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Street Fighter X Megaman
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PC only. Would have been cool on consoles. |
Seems this was a fan-game and Capcom got the creator to agree to mass distribution. It's cool.
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Wish Capcom would actually put in some effort to the Mega Man franchise.
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Wish Capcom would regain their senses altogether.
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Quote:
I'm playing Day in the Limelight right now, and having a blast. |
I got geeked for this, and I can't even play it. My system keeps hanging like one pseudo-emulated NES title is bogging my PC down soooo much. I hazing multiple sads.
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You're not missing much. The level design is pretty shit, and boss AI is lazy.
Pretty poorly made, tbh. Surprised Capcom endorsed it. |
I had a quick go earlier, I don't know if it doesn't jive with my gamepad but the controls seemed a bit stiff compared to the real thing.
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Destructoid has a Boss order guide already written for the game.
Chun-Li and Dhalsim are considered the easiest bosses in the game. Also a bunch of secrets and codes. http://www.destructoid.com/street-fi...e-240816.phtml |
Vega is ridiculous, so fucking cheap with his homing dive. If I can't beat him now I am never going to bother trying again because fuck this and the lack of a save function.
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Yeah, lack of a save function was pretty dumb.
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Got up to the boss rush with no E-tanks and gave up. Ryu was constantly doing his invincible spin kick bullshit and I consistantly lost most of my lives trying to use that shitty Lightning Kick on C.Viper.
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If you shoot the orbs in the big hands in the middle of the room, it gives you energy. I found out by accident. Dunno why they did that instead of the bosses dropping energy like in every other megaman game.
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Oh that is just the worst.
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