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-   -   XNA Project #2 (https://www.tpwwforums.com/showthread.php?t=101221)

Kalyx triaD 03-31-2010 04:28 PM

XNA Project #2
 
If [we] made this as an XNA or iPhone App, would it sell? Why and why not.

Bullet features:
  • Classic social game reimagined in HD for the next generation!
  • Collect gloves and play in style!
  • Local multiplayer!

Yeah it's pretentious but I have reason to believe Hasney would totally buy this, and he is the measuring stick of the average gaming consumer.

Gonna go eat now.

Xero 03-31-2010 07:11 PM

I'm 100% certain it would sell, and a lot. Just for the novelty.

Casual games are where it's at.

Lock Jaw 03-31-2010 07:14 PM

They've made games that are pretty much glorified Rock Paper Scissors before. I don't remember what it was called but the "battle system" was basically Rock Paper Scissors.

Xero 03-31-2010 07:18 PM

A lot of games are rock paper scissor in their simplest form. Especially RPGs.

RoXer 03-31-2010 08:00 PM

A lot of games are rock paper scissor in their simplest form. Especially fighting games.

Kane Knight 03-31-2010 08:50 PM

Quote:

Originally Posted by RoXer (Post 3005469)
A lot of games are rock paper scissor in their simplest form. Especially fighting games.

RPGs and strategy games often employ a Rock/Paper/Scissor deal as well.

I'd say nobody's stupid enough to buy Kalyx's idea, but he mentioned it being an app. Clearly, if you bought an iphone, you really are stupid enough to pay for a digital RPS title.

RoXer 03-31-2010 08:52 PM

Really though...

Just about every game out there uses an RPS type system.

thedamndest 03-31-2010 08:57 PM

You should add some kind of Gamer Profile to include your win/loss record, most selected RPS token, and maybe the average time it takes you to make a decision. Something else that gives someone a reason not just to play with their hands.

Emperor Smeat 03-31-2010 08:57 PM

Anything would sell well on iPhone Apps, price probably would be the key though since 99 cents to $4.99 seems to be the sweet spot for impulse buying.

A fart button was in the top downloads/sales for the iPhone store for a while.

Xero 03-31-2010 08:58 PM

Quote:

Originally Posted by thedamndest (Post 3005600)
You should add some kind of Gamer Profile to include your win/loss record, most selected RPS token, and maybe the average time it takes you to make a decision. Something else that gives someone a reason not just to play with their hands.

Also an online scoreboard.

Someone from Japan would obviously hold #1 by an insane margin.

AngryMidjit 03-31-2010 09:19 PM

A lot of games are rock paper scissor in their simplest form. Especially Rock Paper Scissors.

Xero 03-31-2010 09:26 PM

For the gloves part, you can make it so that you leave the app running while walking around. If you pass anyone who has theirs on you collect random things. Gloves, rings, etc. And it's based on the other's and your overall score.

Some of these (really rare ones) could be one-off items. Like automatic wins.

It'd be kind of like Pokemon!

Kane Knight 04-01-2010 12:36 AM

Quote:

Originally Posted by RoXer (Post 3005590)
Really though...

Just about every game out there uses an RPS type system.

Not in a meaningful sense.

Kane Knight 04-01-2010 12:37 AM

Quote:

Originally Posted by Smelly Meatball (Post 3005602)
Anything would sell well on iPhone Apps, price probably would be the key though since 99 cents to $4.99 seems to be the sweet spot for impulse buying.

A fart button was in the top downloads/sales for the iPhone store for a while.

Indeed.

RoXer 04-01-2010 12:39 AM

Really though...

Your entire life is based off an RPS system

Kane Knight 04-01-2010 08:52 AM

Quote:

Originally Posted by RoXer (Post 3005935)
Really though...

Your entire life is based off an RPS system

Mine's based of a RTSWRPGWAT, TYVM.

Kalyx triaD 04-01-2010 07:38 PM

The game would sell for 15$. Apps are attractive for no reason and bullshit worse than this idea banked. One of the early successes of the XNA store was essentially a vibrating app.

TPWW, let's bank.

RoXer 04-01-2010 07:39 PM

Get on it. Tell me how I can help.

Kalyx triaD 04-01-2010 07:40 PM

Just say you're down and I will put your fucking name in the credits.

RoXer 04-01-2010 07:42 PM

I am down.

Kalyx triaD 04-01-2010 07:42 PM

Special Thanks

Joey Roxer

FearedSanctity 04-01-2010 07:44 PM

I want halp

RoXer 04-01-2010 07:45 PM

As long as

RB - Rock
RT - Scissors
LT - Paper
LB - Random

Xero 04-01-2010 07:47 PM

There should be a PC version that allows mods and user-hosted servers.

Also, an MMORPS.

FearedSanctity 04-01-2010 07:47 PM

Also, include different variations

http://www.umop.com/images/rps25.jpg

Kane Knight 04-01-2010 07:50 PM

Quote:

Originally Posted by Kalyx triaD (Post 3006940)
The game would sell for 15$. Apps are attractive for no reason and bullshit worse than this idea banked. One of the early successes of the XNA store was essentially a vibrating app.

TPWW, let's bank.

Really. Can't figure out why a vibrator app would sell well.

Xero 04-01-2010 08:02 PM

:naughty:

OssMan 04-01-2010 08:47 PM

Quote:

Originally Posted by FearedSanctity (Post 3006956)
Also, include different variations

http://www.umop.com/images/rps25.jpg

woman beats man? explain this shit

FearedSanctity 04-01-2010 09:11 PM

Man I can't even begin to figure that shit out. All I know is it lists the variants and somewhere in there is what beats what

FearedSanctity 04-01-2010 09:15 PM

http://fashionablygeek.com/wp-conten...ock-lizard.jpg

Xero 04-01-2010 09:48 PM

http://www.freeonlinegames.com/fun-g...-scissors.html

thedamndest 04-01-2010 10:26 PM

$15 seems kind of expensive for this. Keep in mind that part of the allure of apps is that they can be impulse buys because they seem like a really cool idea at the time for only a few clicks. $15 seems like enough to drive away the impulse/boredom gaming market.

Kalyx triaD 04-01-2010 10:42 PM

Did I mention this was in HD? Cause it fucking is.

RoXer 04-01-2010 10:51 PM

No way, they should be the triggers. Makes it feel more interactive

Kalyx triaD 04-01-2010 11:06 PM

Mapable buttons. Issue solved.

RoXer 04-01-2010 11:27 PM

Default setting is the triggers though. Or else I'm outta here

Kalyx triaD 04-01-2010 11:30 PM

I'll sack your ass. No credit spot for you then.

RoXer 04-01-2010 11:33 PM

Good!

Don't want my name soiled by this SHIT project

RoXer 04-01-2010 11:34 PM

I'm sorry for that otuburst. I did not mean it.

Kalyx triaD 04-01-2010 11:39 PM

It s'kay. You still in.


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