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#BROKEN Hasney 05-18-2017 12:49 PM

Destiny 2 (PC and other things)
 
Live stream is in 10 minutes from now. Obviously won't look as good as ARMS last night, but we can give it a chance.

#BROKEN Hasney 05-18-2017 12:53 PM

Overly dramatic music is playing while a countdown is on the screen. The music is not as good as ARMS.

#BROKEN Hasney 05-18-2017 12:53 PM

I have a pie in the oven.

#BROKEN Hasney 05-18-2017 12:59 PM

A second song has kicked in, even more dramatic. But I think they forgot to mute the first song. REEEEEEEEEEMIIIIXXXX

Can also hear people chatting to themselves.

#BROKEN Hasney 05-18-2017 12:59 PM

http://i.imgur.com/aUinMOZ.png?1

#BROKEN Hasney 05-18-2017 01:01 PM

"What makes a gun... A gun"

Oh do fuck off.

#BROKEN Hasney 05-18-2017 01:05 PM

'The 2 is a reminder'

Surprised it's not a reminder to take a deuce.

#BROKEN Hasney 05-18-2017 01:08 PM

PVP is now 4 v 4 for some reason. All of it.

1 Raid at launch (WTF?) and matchmaking for it. Wait, not matchmaking, just LFG. Wait, no-ones actually sure.

#BROKEN Hasney 05-18-2017 01:11 PM

First mission is on the citadel as it's blown up. Looks like Destiny alright.

30fps.

Fignuts 05-18-2017 01:14 PM

lol why did you even make a thread for this?

#BROKEN Hasney 05-18-2017 01:16 PM

The boss has appeared. He has a yellow energy bar that is longer than other energy bars. Other than a double Snickers which is a long energy bar.

#BROKEN Hasney 05-18-2017 01:17 PM

I think someone has left the FOV slider at like 5 or something

#BROKEN Hasney 05-18-2017 01:27 PM

Quote:

Originally Posted by Fignuts (Post 4968938)
lol why did you even make a thread for this?

I legit thought that by getting away from the development issues the first one had and killing off the last gen consoles they could come up with something massively improved learning from the mistakes of the original. Now it looks like a DLC pack, except you start from 0 and they ruined the best part of PVP.

I saw a leak about half hour before the start time and just groaned as it seemed legit, even though it seemed stupid.

#BROKEN Hasney 05-18-2017 01:30 PM

Ahaha the YouTubers will cheer anything, but that 4v4 cheer was damn muted.

#BROKEN Hasney 05-18-2017 01:32 PM

The fact you don't have to go into orbit to matchmake or shit is the first good thing.

#BROKEN Hasney 05-18-2017 01:34 PM

4 new worlds... Like Earth.

#BROKEN Hasney 05-18-2017 01:39 PM

Social lead talking about changing peoples lives... Here's some clans.

Fuck me.

#BROKEN Hasney 05-18-2017 01:43 PM

"We didn't have matchmaking for Raids because you're all garbage people"

Paraphrasing, but lol.

The Raids matchmaking shit is basically you can join a "guided game" and if the clan has a good rep, they can matchmake with people.

ClockShot 05-18-2017 01:47 PM

Sooooooo, no real matchmaking for raids. We can't just do them solo?

#BROKEN Hasney 05-18-2017 01:49 PM

Quote:

Originally Posted by ClockShot (Post 4968958)
Sooooooo, no real matchmaking for raids. We can't just do them solo?

Clans with good rep that need a couple of extra people will post adverts and you can jump in with them. Apparently will make people less toxic.

ClockShot 05-18-2017 01:50 PM

.........that is so stupid.

#BROKEN Hasney 05-18-2017 01:51 PM

"Here's the gameplay trailer!"

*opens with a lot of cutscenes*

#BROKEN Hasney 05-18-2017 01:55 PM

http://i.imgur.com/VldziCJ.jpg

#BROKEN Hasney 05-18-2017 01:57 PM

Playstation marketing deal and exclusively on PC on battle.net.

road doggy dogg 05-18-2017 02:03 PM

on bnet? the fuck?

#BROKEN Hasney 05-18-2017 02:04 PM

Quote:

Originally Posted by road doggy dogg (Post 4968970)
on bnet? the fuck?

