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Now, the game is finally making its debut on Xbox Live, and it couldn't have been more poorly timed. The past two years have been an absolute godsend for the fighting game genre, with phenomenal titles like (Super) Street Fighter IV, BlazBlue, Tatsunoko vs. Capcom, Tekken 6 and even a slick remake of Marvel vs. Capcom 2. It baffles me why NeoGeo Battle Coliseum took so long to make the jump over to the digital download scene.
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Let's ignore that this ridiculous point against the game could be used for
every digital rerelease ever, but does the length of time it took to come seriously baffles him?
Really? Does he even know SNK embraced digital releases more than Capcom, and the process isn't exactly uploading a fucking photo on Facebook. The beginning of a stupid written review.
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And although the game has some fairly rewarding fighting mechanics, its lack of polish and the superiority of its recent peers make it much less exciting.
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Hey, let's compare a two (actually 3) year old game with
Blazblue. That is
so fair! Idiot.
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Like many other fighters out there, NeoGeo Battle Coliseum is brimming with special moves, super moves, throws, cancels, guards and all other manner of crazy techniques that will probably scare away gamers not intimately familiar with traditional 2D combat. Battle Coliseum does very little to introduce players to these concepts, as there's no tutorial or instruction given to newbies outside of the sparse "How to Play" section in the options menu.
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That How to Play section is not only digital release standard, but very few games actually 'teach' you how to play them. The only fighting game that did so seriously was Soulcalbur 3's training mode. Otherwise NGBC's training mode is
exactly what the other fighting games have (including those he praised above). SNK fighters usually have more options within their training mode sections. Now this guy's giving misinformation. Moving on...
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The unfortunate thing about Battle Coliseum is that the default controller (a 360 pad) is still one of the worst controllers for a fighting game, as the d-pad is a spawn of the Dark Lord himself. This won't be a problem for those hardcore fighting game fans that own 27 different fighting sticks, but this is huge deterrent for more casual players that usually game with a standard pad. When I tried to play with a controller, I found the game to be stiff and uncomfortable. Our resident fighting game enthusiast Mark Ryan Sallee was much happier with a stick.
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This is not a NGBC issue, it's a general 'fighting games on XB360' issue. That he wrote this as a specific problem with NGBC is where I got pissed. BTW, I play this game with XB360's thumbstick, as well as all other fighters now, his lack of adaptation should not have a bearing on this game. That's like saying one of AssCreed's issues is my sticky R-Trigger.
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But the worst thing about NeoGeo Battle Coliseum is what's happening on screen. Not only is this a nearly direct port of a two year-old PlayStation 2 game, but almost all the sprites are a lot older than 2008. What's worse: there are some hideous filters on the character sprites which give them a blurry, washed-out look that just doesn't work with an HD set. If you're going to use 2D sprites in your game, you might as well embrace the old-school nature of it all and not try and hide it underneath layers of disappointment.
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Jesus.
First of all, you can't mark this game being a port of it's older self as a point of contention. I really don't have to tell you why that's especially asinine. Second, NGBC uses all original sprites. None ported from other games. None. Despite SNK's use of their old KoF sprites, they did not port them to this game. Nothing but new sprites. And that "blurry, washed out" look is optional, rendering that point moot by default. Fucking moron.
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Although NeoGeo Battle Coliseum has plenty of characters, tag team attacks and a fair amount of potential for strategy against another player, its poor visuals, lack of polish and general stiffness make it a much less appetizing entry in the fighting game genre. For only five dollars more, players can download the legendary Marvel vs. Capcom 2 instead. I'd recommend that over Battle Coliseum any day.
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NGBC is 100% a more legit fighter than MvC2. Way more balanced. MvC2 certainly has more hype factor, but the point is this asshole is in no place to make any recommendations. NGBC is a wonderfully animated, balanced, intuitive fighter made to reduce complexity for
people like him. Since he's a moron reviewing a genre he doesn't get at all, we got a bawl fest and a 6.0 score. What gets me is some people will look at that and think, "Six? Anything under 9 is fail I'll go play MvC2 instead," and miss out on one of SNK's best fighters. But really it isn't the score it's the fucking stupid points.