly and loyally to targets when you hold down the relevant trigger button. This, coupled with larger and more wide-open areas in the game's many shoot-outs, makes for gunplay that demands a little more sharpshooting skill out of its user."
- "unlike in GTA IV the left trigger won't magically lock-on to the nearest target regardless of which direction you're facing (you need to at least have a rough bead on them in the first place, like in the Call of Duty games), and nor can you flick between targets with the right thumbstick once locked on, in an effort to make gunfights more challenging and thus more authentic to the era. "
- There is zero pop-up.
- Wiping gangs out won’t incur a Wanted level for John as they’re criminals anyway, and doing them in will also lead to cash, weapons or even treasure maps.
- Shooting lanterns will make them explode and set fire to anyone standing too close to them.
- If you shoot a horse in the neck it won't just bleed, it will cause a powerful jet of arterial spray to arc out several feet from the wound.
- You can also herd cattle for local ranchers or become a part-time deputy to Sheriff Johnson complete with guard dog. (There are side missions where you have to work as a Night Watch with your guard dog. - Drakul)

Random Events:
- "The level of immersion is impressive, with characters living their own routines and patterns. For example, a merchant will get up in the morning, go to work, finish up, head to saloon, sleep it off and then go back to work the next day."
- "A random kerfuffle in a saloon ended with a man viciously stabbing a prostitute. Needless to say, we doled out some lead-based justice."
- "We helped a farmer who was being terrorised by a gang, but arrived too late to save his daughter. In the resulting scene, the man cowered over the young girl, so we ran outside to leave him to his mourning.
- You can lasso hookers and drag them out into the wilderness.
- "After ambling stupidly into their crossfire, we were asked via onscreen prompt to pick a side."
- "..we noticed the telltale shadows of vultures gliding across the ground. Just to see if we could, we took a shot at one of them, and were a little surprised when a cloud of blood flew out of it and it spiraled down to the ground. Just then, a message flashed, telling us we’d initiated a sharpshooting challenge and exhorting us to shoot down more of the carrion-feeders. Four more dead birds later, and the challenge was completed, opening up more difficult ones and giving John’s fame score – which affects how people react to him and which missions he’s offered – a little boost."
- "..including a cannibal I found chowing down man-flesh in the middle of nowhere.."
- "Visual cues such as smoke from a campfire can reveal the location of these [random] events, and at the end of one of these smoke trails we found a man stoking the fire and what appeared to be a human body wrapped in linen beside him....We promptly ended the man's life and released his prisoner (an old lady no less)"
- "Running up onto an incident—in my case, an ambush by bandits on a stagecoach—felt truly random in nature and my decision of which side to support, completely organic. I basically just started shooting at the guys in the black hats. A nice cutscene even played at the end, again dynamically generated."
Sounds extremely impressive to me with the details. NPCs with daily routines and families they mourn they death of, realistic bleeding, dynamically generated cut-scenes. The wilderness in RDR sound more lively than the packed street in GTA IV. Then again, that's not saying much. I think the cannibal could be the start of something. San Andreas style urban legends roaming the wilderness, maybe?

As for the "no swimming" thing, I can't really understand that. Why go to all this trouble with choices and events and immersion and not have the ability to swim?
I think/hope we can swim eventually. Maybe we could take lessons or maybe we can't swim if we have heavy items or guns eqipped.

Kalyx triaD 01-30-2010 03:22 AM

This shit is wild.

Drakul 01-31-2010 01:07 AM

Yeah, it's going to be great, for sure. I just hope this info keeps on coming next week. Although, now that we've read hands on articles, I'm not sure what they can reveal other than multiplayer. Well, apparantly the composer of the music hasn't been revealed and they hinted it would be revealed soon. Now, that sounds to me like it's going to be a bit of a big deal. That's the only time a composer is "revealed".

Other than that, though, nothing new worth mentioning has popped up in articles. Except someone had their horse at a cliff top and dismounted. The horse took a step backwards and fell off the cliff "neighing" as it fell down. The mental image made me laugh lol.

Another article described a small town at night and it sounded pretty atmospheric.

Quote:

Originally Posted by Telegraph
A simple walk through a one-horse town at night is all that it takes to put us right into the world of the Wild West. The wooden buildings look battered, but solid. Horses tethered up at a water trough whinny and snort. A bar at the end of the street emits a warm light as well as the sounds of drunken laughing and a piano. Saloon doors creak as patrons pass through them. A soft breeze blows tumbleweed across the path. The night air is filled with the chirruping chorus of crickets and the sound of our footfalls mingles the crunch of gravel and the jingling of boot-spurs. Every single thing on the screen and every noise on the soundtrack is note-perfect in its recreation of the Wild West scenery we all remember from films. It washes over the player, immersing them completely.


Drakul 02-01-2010 09:51 PM

So, info on a Limited Edition has been leaked by a Dutch game shop. It's going to contain:

Quote:

•Extra’s (Downloadable Content)
•Soundtrack
•Black Stallion (Horse)
•Gunpack (More Weapons)
•Extra outfits
•Extra minigames for money, outfits and weapons
Source

The black stallion is the fastest in the game, according to early previews so getting the fastest horse at the start of the game should speed things up. Until someone snipes it through the neck, anyway.
No idea on pricing, yet. Would have been cool if there was something physical with the LE, like a bandana or something.

Fignuts 02-01-2010 10:11 PM

Stop posting, drakul. Every time you do, it makes waiting for this game more difficult.

Skippord 02-01-2010 10:36 PM

I love that horse is in parenthesis

Drakul 02-01-2010 10:47 PM

I'm sure someone, somewhere needed it explained for them.

Quote:

Originally Posted by Fignuts
Stop posting, drakul. Every time you do, it makes waiting for this game more difficult.

R* are starting to do big updates more often now, starting with another video tomorrow. You're wait is going to get tougher.
I don't even post every update. Just relevant stuff. R* update with western movies they suggest we watch and the history of the real west.


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