With all those other Activision games like Overwatch. It's all the same family.

drave 05-18-2017 04:50 PM

Quote:

Originally Posted by #BROKEN Hasney (Post 4968959)
Clans with good rep that need a couple of extra people will post adverts and you can jump in with them. Apparently will make people less toxic.


It works in World of Warcraft, so why not?

ClockShot 05-18-2017 06:00 PM

Quote:

Originally Posted by drave (Post 4969030)
It works in World of Warcraft, so why not?

The question is, how long will they tolerate you in Raid if you don't know what the hell you're doing before they decide to boot ya.

This idea only causes more problems.

drave 05-18-2017 10:30 PM

My LFR experiences were largely positive. Players that "leet" won't need to pug.

Ruien 05-18-2017 11:06 PM

Feel Wow has an advantage of a chat box that I don't have while on XBox 1. WoW is also super casual now.

It will probably work though. Just don't suck.

road doggy dogg 05-18-2017 11:17 PM

For as much shit as it gets, WoW has found that sweet spot of catering to both sides.

The raids (at least in MoP and WoD) were some of the best raids they had ever done. I haven't seen much of Legion's. But the content is challenging for those that want the challenge, while the "training wheels mode" (LFR) is super casual and you can basically drool on your keyboard and see the content. Win-win.

drave 05-19-2017 06:19 AM

Quote:

Originally Posted by Ruien (Post 4969199)
Feel Wow has an advantage of a chat box that I don't have while on XBox 1. WoW is also super casual now.

It will probably work though. Just don't suck.

Xbox foregoes chatboxes for voice chat. They have made it easier than any point in the past to both find a group and jump right in to party chat with said group.

Between "clubs" and "Looking for more" feature released in the last update, there are zero excuses. Of COURSE there will be elitists. I would think said public groups LF1M will specify how hardcore of a group they will be in any description. This is not hard and the more of a player base that gets to see this kind of content, the happier the players will be.

Kalyx triaD 05-19-2017 11:46 AM

I wanna see more of these subclasses. So far these abilities are from D1 subclasses tho there are new moves. The Solar Warlock sword super is wicked.

Emperor Smeat 05-19-2017 05:51 PM

Similar to the first game, Bungie has no plans to develop a Switch port for the sequel. Also squashed the idea of them reconsidering the decision within a year.

The game's project lead stated its mainly due to the game being online-only and them thinking it wouldn't be a good fit for the system.

Quote:

Talking with IGN, project lead Mark Noseworthy stated that the developer isn't working on a port and doesn't think that the game would work on Switch. "I think it's pretty unrealistic, given we're an online-only game, right?" he said. "[The Switch is] incredible, I love the console, but in terms of where it's at, I don't want to leave anyone with the possibility of, like, 'It's a thing we'll consider, maybe next year.' There's no plans right now for Switch."
https://www.gamespot.com/articles/de.../1100-6450193/

Kalyx triaD 05-19-2017 11:29 PM

Fair enough.

Emperor Smeat 05-22-2017 05:32 PM

Destiny 1's Grimoire Cards are getting ditched for this game according to Bungie. Same for having parts of the game's lore be locked away from normal ways of playing the game.

Quote:

Originally Posted by Destructoid
According to a report on Forbes, Destiny 2 is ditching both the Grimoire Cards and a whole bunch of required, out-of-game reading for more conventional methods.

Bungie developer Steve Cotton told Forbes' Erik Kain that the studio "[Wants] to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it's told through the characters in the world, it's told through the campaign and it's told through scannables you find throughout the world."


Fignuts 05-23-2017 04:35 AM

Good. Those cards were gay.

Emperor Smeat 05-23-2017 05:53 PM

Bungie claiming issues with the PS4 Pro's CPU is the main reason why the Pro version of the game will be the same 30FPS framerate as other versions.

Quote:

Speaking to Digital Foundry, Destiny 2 bosses Luke Smith and Mark Noseworthy mused on the possibility, but stated that they just couldn't get it to work: "The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60. Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there."

While Noseworthy does explain that the GPU is powerful enough to push 4K upscaling, the CPU side is the one that's lacking. He explains, "Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware."
https://www.destructoid.com/destiny-...t-437624.phtml

Kalyx triaD 05-23-2017 05:55 PM

I expect similar excuses with Xbox Scorpio. All the the specs in the world and I've been saying for years it's the devs who gotta do something about them. Otherwise it's dead tech.

