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-   -   WWE 2k18 (PS4/XB1/Switch and PC eventually most likely) (https://www.tpwwforums.com/showthread.php?t=133618)

#BROKEN Hasney 07-05-2017 11:19 AM

WWE 2k18 (PS4/XB1/Switch and PC eventually most likely)
 
2k have revealed details about the upcoming WWE 2k18 and <a href="https://www.gamespot.com/articles/wwe-2k18-devs-detail-revamped-story-upgraded-visua/1100-6451358/">Gamespot have the skinny</a> on what they entail. The headlines are that 8 man matches are now in, a 'revamped graphics engine' and changes to both career and universe modes. But let's look at the details, because they say this every year.

Quote:

Unfortunately, the developers weren't able to share too many details about the game in its present state, but they did give us a rundown on the general features and upgrades coming up.
I mean, the game is a whole 3 months away, why would there be in-depth details?!

Quote:

With the recent brand split and roster shuffling resulting in some majors changes to the different WWE divisions, such as RAW, Smackdown, NXT, and the 205 Live brands--many storylines and plans for the weekly shows went through some substantial updates. Because of this, the WWE Universe mode in 2K18--which is a simulation of the televised WWE schedule--has evolved out of the static storytelling of its predecessors. Moving away from the format of one pay-per-view every four weeks of live-shows from previous years, the general progression in 2K18's changes to Universe mode intends to be much more fluid and organic, featuring a lot of surprises to match the current pace of WWE's TV and PPV schedule.
I think they say that Universe will be more organic every year and it just is the same with a different skin. Will this be the year? I'm betting... No

Quote:

Presentation was one of the key areas that the developers--a collaboration between Visual Concepts and Yuke's--wanted to focus on. For starters, WWE 2K18 will feature an updated graphics engine, which the developers claim went through a substantial rewriting process over the last two years. It now features dithered rendering, new skin shaders, real time reflections, and physically based rendering--all of which will add greater elements of realism to the characters, while also giving a much stronger atmosphere to the many environments. From the technical demo we saw, which unfortunately featured the new lighting and post-processing effects paired with older character models from 2K17, the game does look noticeably improved over the last title.
3 months from release and they don't have new character models for this new engine yet. That seems <em>really</em> promising.

Quote:

Working with the NBA 2K team, which is known for its authentic commentary quality, WWE 2K18 brings in Michael Cole, Byron Saxton, and Corey Graves as the lead commentators. To give it a more organic feel, the three commentators were given extra time to work, and also had the chance to perform in the same room as their co-commentators to lend the recording process more of a natural feel.
Removing JBL and King is a bonus since they were phoned in, so this should mean Coles lines are re-recorded this time. Hopefully should be better.

Quote:

Building from the last game, My Career returns and will feature a more serious story. As the last game was criticized for its somewhat sprawling nature, the next attempt at building your character's career will be more concise and narrative-driven than its predecessor. The main reason for this different approach to the story is the inclusion of the brand new Road To Glory mode, one of the new forms of online content for the My Career campaign. While the developers were tight-lipped on mentioning just what this offers, they stated that My Career's story is the lead up to Glory mode, which is the end-game of sorts for My Career.
As long as this means no more having to hold a belt for 365 days, I'm all for it.

Quote:

In addition to Promo Engine 2.0--an upgraded and more accurate take on the wrestler's trash-talking dialog system from 2K17--the fighters now go through a brand new progression system which yield unlockable upgrades and perks after matches. To encourage flexibility, the upcoming roster has been increased over the last year, and is set to be the largest in series history. Added to this, the developers working on a brand new character archetype system known as ‘fighting styles.' Each wrestler in the roster is set up with a particular archetype, like high-flyer or giant, which reflects their physique, moveset, and physical prowess in the ring. This is not only to reflect the variety in the roster, but also to give players diving into Create-A-Wrestler more defined archetypes to attach themselves to.
The promo engine was total garbage last year, but the fighter styles sound promising.

Quote:

One area the developers were aware was a bit too complicated was the core grappling and submissions system. To remedy this, key parts of the submission system have been reworked and overhauled entirely, making it easier to learn and use. In addition to an overhauled dragging system (the technique of using opponent's' momentum against them), a new carrying system has been introduced, which allows players to pick up their opponents, leading to a variety of different moves like power bombs, cradles, and environmental moves. Moreover, there’s also a new ‘position feeding' mechanic, which allows players to ‘sell' their position in the match, launching a move from a groggy or ground position. The developers claim that the grappling systems are more dynamic, leading to a greater level of possibilities compared to the comparatively static system from the previous game.
The carrying part sounds like Smackdown V Raw where they added in moving powerbombs and junk. Nothing like old features being sold as new again!

