WWE 2k18 (PS4/XB1/Switch and PC eventually most likely)
2k have revealed details about the upcoming WWE 2k18 and <a href="https://www.gamespot.com/articles/wwe-2k18-devs-detail-revamped-story-upgraded-visua/1100-6451358/">Gamespot have the skinny</a> on what they entail. The headlines are that 8 man matches are now in, a 'revamped graphics engine' and changes to both career and universe modes. But let's look at the details, because they say this every year.
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We'll see how this plays out, but it sounds like another WWE 2k release to me! |
It's only taken them 16 years to get back to a point of having 8 man matches.
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If James Ellsworth isn't the guy you're beating up when looking at moves in Create-a-Moveset then fuck this game.
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They usually don't show looks of the game until Summerslam so I'm not worried about that. What I am worried about is, like Hasney pointed out, they say the same shit every year and it's a small tweak with a new skin. I've been harping on Universe mode needing the most attention due to the replay factor of the game being almost entirely in that mode, yet I hear it's pretty much the same thing every year. This is why I haven't bought the game in years.
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What if they didn't show the models to Gamespot so they will BLOW US AWAY come SummerSlam?
:lol |
Feels like they work really hard on one or two entrances so they can show those off. The Bray Wyatt one looks really good, for example, but they still can't seem to get something like Randy Orton ' s strobes to match his music. Those are just entrances though, not the actual gameplay which is, I guess, a big deal.
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They finally had Kanes pyro go off at the right time in 2k17 #progress
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That archtype feature was in the series before. So add another old feature touted as new again. It adds a little bit to tne gameplay, but its nothing compared to a full on logic system.
Years later and they still haven't ripped off Shadow of Mordors nemesis system for universe mode. I thought it was so obvous that it would be great for a wrestling game, but I guess not. |
There are still a handful of move animations dating all the way back to the first SmackDown game. 18 years in the making.
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In all seriousness though, I'll keep tabs on this game in the lead-up just as I have done every single year since Shut Your Mouth. I miss the days of the annual SmackDown game being a date I'd have circled on the calendar and every piece of info getting me more and more pumped. Remember the SmackDown Countdown? Getting to see something new literally every day was amazing at the time.
But for years now all of the "hype" has been fluff. I see no need to ever buy the WWE games on Day 1 because I know realistically I'm gonna get bored fast of the same tired engine. I'd love to be wrong about this one, because I'd love to have a WWE game to genuinely look forward to. And some of the stuff mentioned so far would be really intriguing if it's legitimate. But that's a huge if given the way the series has gone. |
I'll get it for my birthday. Someone does every year since it's around then and everyone knows I like wrestling and games.
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Tag teams and stables will work together in the rumble. Thats neat.
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Seriously having more than a yr in development could do wonders for this series
WWE 2K games are worse than Assassin's Creed when it comes to selling the same crap with a new coat of paint You lot can have 2K I'll be over in the Fire Pro Wrestling Camp. |
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Another fix I'd like is to go back to being able to see people as they enter. |
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I also miss the days when the WWE games were actually of a good quality. I haven't bought a WWE game since WWE 2K14 and I never even played it. I still have it in it's cellophane somewhere. Before then, I would always look forward to the next WWE game and pre-order it and then play it pretty much constantly once I got it. The last WWE game I actually played was WWE '13. Now, I really don't give a shit about WWE games. For the last few years, all I've heard are bad things about WWE games and seen nothing but glitches and complaints appear on the internet. I think the last time I read a really good review about a WWE game was SvR06, which actually was a really good game in my opinion. After that, the games began to slowly just be the same as last year but with a new cover and a new wrestler or two. |
Do people still move around like they are being weighed down by sandbags?
Last SvR game I bout was the one with Hassan. Edit: Wait I got one at a pawn shop for 5 bucks....WWE 13? and was highly disappointed. |
Hopefully the new graphics engine means that Dana Brooke won't have a horrible monster face.