#BROKEN Hasney 05-24-2017 05:31 AM

Nah, AMD CPUs are hamstrung by 10 year old tech and shitty efficiency that has now been rectified with Ryzen, but not in time for Pro/Scorpio. All those consoles have done is boost the GPU to get a higher resolution.

They could tone down elements of the world to get the framerate up, but the CPUs are so hamstrung that just toning down the graphics to prioritise framerate just isn't that possible anymore.

Still, Ryzen is so fucking good that the next iterations should be a lot better.

#BROKEN Hasney 05-24-2017 05:33 AM

Oh, I also watched Giant Bomb play the strike at the demo and it looked pretty good. Might be a good podcast game if they can actually keep that quality up throughout the whole package, which was one of the worst parts of the original. So inconsistent.

Sepholio 05-24-2017 08:21 AM

Quote:

Originally Posted by #BROKEN Hasney (Post 4971289)
Nah, AMD CPUs are hamstrung by 10 year old tech and shitty efficiency that has now been rectified with Ryzen, but not in time for Pro/Scorpio. All those consoles have done is boost the GPU to get a higher resolution.

They could tone down elements of the world to get the framerate up, but the CPUs are so hamstrung that just toning down the graphics to prioritise framerate just isn't that possible anymore.

Still, Ryzen is so fucking good that the next iterations should be a lot better.

Ryzen is the fucking tits. I love mine. Also hope next gen systems incorporate M.2 SSDs.

Kalyx triaD 06-11-2017 04:43 AM

Quote:

Here is a compilation of everything we know about Destiny 2. If I missed anything, please tell me along with the source you confirmed this from so that I can add it to the list. If you want me to give you the source for anything listed here, let me know and I will provide.

Game:

--Xbox One and PS4 editions of the game to release September 8, 2017.
--PC edition of the game to release at a later date.
--PC edition is releasing at a later date to make the game feel designed for PC as well to not be "just a port."
--Xbox One and PS4 editions are capped at 30 FPS (Xbox Scorpio TBD)
--PC will run an uncapped framerate.
--Beta dates expected to be revealed at E3 (Will Update)
--Season Pass available for preorder, with the first expansion to be related to Osiris and the second to be related to Rasputin.
--Destiny 2 will run a Dedicated Servers/P2P hybrid.
--Vanilla max level will be level 20 and max light is unknown.
--You will be able to travel from place to place in your director without needing to go to orbit.

Gameplay:

--Gunplay and UI to remain the same as Destiny 1, with a few minor changes.
--Subclass perk trees have been simplified to two paths to choose from. These paths require an item to unlock.
--Each class has a class ability, with Hunters having a Shadestep 2.0, Warlocks having a placeable rift that heals or gives you bonus damage (think a current Ward of Dawn without the bubble, just effects), and Titans having a placeable barrier.
--Each class ability has different upgrades.
--The following subclasses are being improved, but are more or less the same as D1 subclasses: Gunslinger, Nightstalker, Voidwalker, Stormcaller, Striker and Sunbreaker.
--The following subclasses are being replaced: Sunsinger, Defender and Bladedancer.
--Dawnblade is the new Warlock solar subclass, which gives you the ability to fly and chuck flaming swords. (Gameplay already available)
--Sentinel is the new Titan void subclass, which gives you a shield that you can throw, hit stuff with and use to defend. Think the Aegis from Vault of Glass that you can throw and doesn’t have a “defense buble.” (Gameplay at E3)
--Arcstrider is the new Hunter arc subclass, which is basically a MUCH more agile Bladedancer with a pole instead of a blade. It has been said by Bungie that this subclass makes good use of the Hunter’s dodge ability.
--Titans and Warlocks can no longer Titan or Warlock skate.
--Driveable tanks are seen in the trailer.
--Iron Banner and Trials of the Nine (Same as Trials of Osiris) are game modes as they are now.