Quote:

Moreover, there will be many different options to play around with, including mixed-gender wrestling and other options such as interactive items and win conditions, which can be added in the new create-a-match feature.
Speaking of old features as new... Create a match is finally back.

Quote:

While it's disconcerting to not have seen much of the game, considering the game is scheduled for release on October 17, they state more info is coming soon. With the reveal of Kurt Angle as the pre-order bonus last week, we've still much to learn about WWE 2K18, including our first actual look at the new visuals in action, but the features they have detailed are an interesting start, which will no doubt make the next game feel like a bigger step forward for the series.
Disconcerting is an understatement...

We'll see how this plays out, but it sounds like another WWE 2k release to me!

Evil Vito 07-05-2017 11:57 AM

It's only taken them 16 years to get back to a point of having 8 man matches.

Evil Vito 07-05-2017 12:02 PM

If James Ellsworth isn't the guy you're beating up when looking at moves in Create-a-Moveset then fuck this game.

Frank Drebin 07-05-2017 12:09 PM

They usually don't show looks of the game until Summerslam so I'm not worried about that. What I am worried about is, like Hasney pointed out, they say the same shit every year and it's a small tweak with a new skin. I've been harping on Universe mode needing the most attention due to the replay factor of the game being almost entirely in that mode, yet I hear it's pretty much the same thing every year. This is why I haven't bought the game in years.

#BROKEN Hasney 07-05-2017 12:38 PM

What if they didn't show the models to Gamespot so they will BLOW US AWAY come SummerSlam?

:lol

Frank Drebin 07-05-2017 01:38 PM

Feels like they work really hard on one or two entrances so they can show those off. The Bray Wyatt one looks really good, for example, but they still can't seem to get something like Randy Orton ' s strobes to match his music. Those are just entrances though, not the actual gameplay which is, I guess, a big deal.

#BROKEN Hasney 07-05-2017 01:42 PM

They finally had Kanes pyro go off at the right time in 2k17 #progress

Fignuts 07-05-2017 01:45 PM

That archtype feature was in the series before. So add another old feature touted as new again. It adds a little bit to tne gameplay, but its nothing compared to a full on logic system.

Years later and they still haven't ripped off Shadow of Mordors nemesis system for universe mode. I thought it was so obvous that it would be great for a wrestling game, but I guess not.

Evil Vito 07-05-2017 02:04 PM

There are still a handful of move animations dating all the way back to the first SmackDown game. 18 years in the making.

Evil Vito 07-05-2017 02:09 PM

In all seriousness though, I'll keep tabs on this game in the lead-up just as I have done every single year since Shut Your Mouth. I miss the days of the annual SmackDown game being a date I'd have circled on the calendar and every piece of info getting me more and more pumped. Remember the SmackDown Countdown? Getting to see something new literally every day was amazing at the time.

But for years now all of the "hype" has been fluff. I see no need to ever buy the WWE games on Day 1 because I know realistically I'm gonna get bored fast of the same tired engine.

I'd love to be wrong about this one, because I'd love to have a WWE game to genuinely look forward to. And some of the stuff mentioned so far would be really intriguing if it's legitimate. But that's a huge if given the way the series has gone.

#BROKEN Hasney 07-05-2017 02:24 PM

I'll get it for my birthday. Someone does every year since it's around then and everyone knows I like wrestling and games.

Fignuts 07-05-2017 02:31 PM

Tag teams and stables will work together in the rumble. Thats neat.

KIRA 07-05-2017 02:35 PM

Seriously having more than a yr in development could do wonders for this series

WWE 2K games are worse than Assassin's Creed when it comes to selling the same crap with a new coat of paint

You lot can have 2K I'll be over in the Fire Pro Wrestling Camp.

Evil Vito 07-05-2017 02:50 PM

Quote:

Originally Posted by Fignuts (Post 4987581)
Tag teams and stables will work together in the rumble. Thats neat.

I would play the shit out of Rumble mode if they added a lot of fixes to it.

Another fix I'd like is to go back to being able to see people as they enter.

Cool King 07-05-2017 03:42 PM

Quote:

Originally Posted by #BrotherVito DELETED (Post 4987570)
In all seriousness though, I'll keep tabs on this game in the lead-up just as I have done every single year since Shut Your Mouth. I miss the days of the annual SmackDown game being a date I'd have circled on the calendar and every piece of info getting me more and more pumped. Remember the SmackDown Countdown? Getting to see something new literally every day was amazing at the time.

But for years now all of the "hype" has been fluff. I see no need to ever buy the WWE games on Day 1 because I know realistically I'm gonna get bored fast of the same tired engine.

