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-   -   Star Wars Squadrons (https://www.tpwwforums.com/showthread.php?t=137204)

drave 06-19-2020 09:10 AM

Star Wars Squadrons
 
First "gameplay" and also explains various game modes. This looks pretty fun tbh




<iframe width="800" height="448" src="https://www.youtube.com/embed/nCcfJ9uEwvs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fignuts 06-19-2020 07:55 PM

Concerned about the amount of screen the cockpits are taking up.

Emperor Smeat 06-19-2020 10:14 PM

According to the game's creative director, Squadrons is only playable via first person mode with third person mode only available to match spectators.

The game also features an option to completely turn off the in-game HUD.

Quote:

Originally Posted by Destuctoid
Speaking to GameSpot, creative director Ian Frazier notes that the game is entirely in first-person.

Citing that third-person is a "competitive advantage" that the team didn't want to allot to certain players, there won't be any options to swap to a third-person view outside of spectator mode. Frazier says that the "whole game is designed from the ground up" with first-person in mind, which is wholly evident when you account for the fact that it supports VR headsets on certain platforms. You can fully turn off the UI if you want to compensate for this restriction.

Frazier also notes that TIE Fighters will still be very different from X-Wing craft, with "much less" to deal with in terms of micromanagement, like a lack of shields. Instead, players are able to swap power between lasers, engines and shields: so TIE Fighters will have an easier time navigating that mechanic.

It all sounds pretty interesting in practice, and with Frazier noting that he studied the old '90s series for reference, it seems like the game is in good hands.

https://www.destructoid.com/stories/...d-594839.phtml

drave 06-20-2020 10:26 AM

That'll sharply divide the base.... the forced 1st person. It works though.

Lock Jaw 06-20-2020 11:47 AM

You'd think that they would design their fighters with less blind spots.... Tie Fighters giving up a lot of visibility in exchange for their design motif

Kalyx triaD 06-20-2020 04:00 PM

I'm down.

Shadow 06-26-2020 09:22 AM

See this is the type of game I'd shell out for VR. If VR wasn't so expensive that is.

Flight Stick and Throttle for me!


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