Gunplay:

--Light Machine Guns are not in Destiny 2. SMG’s and Grenade Launchers are now present in Destiny 2.
--The weapons system is being reworked. Instead of Primary, Secondary and Heavy Weapons, we now have Kinetic, Energy and Power Weapons.
--Kinetic Weapons are non-elemental weapons that include Hand Cannons, Auto Rifles, Pulse Rifles, Scout Rifles, SMG’s and Sidearms.
--Energy Weapons are elemental weapons that include Hand Cannons, Auto Rifles, Pulse Rifles, Scout Rifles, SMG’s and Sidearms.
--Power Weapons are elemental or non-elemental weapons that include Sniper Rifles, Shotguns, Fusion Rifles, Rocket Launchers and Grenade Launchers.
--Bosses and higher health enemies are being adjusted to compensate for these changes.
--Enemy Guardians in PVP now require a few more shots from each Kinetic or Energy weapon to kill.
--Melee’s now three-shot in PVP.
--Sticky Grenades no longer one-shot in PVP.
--Power Ammo spawns more frequently in PVP, but only the person who picks it up gets the ammo.
--In the Crucible, Power Weapons will deal more damage to a super of the same element (Ex: Solar Weapon does more damage to Gunslinger).
--All supers are now a two-shot kill from other supers.
--Swords are also confirmed to be in Destiny 2.

Armor:

--Intellect, Discipline and Strength values are no longer on armor and no longer affect cooldown time for abilities.
--Armor, Recovery and Agility are no longer customizable through subclass perk nodes, but through armor.
--From what we have seen, Hunter armor is more agility focused, Warlock armor is more recovery focused, and Titan armor is more armor focused.
--Artifacts are no longer in the game, but have been replaced by Clan Banners.
--We have yet to see what Clan Banners do.

Exotics:

--We have seen four confirmed exotic weapons as of now: Dubious Volley (Exotic Rocket Launcher), Riskrunner (Exotic SMG), Sweet Business (Exotic Auto Rifle) and Sunshot (Exotic Hand Cannon).
--Bungie has stated that the rarity of exotics will be in the middle of Year One and Year Three.

Story:

--The vanilla story will have more cutscenes than Destiny and all of the expansions did combined.
--We will lose our powers, but regain the via a shard of the Traveler in the European Dead Zone.
--Current planets include Earth, Nessus, Io and Titan.
--As of now, we will be seeing the Cabal, Vex, SIVA Fallen and Hive in vanilla Destiny 2.
--The first mission is not Homecoming, as shown in the gameplay reveal. There will be a tutorial mission beforehand.
--One social space is confirmed as of now, which is the Farm. More, perhaps?

Crucible:

--New and improved UI that shows who on both teams has a super.
--The game calls out when and where power ammo is picked up, and by whom.
--The game tells when somebody uses a super.
--Kinetic and Energy weapons take a few more shots to kill than current Primaries and Sidearms.
--Not too much has changed otherwise that we now of right now.

ClockShot 06-11-2017 06:55 AM

Meh, I still don't know. Feels like they're are complicating a few things that can just stay the same.

No LMGs (farewell Thunderlord :'(), standard/special/heavy is replace by kinetic/power/energy, guided games, 4v4 pvp, etc. Just alot to take in/get used to.

Maybe the Microsoft or Sony presser will have a good presentation that may convince me more.

Kalyx triaD 06-11-2017 12:06 PM

It seems they streamlined a lot of things, really.

Emperor Smeat 06-16-2017 05:08 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Destiny 2's PlayStation exclusive content will arrive on Xbox One and PC in 2018.</p>&mdash; Luke Smith (@thislukesmith) <a href="https://twitter.com/thislukesmith/status/875410897132371968">June 15, 2017</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

Fignuts 06-16-2017 05:15 PM

Quote:

Originally Posted by Kalyx triaD (Post 4977635)
It seems they streamlined a lot of things, really.

This is why I'm not that hyped yet. The developers hinted that there were going to be major changes. "Destiny 2 is a completely different animal" was one quote. So far nothing shown really shakes up the formula as much as was implied.

#BROKEN Hasney 06-16-2017 05:41 PM

They didn't even include beards

Emperor Smeat 06-29-2017 05:42 PM

Bunige announced several dates for the game's upcoming beta with PS4 owners getting it first.