I'd love to be wrong about this one, because I'd love to have a WWE game to genuinely look forward to. And some of the stuff mentioned so far would be really intriguing if it's legitimate. But that's a huge if given the way the series has gone.

I do miss the Countdown days.

I also miss the days when the WWE games were actually of a good quality.

I haven't bought a WWE game since WWE 2K14 and I never even played it. I still have it in it's cellophane somewhere.

Before then, I would always look forward to the next WWE game and pre-order it and then play it pretty much constantly once I got it. The last WWE game I actually played was WWE '13.

Now, I really don't give a shit about WWE games. For the last few years, all I've heard are bad things about WWE games and seen nothing but glitches and complaints appear on the internet.

I think the last time I read a really good review about a WWE game was SvR06, which actually was a really good game in my opinion. After that, the games began to slowly just be the same as last year but with a new cover and a new wrestler or two.

Big Vic 07-05-2017 04:24 PM

Do people still move around like they are being weighed down by sandbags?

Last SvR game I bout was the one with Hassan.

Edit: Wait I got one at a pawn shop for 5 bucks....WWE 13? and was highly disappointed.

Fignuts 07-05-2017 05:37 PM

Hopefully the new graphics engine means that Dana Brooke won't have a horrible monster face.

#BROKEN Hasney 07-05-2017 05:39 PM

I'm hoping they just hire someone who has seen a woman before

https://pbs.twimg.com/media/C-v8jpkXYAAwUNX.jpg:large

Fignuts 07-05-2017 05:43 PM

Bayley actually looks on point there. They seem hit or miss on the females.

Emperor Smeat 07-05-2017 05:46 PM

Quote:

Originally Posted by KIRA (Post 4987583)
Seriously having more than a yr in development could do wonders for this series

WWE 2K games are worse than Assassin's Creed when it comes to selling the same crap with a new coat of paint

You lot can have 2K I'll be over in the Fire Pro Wrestling Camp.

Yeah the series really needs to follow the Call of Duty route in the sense of having at least 2 developers work on different games and then alternate the releases.

A new engine or really drastic changes isn't going to happen as long as Yukes is handling almost all the work for the games. 2K getting Visual Concepts to lend some help is good but not enough for the series.

#BROKEN Hasney 07-05-2017 05:51 PM

There were so few changes last year bar a couple of gameplay tweaks and a shitty promo engine that it's plausible that they did spend all their time on a new engine for this year alongside actual changes to career and universe that they didn't do last year.

Not exactly holding my breath though.

DAMN iNATOR 07-05-2017 10:43 PM

Quote:

Originally Posted by #BrotherVito DELETED (Post 4987527)
It's only taken them 16 years to get back to a point of having 8 man matches.

Exactly what caught my eye first, too. It's a feature that IMHO should never have been removed after Just Bring It.

DAMN iNATOR 07-05-2017 10:45 PM

Quote:

Originally Posted by Fignuts (Post 4987657)
Bayley actually looks on point there. They seem hit or miss on the females.

Bliss' face on the other hand...how the hell could they not have done better than that on her and get Bayley, whom many here consider somewhat inferior in the looks department (personally, I don't really totally agree, but I digress), nearly dead on?!

#BROKEN Hasney 07-06-2017 05:17 AM

I just had a random thought. If there's new models for this new engine, but the old models are compatible... Is there going to be 'premium' models and some are still using the old models? There's 120 guys on this new roster, they can't do them all in a year I bet....

drave 07-06-2017 05:55 AM

You know there will be. I have always said since they started scanning guys that if they do one they need to do them all. The difference between models is so obvious it is horrendous.

#BROKEN Hasney 07-06-2017 06:05 AM

Yeah, but I'm thinking multiple tiers, like:

1) Scanned and new model for 2k18
2) Scanned and 2k17 model
3) Not scanned, but redone for 2k18
4) Not scanned and 2k17 model

2 and 3 can be interchangeable depending on how good the new modelling/engine is.

Evil Vito 07-06-2017 08:34 AM

I'm cautiously optimistic that the whole main roster got scanned just because you could hypothetically send the Raw roster to be scanned one day, then SmackDown, then NXT etc.

People like Jinder, Rhyno, and Curt Hawkins will probably have the new models just because they didn't have models last year. But guys like Bo Dallas and Curtis Axel were probably put on the back burner and will just retain their 2k17 models.

The legends are always gonna be awkward too since they can't be scanned on account of being dead/not representative of the "era" their playable character.