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I'm hoping they just hire someone who has seen a woman before
https://pbs.twimg.com/media/C-v8jpkXYAAwUNX.jpg:large |
Bayley actually looks on point there. They seem hit or miss on the females.
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A new engine or really drastic changes isn't going to happen as long as Yukes is handling almost all the work for the games. 2K getting Visual Concepts to lend some help is good but not enough for the series. |
There were so few changes last year bar a couple of gameplay tweaks and a shitty promo engine that it's plausible that they did spend all their time on a new engine for this year alongside actual changes to career and universe that they didn't do last year.
Not exactly holding my breath though. |
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I just had a random thought. If there's new models for this new engine, but the old models are compatible... Is there going to be 'premium' models and some are still using the old models? There's 120 guys on this new roster, they can't do them all in a year I bet....
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You know there will be. I have always said since they started scanning guys that if they do one they need to do them all. The difference between models is so obvious it is horrendous.
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Yeah, but I'm thinking multiple tiers, like:
1) Scanned and new model for 2k18 2) Scanned and 2k17 model 3) Not scanned, but redone for 2k18 4) Not scanned and 2k17 model 2 and 3 can be interchangeable depending on how good the new modelling/engine is. |
I'm cautiously optimistic that the whole main roster got scanned just because you could hypothetically send the Raw roster to be scanned one day, then SmackDown, then NXT etc.
People like Jinder, Rhyno, and Curt Hawkins will probably have the new models just because they didn't have models last year. But guys like Bo Dallas and Curtis Axel were probably put on the back burner and will just retain their 2k17 models. The legends are always gonna be awkward too since they can't be scanned on account of being dead/not representative of the "era" their playable character. |
Found a screenshot of the new models. Yeah they definitely need more work.
http://www.ewbattleground.com/upload...f32cae0334.jpg |
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#NEVERFORGET |
Added to this, the developers working on a brand new character archetype system known as ‘fighting styles.' Each wrestler in the roster is set up with a particular archetype, like high-flyer or giant, which reflects their physique, moveset, and physical prowess in the ring. This is not only to reflect the variety in the roster, but also to give players diving into Create-A-Wrestler more defined archetypes to attach themselves to.
2K has said this is only for career mode now. |
My only wish is that the changes to the gameplay actually make the game feel different to previous years. Its why i get so bored so quickly, you just feel like you're playing the same game as last year with a different roster.
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At the end of the day this is based on a near 20yr combat engine. They can tweak it all they want but the underlying DNA is this arcade wrestling game called Smackdown!.
At this point it's high time to start from scratch. Bottom up, new engine. Maybe even a new developer. Any potential, those sparks of brilliance, that the series occasionally had is weighed down by the overall gameplay. It's almost the same issue Call of Duty has. Each game would have one or two interesting ideas, but you're still playing CoD once that fresh car smell fades. Any annual game really. Then again, maybe people are fine with WWE2k being what it is. It's still fun and the multiplayer is consistently good by design. I personally have a hard time getting back in without custom soundtracks for CAWs since 90% of the reason for getting it was running our created promotions and not having our characters coming down to specific music hit us hard. |
The multiplayer, like the rest of the game, is terrible by design. The stupid shit that happens due to the shitty ass engine is what can make matches fun.
Would be nice if they fixed the fucking targeting after 6 years of it being broken at least. |
We've rarely had issue aside from bugs and the targeting.
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It's just bad gameplay with bugs and unintentional hilarity making up for t.
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We like the gameplay. It works well however archaic.
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Eh, we rather go back to HCTP. Shame that doesn't have better prop physics
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Yeah messing with items has been sketchy for ages. Makes ladder matches just messy.
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The carrying powerbombs and things coming back so you can move around before throwing down the bomb does make me slightly hopeful.
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There is always stuff to make us slightly hopeful.
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I am really looking forward to seeing the new graphics, but I'm not sure if that's to laugh at or be impressed by. Either would give me some fun. |
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Universe mode has such fantastic potential, but after saying that for something like 5 or 6 years now, I have no reason to think they'll meet that potential.