Quote:

By way of pre-orders you'll be able to play it on PS4 first on July 18 at 10AM PT, followed by July 21 access at that same time in an open format. The Xbox One beta kicks off a day later on July 19 at 10AM PT, and will also open up on July 21. PC access unfortunately is scheduled for "late August," which is right before the game is even out on consoles in September (the full PC edition will hit a month later in October).
https://www.destructoid.com/destiny-...4-445735.phtml

ClockShot 07-18-2017 11:13 AM

Anybody on the PS4 pre-order this and playing the beta today?

Would appreciate if you could share your thoughts. Still not sold on it yet.

#BROKEN Hasney 07-20-2017 03:08 AM

Got halfway through the story mission and thought "Yup, this is Destiny" and uninstalled it. It feels like an add-on pack with upgraded production values.

drave 07-20-2017 06:09 AM

BUT IT HAS A 2!!!!!!

alvarado52 07-20-2017 02:43 PM

I pre-ordered, but only because I had a bunch of points to spend on my Playstation account...otherwise, I wouldnt have spent a dime on this.

Its Destiny...it'll be fun for like 10 minutes when you have a group of buddies on with a common goal, then it'll fall out of favor.

The game feel completely identical to Destiny 1, with a few more particle effects.

#BROKEN Hasney 07-20-2017 05:44 PM

I'm going to try the PC beta. I might enjoy it more at a higher framerate and mouse.

ClockShot 07-21-2017 03:42 PM

Currently downloading Destiny 2 beta.

Here's hoping...

ClockShot 07-22-2017 08:57 PM

So, let's see.

I finish the first mission. And the only options I have are the Strike and a couple multiplayer modes. And supposedly they're opening up The Farm for a single hour........sometime. Not much of a test if you ask me.

During the alpha & beta tests for Destiny 1, we had all of Earth to explore, a handful of missions, a strike, golden chest hunting, some multiplayer, AND IF YOU WERE LUCKY AND TIMED IT RIGHT, went and explored the Moon.

Don't even get me started on the weapons.:fu:

I've played enough. I'm going to pass on this for right now. If I got a bunch of friends who grab this and need an extra guy, I'll get it on the cheap. But for now, no reason to rush to Gamestop and put down $5.

drave 07-23-2017 02:17 PM

Definitely same shit, different destiny.

Kalyx triaD 07-23-2017 11:11 PM

Not too crazy with the removal of loadout options with the subclasses but it does streamline things. I'm not so sure this is day-1 for me but it does make for a great for 'lounge' game. Playing patrol and such while listening to youtube.

ClockShot 07-24-2017 06:12 PM

Don't know if anyone cares or not. But, the beta got extended to Tuesday.

ClockShot 07-27-2017 05:12 PM

Got an e-mail from Gamestop telling me to pre-order now and get a shitload of more in-game goodies.

I don't know who's more desperate right now. Bungie for the game's success? Or Gamestop for getting more sales?

Kalyx triaD 07-27-2017 08:48 PM

Either way I don't think sales are gonna be what they want it to be. It's very clear Destiny as a series will not be one of the big franchises Halo was.

Between that and CoDWW2's similar lukewarm image, Activision needs to do some soul searching. Overwatch, Halo 5, Battlefield 1, GTA Online, and Titanfall 2 have varying populations but very strong attachment with the gamers they have. And they all have very strong post-releases. These are literally Destiny and CoDs weaknesses.

They have to adjust.

Fignuts 08-13-2017 04:34 AM

From Edge Magazine
Quote:

"in total there are over 80 missions and activities in Destiny 2, and each is substantial -- in length, challenge, story and reward."
Also mentioned over 50 hours of story content.

So I'll probably be getting this when it comes out.

alvarado52 08-13-2017 06:18 PM

Wish they would let progression switch between PS4 and X1 for those of us who may have both consoles with active friends...

Kalyx triaD 08-13-2017 06:40 PM

The Sony exclusive content puts a kink on that.

Fignuts 08-13-2017 06:40 PM

Gonna try and convince the heisenberg world order to pick it up so we can do raids and shit.

Kalyx triaD 08-13-2017 06:56 PM

Probably still gonna grind and do patrols and weekly stuff just to put together the right build and bust heads on PvP again. Glad to hear the adjustments with Crucible post beta.