Evil Vito 07-06-2017 09:49 AM

Found a screenshot of the new models. Yeah they definitely need more work.

http://www.ewbattleground.com/upload...f32cae0334.jpg

DAMN iNATOR 07-06-2017 08:14 PM

Quote:

Originally Posted by #BrotherVito DELETED (Post 4987808)
Found a screenshot of the new models. Yeah they definitely need more work.

http://www.ewbattleground.com/upload...f32cae0334.jpg

https://i.ytimg.com/vi/Cfm26F2Zz_c/maxresdefault.jpg
#NEVERFORGET

#BROKEN Hasney 07-07-2017 12:30 AM

Added to this, the developers working on a brand new character archetype system known as ‘fighting styles.' Each wrestler in the roster is set up with a particular archetype, like high-flyer or giant, which reflects their physique, moveset, and physical prowess in the ring. This is not only to reflect the variety in the roster, but also to give players diving into Create-A-Wrestler more defined archetypes to attach themselves to.

2K has said this is only for career mode now.

Disturbed316 07-07-2017 03:02 AM

My only wish is that the changes to the gameplay actually make the game feel different to previous years. Its why i get so bored so quickly, you just feel like you're playing the same game as last year with a different roster.

Kalyx triaD 07-07-2017 03:50 AM

At the end of the day this is based on a near 20yr combat engine. They can tweak it all they want but the underlying DNA is this arcade wrestling game called Smackdown!.

At this point it's high time to start from scratch. Bottom up, new engine. Maybe even a new developer. Any potential, those sparks of brilliance, that the series occasionally had is weighed down by the overall gameplay. It's almost the same issue Call of Duty has. Each game would have one or two interesting ideas, but you're still playing CoD once that fresh car smell fades. Any annual game really.

Then again, maybe people are fine with WWE2k being what it is. It's still fun and the multiplayer is consistently good by design. I personally have a hard time getting back in without custom soundtracks for CAWs since 90% of the reason for getting it was running our created promotions and not having our characters coming down to specific music hit us hard.

#BROKEN Hasney 07-07-2017 03:57 AM

The multiplayer, like the rest of the game, is terrible by design. The stupid shit that happens due to the shitty ass engine is what can make matches fun.

Would be nice if they fixed the fucking targeting after 6 years of it being broken at least.

Kalyx triaD 07-07-2017 04:07 AM

We've rarely had issue aside from bugs and the targeting.

#BROKEN Hasney 07-07-2017 04:12 AM

It's just bad gameplay with bugs and unintentional hilarity making up for t.

Kalyx triaD 07-07-2017 04:13 AM

We like the gameplay. It works well however archaic.

#BROKEN Hasney 07-07-2017 04:29 AM

Eh, we rather go back to HCTP. Shame that doesn't have better prop physics

Kalyx triaD 07-07-2017 04:39 AM

Yeah messing with items has been sketchy for ages. Makes ladder matches just messy.

#BROKEN Hasney 07-07-2017 04:47 AM

The carrying powerbombs and things coming back so you can move around before throwing down the bomb does make me slightly hopeful.

Fignuts 07-07-2017 05:53 AM

There is always stuff to make us slightly hopeful.

#BROKEN Hasney 07-07-2017 07:56 AM

Quote:

Originally Posted by Fignuts (Post 4988182)
There is always stuff to make us slightly hopeful.

Like, all my complaints would melt away if the Universe mode was actually as functional as it should be 6 years later instead of barely evolving, but they say they're improving it every year.

I am really looking forward to seeing the new graphics, but I'm not sure if that's to laugh at or be impressed by. Either would give me some fun.

Big Vic 07-07-2017 08:17 AM

Quote:

Originally Posted by Kalyx triaD (Post 4988166)
Yeah messing with items has been sketchy for ages. Makes ladder matches just messy.

Last WWE game I played the ladder match was awful, CPU tried to do nothing but set up the ladder and climb it, no offense no nothing.

Frank Drebin 07-07-2017 11:52 AM

Universe mode has such fantastic potential, but after saying that for something like 5 or 6 years now, I have no reason to think they'll meet that potential.

SlickyTrickyDamon 07-07-2017 01:44 PM

Quote:

Originally Posted by #BROKEN Hasney (Post 4988170)
The carrying powerbombs and things coming back so you can move around before throwing down the bomb does make me slightly hopeful.

Loved doing Sheamus's Razor Edge through tables after walking around to line it up.

#BROKEN Hasney 07-07-2017 02:30 PM

I really hope you can use that to Awesome Bomb people from the ring to the outside through tables

Evil Vito 07-07-2017 02:46 PM

Quote:

Originally Posted by Frank Drebin (Post 4988260)
Universe mode has such fantastic potential, but after saying that for something like 5 or 6 years now, I have no reason to think they'll meet that potential.

Pretty much. The fact that it's been so bad is a combination of laziness and not wanting it to be so good that you see no reason to upgrade to the next game.