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I really hope you can use that to Awesome Bomb people from the ring to the outside through tables
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Coming to Switch too. Depending on if it keeps the same features and how good the engine upgrade is on PS4, I could be tempted for a portable fuck around version.
<iframe width="560" height="315" src="https://www.youtube.com/embed/7M_m9w9tlFM" frameborder="0" allowfullscreen></iframe> |
8-man matches are in the Switch version, so they're not just porting the old 360 version and calling it a day at least. The statement WWE put out makes it sound like it's the exact same feature set as the PS4/XB1 version.
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Supposedly they've already ruled out custom music on PS4 again. Fuck.
It's especially annoying because MLB The Show has had the feature for the last couple of years, so it's known that it is actually possible to do it. Granted, The Show is developed by Sony so that's probably why they were granted an exception. |
I REALLY shouldn't, and I know I shouldn't, but I will probably fold like a cheap suit and pre-order sooner than later, in some kind of desperate hope that 8 player modes won't suck copious amounts of ass.
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Collectors Edition "celebrates" 15 years of Cena
http://mms.businesswire.com/media/20..._1920x1080.jpg <li>The WWE 2K18 Deluxe Edition video game, featuring</li> <li>Access to WWE 2K18 Season Pass</li> <li>Playable versions of Batista and Rob Van Dam, two of John Cena’s legendary rivals</li> <li>Playable versions of Cena recreating his appearances at ECW One Night Stand 2006 and WrestleMania XXVI</li> <li>Access to the Kurt Angle Pack, which includes two playable versions of The Olympic Hero</li> <li>Exclusive premium packaging that includes a unique cover sleeve, which will delight both Cena’s fans and his detractors</li> <li>An exclusive Mattel action figure featuring John Cena with Cena/Cena Nuff T-shirt options</li> <li>A Fanatics limited-edition commemorative plaque that includes a piece of the ring mat from Cena’s historic 16th World Title triumph at Royal Rumble 2017, as well as a hand-signed photo from The Cenation Leader himself</li> <li>Limited edition WWE SuperCard in-game cards decorated with Cena (Nuff) card backs that feature Cena, Batista and Rob Van Dam</li> Well I sure am glad that if you're a peasant who can only afford $59.99 regular or the $79.99 Deluxe edition you have to wait on Batista and RVD, like they shenanigans they pulled with the NXT edition last year. But hey, if you own a Switch, you don't even have the option of buying this. It's out October 17th if you really want it. But hurry! There's only 30,000 of these bad boys!! |
Also LOL at legendary rival RVD. That was just part of the Edge/Cena feud.
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Pass.
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Kill me |
Fire Pro will get me through the next year.
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I wonder if they're going to take out all the pyro in the game in order to cut costs.
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The first screenshot will be released today.
And yes.....singular. |
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https://pbs.twimg.com/media/DGT-0A9UwAAqLyM.jpg
If Tony Nese isn't given the same level of detail on his abs then this game can fuck right off. |
That sure is a screenshot of wwe 2k18.
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Totes gonna pre order due to todays newz.
The look on his face feels like he's saying "Why can't you just take a year off and start from scratch with a new engine?" |
If Seth is that ripped, I'm assuming it's a sequel to WWE All-Stars.
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They did do a second.
https://pbs.twimg.com/media/DGUDxJhVYAAJ8Cs.jpg:large Honestly, comparing it to the 2k16 entrance version, it is much better. But entrance lighting is better than gameplay, so let's see what happens. |
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Fuck, it is a white Tama Tonga and now I can't unsee it. Fuuuuck
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How these games look hasn't been an issue for several years now, unless everybody gets scanned this year.