I really hope more sub-'sub'-classes gets added because the new system really hurts creativity and flexibility. Especially with the new rule for some missions where you can't change your build once you start.

Emperor Smeat 08-31-2017 05:54 PM

Australia and Japan to get the game first due to the staggered midnight release system setup by Bungie. US will get the game last but with a twist.

Quote:

Given that Destiny 2 is such a massive online-only release with millions of worldwide fans, it's tough to just flip a switch and have everyone get access at the same time. To combat any server stoppage problems, Bungie is rolling out a staggered launch schedule, with certain regions gaining access before others.

The way it works is that once it hits midnight in any given region, you're good to go. Australia and Japan get in first, then naturally most of Europe, then the US. But the latter region has a proviso -- if you live on the west coast, you'll be able to access the game at 9PM PT, the same time as east coast midnight. This is for PS4, mind, as a result of a Sony-specific announcement, but we've reached out to Microsoft to confirm that they're doing the same rollout.
https://www.destructoid.com/destiny-...t-458184.phtml

#BROKEN Hasney 09-01-2017 07:19 AM

Playing the PC version of Destiny 2 after the PS4 Pro version

https://i.redd.it/guywvvoz27jz.jpg

ClockShot 09-01-2017 04:53 PM

Raid goes live 1 week after launch.

Yep. Yet again, it's the race to max level/light. THEN the test begins on this guided games idea.

#BROKEN Hasney 09-03-2017 09:26 AM

Apparently, story missions will not be playable in co-op first time around, only after beating them.

lol

Kalyx triaD 09-03-2017 03:14 PM

Wtf

Kalyx triaD 09-03-2017 03:19 PM

Only early parts of the story. Bungie confirmed.

Shadow 09-04-2017 05:14 PM

After going through the first mission solo in the beta....yeah that's fine.

And also purchased this.

#BROKEN Hasney 09-05-2017 10:10 AM

Polygons review has the following quote which makes me want to get it

"It's Destiny, without all the bullshit."

Kalyx triaD 09-05-2017 02:54 PM

Polygon.

Emperor Smeat 09-06-2017 05:28 PM

The newly revamped clan system won't be available till "several days" after launch according to Bungie.
https://www.destructoid.com/destiny-...--459509.phtml


Unlike with the first game Sparrows will be limited to rare status in terms of item drop rates. Official reason related to Bungie wanting players to rush less through the game's content and instead spend more time exploring.
https://www.destructoid.com/the-deci...g-459501.phtml


Japan decided to celebrate the launch of the game via a dancing commercial for the game.
<iframe width="560" height="315" src="https://www.youtube.com/embed/vII1AGyantY" frameborder="0" allowfullscreen></iframe>

ClockShot 09-06-2017 08:40 PM

Yeah, I don't get the no Sparrow thing. Another reason to not buy the game this soon.

Sparrow Racing League was fun and the improved Sparrows that came along later were cool as hell.

Fignuts 09-06-2017 09:05 PM

Kinda get where they're coming from, and I like exploring so I don't really mind, but it's only going to annoy people at the end of the day.

Kalyx triaD 09-06-2017 09:24 PM

If you want people to explore you make the world worth exploring. You don't artificially keep people on their feet.

Fignuts 09-07-2017 06:05 AM

Played through the opening mission. !0 minutes and I'm already way more invested in the story than I ever was in the first game.

Looks fucking gorgeous too. Can't really speak any more on it until I do more missions and open the game up.

ClockShot 09-07-2017 06:17 AM

And now they're screaming about the Shaders. :nono:

STOP FUCKING WITH THE GOOD STUFF!

http://www.ign.com/articles/2017/09/...layers-are-mad

Fignuts 09-07-2017 12:46 PM

You know the bright engrams thing seemed okay to me. A little slimey to put mods in them and not just cosmetic stuff, but whatever. Not like you can get exotic armor or weapons or anything.

But that shader bullshit is just blatant greed. No reason to change how it was before, other than to force people to buy the bright engrams.

Emperor Smeat 09-07-2017 06:32 PM

Xbox One version currently dealing with a bug involving the game's matchmaking system.

Unfortunately if it happens while your playing, there is no quick fix for it and need to wait till Bungie fixes the system. They did say it shouldn't take long for them to fix the matchmaking system though.