#BROKEN Hasney 07-10-2017 09:13 AM

Coming to Switch too. Depending on if it keeps the same features and how good the engine upgrade is on PS4, I could be tempted for a portable fuck around version.

<iframe width="560" height="315" src="https://www.youtube.com/embed/7M_m9w9tlFM" frameborder="0" allowfullscreen></iframe>

#BROKEN Hasney 07-10-2017 09:33 AM

8-man matches are in the Switch version, so they're not just porting the old 360 version and calling it a day at least. The statement WWE put out makes it sound like it's the exact same feature set as the PS4/XB1 version.

Evil Vito 07-10-2017 11:12 AM

Supposedly they've already ruled out custom music on PS4 again. Fuck.

It's especially annoying because MLB The Show has had the feature for the last couple of years, so it's known that it is actually possible to do it. Granted, The Show is developed by Sony so that's probably why they were granted an exception.

DAMN iNATOR 07-12-2017 11:51 PM

I REALLY shouldn't, and I know I shouldn't, but I will probably fold like a cheap suit and pre-order sooner than later, in some kind of desperate hope that 8 player modes won't suck copious amounts of ass.

#BROKEN Hasney 07-27-2017 09:18 AM

Collectors Edition "celebrates" 15 years of Cena

http://mms.businesswire.com/media/20..._1920x1080.jpg

<li>The WWE 2K18 Deluxe Edition video game, featuring</li>
<li>Access to WWE 2K18 Season Pass</li>
<li>Playable versions of Batista and Rob Van Dam, two of John Cena’s legendary rivals</li>
<li>Playable versions of Cena recreating his appearances at ECW One Night Stand 2006 and WrestleMania XXVI</li>
<li>Access to the Kurt Angle Pack, which includes two playable versions of The Olympic Hero</li>
<li>Exclusive premium packaging that includes a unique cover sleeve, which will delight both Cena’s fans and his detractors</li>
<li>An exclusive Mattel action figure featuring John Cena with Cena/Cena Nuff T-shirt options</li>
<li>A Fanatics limited-edition commemorative plaque that includes a piece of the ring mat from Cena’s historic 16th World Title triumph at Royal Rumble 2017, as well as a hand-signed photo from The Cenation Leader himself</li>
<li>Limited edition WWE SuperCard in-game cards decorated with Cena (Nuff) card backs that feature Cena, Batista and Rob Van Dam</li>

Well I sure am glad that if you're a peasant who can only afford $59.99 regular or the $79.99 Deluxe edition you have to wait on Batista and RVD, like they shenanigans they pulled with the NXT edition last year. But hey, if you own a Switch, you don't even have the option of buying this.

It's out October 17th if you really want it. But hurry! There's only 30,000 of these bad boys!!

#BROKEN Hasney 07-27-2017 09:19 AM

Also LOL at legendary rival RVD. That was just part of the Edge/Cena feud.

Evil Vito 07-27-2017 09:20 AM

Pass.

#BROKEN Hasney 07-27-2017 09:21 AM

Quote:

Originally Posted by #BrotherVito DELETED (Post 4995815)
Pass.

have you Cena (Nuff)?!?!! :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:

Kill me

Evil Vito 07-27-2017 09:24 AM

Fire Pro will get me through the next year.

Frank Drebin 07-27-2017 09:30 AM

I wonder if they're going to take out all the pyro in the game in order to cut costs.

DAMN iNATOR 07-28-2017 04:20 AM

Quote:

Originally Posted by Frank Drebin (Post 4995818)
I wonder if they're going to take out all the pyro in the game in order to cut costs.

They'd be crazy not to!

Evil Vito 08-03-2017 08:25 AM

The first screenshot will be released today.

And yes.....singular.

DaveWadding 08-03-2017 12:55 PM

Quote:

Originally Posted by #BROKEN Hasney (Post 4995813)

Well I sure am glad that if you're a peasant who can only afford $59.99 regular or the $79.99 Deluxe edition you have to wait on Batista and RVD, like they shenanigans they pulled with the NXT edition last year. But hey, if you own a Switch, you don't even have the option of buying this.

Thought I read that Batista and RVD would come with the Deluxe Edition...maybe I'm wrong

Evil Vito 08-03-2017 01:09 PM

https://pbs.twimg.com/media/DGT-0A9UwAAqLyM.jpg

If Tony Nese isn't given the same level of detail on his abs then this game can fuck right off.

Fignuts 08-03-2017 01:35 PM

That sure is a screenshot of wwe 2k18.

Frank Drebin 08-03-2017 01:39 PM

Totes gonna pre order due to todays newz.

The look on his face feels like he's saying "Why can't you just take a year off and start from scratch with a new engine?"