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<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Today's <a href="https://twitter.com/hashtag/WWE2K18?src=hash">#WWE2K18</a> <a href="https://twitter.com/WWE2Kdev">@WWE2Kdev</a> Spotlight series episode shows a side-by-side comparison of <a href="https://twitter.com/RandyOrton">@RandyOrton</a>'s 2K18 and 2K17 entrance and much more! <a href="https://t.co/wBIBk2D8CK">pic.twitter.com/wBIBk2D8CK</a></p>— WWE 2K18 (@WWEgames) <a href="https://twitter.com/WWEgames/status/896023412509876226">August 11, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> Looks surprisingly good. The texture on the belt finally makes it not look like a toy, even if it is a bit thin still. For me, they just need to do 3 things to prove that this is the massive upgrade this video makes it look like it is
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Yeah, I want to see lower card guys. They seem to only focus on the top talent and half ass on the rest.
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<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">BIG NEWS! Head to <a href="https://twitter.com/IGN">@IGN</a> tomorrow for the first installment of the <a href="https://twitter.com/hashtag/WWE2K18?src=hash">#WWE2K18</a> roster reveal! <a href="https://twitter.com/hashtag/SDLive?src=hash">#SDLive</a> <a href="https://twitter.com/WWE">@WWE</a> <a href="https://t.co/cdI7xsxoFn">pic.twitter.com/cdI7xsxoFn</a></p>— WWE 2K18 (@WWEgames) <a href="https://twitter.com/WWEgames/status/897618650403831809">August 16, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> |
Oh please I hope they have an assorted collection of current superstars, divas, and legends. I can't wait to see if my fave superstar makes the cut! #RosterReveal
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Bow down to the King! 10 versions of Triple H! Including NXT Point Triple H!
<img style="-webkit-user-select: none;background-██████████ 0px 0px, 10px 10px;background-size: 20px 20px;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%, #eee 100%),linear-gradient(45deg, #eee 25%, white 25%, white 75%, #eee 75%, #eee 100%);" src="http://media.phillyvoice.com/media/images/082116_nakamura_WWE.2e16d0ba.fill-735x490.jpg"> |
Smackdown Hotel got them first
https://www.thesmackdownhotel.com/ne...ozawa-and-more Akira Tozawa Jinder Mahal Eric Young Alexander Wolfe Killian Dain Nikki Cross Luke Gallows Karl Anderson Baron Corbin Sheamus Cesaro Dolph Ziggler Bray Wyatt |
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Tozawa is actually a really nice reveal. The cruisers were really the only main roster dudes I wasn't sure of. Neville and Aries were going to be holdovers but outside of them I figured maybe TJP, Kendrick, and Swann since the they were cruiserweight champs. Everyone else was a big question mark, Tozawa included.
Bet 10 to 1 the Hardys end up as DLC even though they'll be on-disc. |
47 name revealed in total for Week 1:
Akira Tozawa Alexander Wolfe Alundra Blayze Andre the Giant Bam Bam Bigelow Baron Corbin Big Boss Man Big Show Braun Strowman Bray Wyatt Bret Hart Brie Bella British Bulldog Buddy Roberts Bushwacker Butch Bushwacker Luke Cesaro Dean Ambrose Diamond Dallas Page Diesel (and Kevin Nash) Dolph Ziggler Dusty Rhodes Emma Eric Young Erick Rowan Goldust Hideo Itami Jinder Mahal Kalisto Kane Karl Anderson Killian Dain Konnor Lita Luke Gallows Luke Harper Mark Henry Nikki Bella Nikki Cross Paige Sami Zayn Sawyer Fulton Sheamus Sin Cara Summer Rae The Undertaker Viktor |
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I actually don't think that's too bad of a likeness all things considered. But given that Nikki's main appeal isn't meant to be her looks I'd agree they're not out of the woods yet. Let's see how badly they fuck up Billie Kay and Peyton Royce if they're in. |
Element Games are hyping a "massive" character reveal tomorrow, saying only that it'll be the first time this person has made an appearance in the series.