Quote:

While Destiny 2 players on PS4 have faced connection and crashing issues, the Xbox One version hasn't been entirely issue-free. A new problem involving matchmaking has surfaced that is preventing some players from accessing the Crucible and certain aspects of the game.

Bungie confirmed on Twitter that it's aware of issues with "long matchmaking times," which may present the error code Mongoose. The developer didn't have any tips for working around the issue, but it did say it's adjusting matchmaking settings to reduce wait times.

"We're changing the way Matchmaking evaluates new players in the system with no previous Matchmaking history," Bungie said on its forums. "That evaluation period will be shorter for faster and simpler matchmaking. Beyond the new user experience, Matchmaking settings will be unchanged."

Shadow 09-08-2017 09:45 AM

And this is why the game is delayed on the PC.

Emperor Smeat 09-08-2017 05:56 PM

In regards to the shaders controversy, Bungie isn't budging on changing or tweaking the new shader system.

The game's director downplayed the complaints and even tried to spin this as being good for players since they should be wanting to replay missions and events as many times as possible.

Quote:

The game's director, Luke Smith, attempted to address the issue over Twitter this week, downplaying the nature of the new shader mechanic and attempting to explain that it's actually good for the game.

Smith retorts that players should be "flush with shaders," while playing, that they drop more often at 20, that it's a "unique reward" for playing (hey just like the old shaders), and that you'll want to repeat events to get more shaders.
https://www.destructoid.com/despite-...y-459909.phtml

ClockShot 09-08-2017 07:19 PM

:rofl:

#BROKEN Hasney 09-09-2017 03:00 AM

https://i.imgur.com/uL5eRhA.jpg

Fignuts 09-09-2017 04:44 AM

That reasoning for the shaders is fucking retarded. It's a loot grind game. People are going to replay events regardless of whether shaders are involved.

Secondly, Even well past level 20, you get better shit enough that you can't keep a full set of armor with the same shader for more than 10 minutes.

Making shaders consumables wouldn't have been so bad if the shader altered colors for the entire set like the first game. As it is, separating it into each armor part borks it all up.

End of the day, I'm glad the one bullshit Destiny 1 type decision they made was for something that's only cosmetic.

Fignuts 09-09-2017 04:59 AM

Besides the shader blunder, I'm really enjoying the game.

Campaign was much better than the first. Nothing groundbreaking, but it does a good job getting you more invested in the universe and it's characters.

SPOILER: show
I'm guessing that massive fleet at the end of the post credits scene is the Nine, and they'll be the antagonists of one of the expansions.


One reason that I came back to the original so much is the art design. The game is gorgeous to look at. Not just because of the graphics although those have notably improved. There's just so much sci fi scenery porn here. The zones of each planet are more unique, and also offer more verticality.

Hell of a lot more to do in this game as well. In addition to strikes, and patrols, there are also Adventures, which serve as side missions to the main story. They're kind of like mini strikes. There's also lost sectors which are semi hidden areas with a loot chest guarded by a bunch of enemies and a boss. Public events were in the first game, but now you can see on your map where they are and how long til they happen, and the rewards are better. Also, challenges in each planet that Ikora rewards you for completing. I actually had to unlock patrols through a post campaign mission, and there's a couple more of these available. So there might be another activity or two that I don't know about yet.

Tried 3 of the 5 strikes, and they were a lot of fun. The boss fights seem to have a gimmick to them that adds a bit of depth, so it's not just a bullet sponge fight.

If you skipped the first one, or got bored with it quick like I did, I'd give the series a second chance. This is a much better experience imo, even if the dress up portion is wonky right now.

Emperor Smeat 09-10-2017 08:06 PM

Someone is currently in the process of beating the game using bananas as a controller for the PS4 (via a PC controller mod).

http://i.imgur.com/UVZJXCf.gif
http://imgur.com/gallery/v3cjO

Fignuts 09-10-2017 09:06 PM

Now that I'm into the post game content, the shaders stuff isn't so bad. Main thing thats turned me around is the legendary drop rate. Game practically drops them lkke candy, so if you put together a set of armor you like, you can put a shader on all of it, and just infuse stuff to keep it leveled. I'm sitting on 80 legendary shards and have been infusing stuff right along.