#BROKEN Hasney 08-03-2017 04:36 PM

If Seth is that ripped, I'm assuming it's a sequel to WWE All-Stars.

#BROKEN Hasney 08-03-2017 04:38 PM

They did do a second.

https://pbs.twimg.com/media/DGUDxJhVYAAJ8Cs.jpg:large

Honestly, comparing it to the 2k16 entrance version, it is much better. But entrance lighting is better than gameplay, so let's see what happens.

Destor 08-03-2017 07:27 PM

Quote:

Originally Posted by #BrotherVito DELETED (Post 4998074)
https://pbs.twimg.com/media/DGT-0A9UwAAqLyM.jpg

If Tony Nese isn't given the same level of detail on his abs then this game can fuck right off.

Sick Tama Tonga edit

#BROKEN Hasney 08-03-2017 07:41 PM

Fuck, it is a white Tama Tonga and now I can't unsee it. Fuuuuck

Kalyx triaD 08-03-2017 09:34 PM

How these games look hasn't been an issue for several years now, unless everybody gets scanned this year.

#BROKEN Hasney 08-11-2017 12:50 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Today's <a href="https://twitter.com/hashtag/WWE2K18?src=hash">#WWE2K18</a> <a href="https://twitter.com/WWE2Kdev">@WWE2Kdev</a> Spotlight series episode shows a side-by-side comparison of <a href="https://twitter.com/RandyOrton">@RandyOrton</a>'s 2K18 and 2K17 entrance and much more! <a href="https://t.co/wBIBk2D8CK">pic.twitter.com/wBIBk2D8CK</a></p>&mdash; WWE 2K18 (@WWEgames) <a href="https://twitter.com/WWEgames/status/896023412509876226">August 11, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

Looks surprisingly good. The texture on the belt finally makes it not look like a toy, even if it is a bit thin still. For me, they just need to do 3 things to prove that this is the massive upgrade this video makes it look like it is
  1. Show lower card wrestlers, especially the women. These were always lacking the spit polish the big names get. if they improve there, then fantastic.
  2. Show actual gameplay. Since 2k15, there has been better lighting in the entrances compared to when you're actually wrestling
  3. Show actual gameplay. Since 2k15, there has been better lighting in the entrances compared to when you're actually wrestling

Evil Vito 08-14-2017 01:22 PM

Yeah, I want to see lower card guys. They seem to only focus on the top talent and half ass on the rest.

Evil Vito 08-14-2017 01:24 PM

Oh shit they did drop a Tyler Breeze screenshot.

https://i.imgur.com/8becsKJ.png

Fucking crap.

Emperor Smeat 08-15-2017 10:51 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">BIG NEWS! Head to <a href="https://twitter.com/IGN">@IGN</a> tomorrow for the first installment of the <a href="https://twitter.com/hashtag/WWE2K18?src=hash">#WWE2K18</a> roster reveal! <a href="https://twitter.com/hashtag/SDLive?src=hash">#SDLive</a> <a href="https://twitter.com/WWE">@WWE</a> <a href="https://t.co/cdI7xsxoFn">pic.twitter.com/cdI7xsxoFn</a></p>&mdash; WWE 2K18 (@WWEgames) <a href="https://twitter.com/WWEgames/status/897618650403831809">August 16, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

Kalyx triaD 08-15-2017 11:01 PM

Oh please I hope they have an assorted collection of current superstars, divas, and legends. I can't wait to see if my fave superstar makes the cut! #RosterReveal

SlickyTrickyDamon 08-16-2017 02:08 AM

Bow down to the King! 10 versions of Triple H! Including NXT Point Triple H!

<img style="-webkit-user-select: none;background-██████████ 0px 0px, 10px 10px;background-size: 20px 20px;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%, #eee 100%),linear-gradient(45deg, #eee 25%, white 25%, white 75%, #eee 75%, #eee 100%);" src="http://media.phillyvoice.com/media/images/082116_nakamura_WWE.2e16d0ba.fill-735x490.jpg">

#BROKEN Hasney 08-16-2017 07:31 AM

Smackdown Hotel got them first

https://www.thesmackdownhotel.com/ne...ozawa-and-more

Akira Tozawa
Jinder Mahal
Eric Young
Alexander Wolfe
Killian Dain
Nikki Cross
Luke Gallows
Karl Anderson
Baron Corbin
Sheamus
Cesaro
Dolph Ziggler
Bray Wyatt

#BROKEN Hasney 08-16-2017 07:36 AM

https://www.thesmackdownhotel.com/im...13012-1080.jpg

Evil Vito 08-16-2017 08:22 AM

I gotta say, Dolph looks fantastic.

https://www.thesmackdownhotel.com/im...-13014-335.jpg

Evil Vito 08-16-2017 09:18 AM

Tozawa is actually a really nice reveal. The cruisers were really the only main roster dudes I wasn't sure of. Neville and Aries were going to be holdovers but outside of them I figured maybe TJP, Kendrick, and Swann since the they were cruiserweight champs. Everyone else was a big question mark, Tozawa included.