Everyone's speculating people like Shaq, McGregor, Rousey, or the always-present Owen Hart rumors. But I'm not sure why Element Games would be given the first crack at revealing somebody important since that's usually IGN's gig. I'm guessing the hype will end up being a joke as the reveal ends up being Ellsworth. |
Congratulations to one half of AoP Razar
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Ah, I've just tracked it down. They've not been given anything from 2k, they apparently found out somehow. So they're not doing the revealing, that'll be IGN as per usual.
He can just talk about it Friday, which is likely when there will be another batch released. |
Gameplay shit
http://uk.ign.com/articles/2017/08/1...ealistic-match Basically "better AI", "better lighting", carrying moves from the old SD V Raw are back, kickouts are harder and Baron Corbin mode made the cut Quote:
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On paper the idea of translating the pro-wrestling version of 'flash knockouts' is sound and accurate to the show, but this runs into an issue I've spoken about for years about the eternal contradiction of designing essentially a sports combat simulation... of an openly scripted sports entertainment show.
The win/loss conditions are based on an open ended fighting game technically speaking, but these are rules that honestly do not exist on the show. Superstars don't actually win or lose because of stamina management and physical strategy as with actual contact sports. The win/loss reality of actual pro-wrestling is who had the best match of the night. Who got the biggest pop, who got the night's big moment, who's capturing the crowd. These are what usually controls a wrestlers career (setting aside the politics). But the games are designed with the ruleset and stratagem of pro-wrestling being a real thing. So we are asked to manage stamina, and drain HP, and work the limbs, and basically operate matches in a manner the real guys don't actually do. Who would win between The Rock and Bret Hart? In a bizarre way we know the answer better than these actual men would, if the in-game stats are accurate enough. Until devs actually gamify the actual win/loss conditions of the real show, we will always have massive contradictory mechanics like Struggle Submission wins (dramatic on TV, bullshit in game), and flash pins (funny or shocking TV moment, extreme salt generator if a player loses that way). For instance; while they finally added an old idea of mine that the counter window for high flying attacks should be from the opponent's launch rather than connection, it will still be something people will 99% want to avoid once they get the timing down. Imagine a real match where a guy avoids the shit out of every time somebody jumps from the top. Who would pay to see that, realistic as that would be. But a game that makes the real wrestlers end goal yours, well that's a game where maybe I'll take the dive - so I can 'sell' the attack and build sympathy from the crowd to pay off later on. I elaborated on the crowd sympathy thing a long time ago but the point is; that would actually be a pro-wrestling game, rather than a fighting game simulating a fake sport. |
I mean, that pin thing will likely just be Universe/Career where it makes sense.
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They explained that 'one player' can land it, not 'the' player. As in something that can be done to another player. It's a universal mechanic. Maybe it can be turned off in the options but still it's another sign of the real show and the game's rules butting heads.
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One way they could solve the issue is to have the audience rate the match, and perhaps an in depth logic system.
Oh wait.... |
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This year's soundtrack was announced to have been curated by The Rock.
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Tech 9 did a song with Serj Tankian?
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Apparently so. I have it on PLay Next on Google Play after this Ataris song
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Where are you
Please believe in me I'm not hanging up the phone Until I hear you say I love you I need you near Just give me one last chance And I'll never let you down again |
"Don't try to nigga me" is a phrase, apparently
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Eh, Serj was only in the chorus so far and I'm not digging it.
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:lol: apparently the Element tweet hyping up a massive superstar debut was just meant to be for Bobby Roode, but IGN chopped they're balls off by just mentioning he was in the game in a random article days earlier. Roode is one of the handful of playable characters in the demo at 2k's SummerSlam event. Not sure why that was worthy of a cryptic tweet.....I mean I like Roode and all but his inclusion was kinda a no-brainer.
TJP confirmed too as he's also part of the demo. |
Roode, really? That contracted wrestler? lmao
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I mean, I was thinking it'd be Ellsworth which would at least have the whole blatant sarcasm thing going for it. Roode was always going to be in the game.
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If I get this game I'm so taking TJP's theme for my CAW and then beating his MRA ass to a pulp.
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Interested to see Roode ' s entrance.
Gameplay or universe mode? Pffft |
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