Fignuts 09-10-2017 10:27 PM

So who here has this? Because from what I understand, being in a clan nets you quite a lot of rewards. If there are enough people here with the game, I'll start a tpww clan.

Tom Guycott 09-10-2017 10:42 PM

Quote:

Originally Posted by Fignuts (Post 5012810)
Besides the shader blunder, I'm really enjoying the game...

... If you skipped the first one, or got bored with it quick like I did, I'd give the series a second chance. This is a much better experience imo, even if the dress up portion is wonky right now.

What about someone like me who couldn't be bothered with getting Taken King, so my playtime dropped to zero because I couldn't do shit anymore and even regular patrol mooks were giving me hassle because level cap?

ClockShot 09-11-2017 06:29 AM

Quote:

Originally Posted by Fignuts (Post 5013230)
So who here has this? Because from what I understand, being in a clan nets you quite a lot of rewards. If there are enough people here with the game, I'll start a tpww clan.

Staying away at the moment. Played the first Destiny like crazy. But I eventually hit the invisible wall of end game content and stepped away.

If this guided games idea works, I may grab this on a Black Friday deal, as it solves the BIG problem in the first game. But as I've been harping about in the thread, not digging a lot of the changes Bungie made.

Kalyx triaD 09-11-2017 10:16 AM

Quote:

Originally Posted by Fignuts (Post 5013188)
Now that I'm into the post game content, the shaders stuff isn't so bad. Main thing thats turned me around is the legendary drop rate. Game practically drops them lkke candy, so if you put together a set of armor you like, you can put a shader on all of it, and just infuse stuff to keep it leveled. I'm sitting on 80 legendary shards and have been infusing stuff right along.

So if there's a shader I like, say a nice darkish purple set, I'm gonna get that exact shader a bunch of times to get my gear set matched up?

I changed my main colors maybe four times ever in D1, so the changes hurt me the most. I like having a main shader. Forever. Not this thing where on top of RNG changes I have to hop I get the same shader basically everytime.

How does the game know which shader I prefer?

Kalyx triaD 09-11-2017 10:18 AM

Quote:

Originally Posted by Tom Guycott (Post 5013239)
What about someone like me who couldn't be bothered with getting Taken King, so my playtime dropped to zero because I couldn't do shit anymore and even regular patrol mooks were giving me hassle because level cap?

Everybody starts fresh.

Fignuts 09-11-2017 01:26 PM

Quote:

Originally Posted by Kalyx triaD (Post 5013321)
So if there's a shader I like, say a nice darkish purple set, I'm gonna get that exact shader a bunch of times to get my gear set matched up?

I changed my main colors maybe four times ever in D1, so the changes hurt me the most. I like having a main shader. Forever. Not this thing where on top of RNG changes I have to hop I get the same shader basically everytime.

How does the game know which shader I prefer?

Whenever the game drops a shader, it gives you 2-4 at once.

Kalyx triaD 09-11-2017 03:35 PM

Say there's a shader called Sexy Violet. I love it. I want it all over me like a seductive cheese dip.

Am I getting that 2-4 times at once? Or are you saying the drop rate theoretically gives me more chances to get that shader?

Fignuts 09-11-2017 07:09 PM

2-4 times at once, so you'll be able to put it on several pieces of armor right off the bat. Can't control which shaders randomly drop. You can see which shaders the factions give out in their legendary engrams, and you can just grind out tokens to get more of the ones you want, but outside of that you don't have any control over what shaders drop.

I'm at 263 light right now and I'm sitting on a ton of shaders. Many of which I've gotten more than once, including legendaries.

Shaders are attached to the specific armor piece its equipped to, so if you're the type who likes to just equip more powerful armor instead of infusing what you like, then the new system is going to suck for you.

Like I said, best thing to do is hold onto your shaders until you find a set of armor you like, apply the shader, and then infuse it with more powerful gear as you come across it. It actually makes for an interesting way to collect gear. I'm going to put together different sets of armor that buff the different hunter classes, and then swap out armor when I switch sub classes.

Another cool thing is that you can now apply shaders to weapons, ships, and sparrows.

Fignuts 09-11-2017 07:14 PM

Only big downer is that the factions from D1 aren't in this.

Absolutely loved FWC's color scheme and armor rewards. My LED helmet was fucking tits.


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