Bet 10 to 1 the Hardys end up as DLC even though they'll be on-disc.

Evil Vito 08-16-2017 10:20 AM

47 name revealed in total for Week 1:

Akira Tozawa
Alexander Wolfe
Alundra Blayze
Andre the Giant
Bam Bam Bigelow
Baron Corbin
Big Boss Man
Big Show
Braun Strowman
Bray Wyatt
Bret Hart
Brie Bella
British Bulldog
Buddy Roberts
Bushwacker Butch
Bushwacker Luke
Cesaro
Dean Ambrose
Diamond Dallas Page
Diesel (and Kevin Nash)
Dolph Ziggler
Dusty Rhodes
Emma
Eric Young
Erick Rowan
Goldust
Hideo Itami
Jinder Mahal
Kalisto
Kane
Karl Anderson
Killian Dain
Konnor
Lita
Luke Gallows
Luke Harper
Mark Henry
Nikki Bella
Nikki Cross
Paige
Sami Zayn
Sawyer Fulton
Sheamus
Sin Cara
Summer Rae
The Undertaker
Viktor

#BROKEN Hasney 08-16-2017 11:07 AM

Let's just say my fears for the women haven't been put to rest yet

http://i.imgur.com/iFSnTVg.png

Evil Vito 08-16-2017 11:33 AM

Quote:

Originally Posted by #BROKEN Hasney (Post 5003035)
Let's just say my fears for the women haven't been put to rest yet

http://i.imgur.com/iFSnTVg.png

https://img01.deviantart.net/876c/i/...16-dapkkkx.png


I actually don't think that's too bad of a likeness all things considered. But given that Nikki's main appeal isn't meant to be her looks I'd agree they're not out of the woods yet.

Let's see how badly they fuck up Billie Kay and Peyton Royce if they're in.

Evil Vito 08-17-2017 10:12 AM

Element Games are hyping a "massive" character reveal tomorrow, saying only that it'll be the first time this person has made an appearance in the series.

Everyone's speculating people like Shaq, McGregor, Rousey, or the always-present Owen Hart rumors. But I'm not sure why Element Games would be given the first crack at revealing somebody important since that's usually IGN's gig. I'm guessing the hype will end up being a joke as the reveal ends up being Ellsworth.

#BROKEN Hasney 08-17-2017 10:18 AM

Congratulations to one half of AoP Razar

#BROKEN Hasney 08-17-2017 10:20 AM

Ah, I've just tracked it down. They've not been given anything from 2k, they apparently found out somehow. So they're not doing the revealing, that'll be IGN as per usual.

He can just talk about it Friday, which is likely when there will be another batch released.

#BROKEN Hasney 08-17-2017 01:51 PM

Gameplay shit

http://uk.ign.com/articles/2017/08/1...ealistic-match

Basically "better AI", "better lighting", carrying moves from the old SD V Raw are back, kickouts are harder and Baron Corbin mode made the cut

Quote:

Another new feature added, meant to enhance both gameplay and story, is the notion of the quick pin - the idea that one player can land a schoolboy roll-up or a crucifix-style leverage pin, ending a bout quickly, just like the matches on TV sometimes. To aid this, there are now 12 different new match interference scenarios - from run-ins to walk-ins to just entrance music blaring - that will create a targeted distraction and open up a quick pin window. After the bell, the loser, still with full energy, will then have the option of beating down whoever it was that just scored the "fluke win."

Kalyx triaD 08-17-2017 02:51 PM

On paper the idea of translating the pro-wrestling version of 'flash knockouts' is sound and accurate to the show, but this runs into an issue I've spoken about for years about the eternal contradiction of designing essentially a sports combat simulation... of an openly scripted sports entertainment show.

The win/loss conditions are based on an open ended fighting game technically speaking, but these are rules that honestly do not exist on the show. Superstars don't actually win or lose because of stamina management and physical strategy as with actual contact sports. The win/loss reality of actual pro-wrestling is who had the best match of the night. Who got the biggest pop, who got the night's big moment, who's capturing the crowd. These are what usually controls a wrestlers career (setting aside the politics).

But the games are designed with the ruleset and stratagem of pro-wrestling being a real thing. So we are asked to manage stamina, and drain HP, and work the limbs, and basically operate matches in a manner the real guys don't actually do. Who would win between The Rock and Bret Hart? In a bizarre way we know the answer better than these actual men would, if the in-game stats are accurate enough.

Until devs actually gamify the actual win/loss conditions of the real show, we will always have massive contradictory mechanics like Struggle Submission wins (dramatic on TV, bullshit in game), and flash pins (funny or shocking TV moment, extreme salt generator if a player loses that way).

For instance; while they finally added an old idea of mine that the counter window for high flying attacks should be from the opponent's launch rather than connection, it will still be something people will 99% want to avoid once they get the timing down. Imagine a real match where a guy avoids the shit out of every time somebody jumps from the top. Who would pay to see that, realistic as that would be. But a game that makes the real wrestlers end goal yours, well that's a game where maybe I'll take the dive - so I can 'sell' the attack and build sympathy from the crowd to pay off later on. I elaborated on the crowd sympathy thing a long time ago but the point is; that would actually be a pro-wrestling game, rather than a fighting game simulating a fake sport.

#BROKEN Hasney 08-17-2017 02:53 PM

I mean, that pin thing will likely just be Universe/Career where it makes sense.

Kalyx triaD 08-17-2017 03:02 PM

They explained that 'one player' can land it, not 'the' player. As in something that can be done to another player. It's a universal mechanic. Maybe it can be turned off in the options but still it's another sign of the real show and the game's rules butting heads.

Fignuts 08-17-2017 03:21 PM

One way they could solve the issue is to have the audience rate the match, and perhaps an in depth logic system.


Oh wait....

KIRA 08-17-2017 05:00 PM

Quote:

Originally Posted by Fignuts (Post 5003406)
One way they could solve the issue is to have the audience rate the match, and perhaps an in depth logic system.


Oh wait....

Hmm maybe somebody somewhere someday can make a game that isnt so much focused on graphic but gameplay....maybe it can just be 2d to scale back cost. Ah but one can dream......

Emperor Smeat 08-18-2017 07:19 PM

This year's soundtrack was announced to have been curated by The Rock.

Quote:

The publisher revealed that WWE legend and box office star Dwayne "The Rock" Johnson served as the executive producer of WWE 2K18's soundtrack. The superstar personally picked 11 songs of various genres, from rock and hip-hop to soul. The full list of tracks includes:

Blues Brothers – "Soul Man"
Boston – "Smokin'"
Bruno Mars – "Runaway Baby"
Disturbed – "Down With The Sickness"
Eazy-E – "Boyz-N-The-Hood"
George Thorogood & The Destroyers – "One Bourbon, One Scotch, One Beer"
Joe Walsh – "Rocky Mountain Way"
Kanye West – "Black Skinhead"
Kid Rock – "You Never Met a White Boy Quite Like Me"
Mayday (feat. Tech Nine) – "Last One Standing"
Tech Nine (feat. Krizz Kaliko, Serj Tankian) – "Straight Out The Gate"

The Rock says these songs were chosen because they are "some of [his] personal favorites to workout and get hyped to."
https://www.gamespot.com/articles/ww.../1100-6452644/

Kalyx triaD 08-18-2017 09:46 PM

Tech 9 did a song with Serj Tankian?

#BROKEN Hasney 08-18-2017 09:50 PM

Apparently so. I have it on PLay Next on Google Play after this Ataris song

#BROKEN Hasney 08-18-2017 09:51 PM

Where are you
Please believe in me
I'm not hanging up the phone
Until I hear you say
I love you
I need you near
Just give me one last chance
And I'll never let you down again

#BROKEN Hasney 08-18-2017 09:53 PM

"Don't try to nigga me" is a phrase, apparently

#BROKEN Hasney 08-18-2017 09:54 PM

Eh, Serj was only in the chorus so far and I'm not digging it.

Evil Vito 08-18-2017 09:59 PM

:lol: apparently the Element tweet hyping up a massive superstar debut was just meant to be for Bobby Roode, but IGN chopped they're balls off by just mentioning he was in the game in a random article days earlier. Roode is one of the handful of playable characters in the demo at 2k's SummerSlam event. Not sure why that was worthy of a cryptic tweet.....I mean I like Roode and all but his inclusion was kinda a no-brainer.

TJP confirmed too as he's also part of the demo.

#BROKEN Hasney 08-18-2017 10:01 PM

Roode, really? That contracted wrestler? lmao

Evil Vito 08-18-2017 10:02 PM

I mean, I was thinking it'd be Ellsworth which would at least have the whole blatant sarcasm thing going for it. Roode was always going to be in the game.

Evil Vito 08-18-2017 10:03 PM

If I get this game I'm so taking TJP's theme for my CAW and then beating his MRA ass to a pulp.

Frank Drebin 08-19-2017 02:29 AM

Interested to see Roode ' s entrance.

Gameplay or universe mode? Pffft


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