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D Mac 06-07-2007 01:13 AM

Two Worlds
 
http://www.gamespot.com/xbox360/rpg/...lds/index.html

This game looks pretty cool.

You could argue that games like The Elder Scrolls and the Gothic series helped popularize open-ended role-playing games, which take place in a sprawling 3D world. Whatever the case, the genre is set to grow even bigger with Two Worlds, the upcoming PC and Xbox 360 role-playing game from publisher SouthPeak Interactive and developer Reality Pump. This new game will put you in the shoes of an average adventurer who discovers that he is perhaps destined for greatness. This may sound like familiar ground, but Two Worlds will offer some interesting new features that will set it apart from other games out there.


Two Worlds will offer open-ended role-playing and all kinds of monsters.

In the game, you'll play as a mercenary adventurer in a fantasy world where humans coexist with dwarves, orcs, and other fantasy races. At the beginning, you're drafted in an expedition to a dwarf mine. But your party is ambushed and your sister, who was also part of the group, is kidnapped. As it turns out, the mine is the gravesite of a dead god, and the race is on to tap the hidden powers buried inside. And somehow, your character is discovered to be one of the few beings in the world with the ability to unlock those powers. As such, you'll spend much of your career in the game not only fighting off angry monsters, but also dealing with powerful figures in the world who may seek to manipulate your abilities or prevent you from using them entirely.

With Two Worlds, Reality Pump aims to combine traditional role-playing mechanics with some interesting new features. For instance, the gameworld will be persistent; burned grass and trees will stay burned until they grow back later after rainfall. Unlike in Oblivion, you'll be able to seamlessly enter and exit buildings with no load times, which means that you won't be able to escape from botched thievery attempts just by sneaking out the door. But you might attempt to escape pursuers by ducking into a house and locking the door behind you.

Two Worlds will also have a deep role-playing system that is based primarily on open-ended character skills. You will need to choose a starting character class but will then be free to advance your character in any line of skills. These skills include picking locks, using various weapons, or casting magic spells from one of five schools of magic, which include elemental sorceries and the dark arts of necromancy. Interestingly, necromancy--the magic of raising the dead and manipulating their undead spirits--won't exist in the world at first; you'll need to undertake a quest to restore it to the world by reactivating a set of ancient towers. If you choose not to restore necromancy, then it simply won't exist throughout the entire game, and you'll never have to swing your sword at a single skeleton or zombie. Fortunately, the game will also feature "skill trainer" characters who can help you learn new skills and unlearn those you've chosen but don't like.

In addition, the game has some interesting features with respect to inventory management. One aspect of role-playing games that Reality Pump sought to avoid is the constant influx of junk you loot from your enemies, even after you become an accomplished and wealthy adventurer. For example, you'll be able to combine individual items of the same type to create upgraded versions; those three rusty broadswords can be combined to create a more damaging and valuable weapon. You'll also be able to combine any herbs or cooking reagents you find using the game's alchemy system; you'll even be able to create unique potion recipes that will carry over into multiplayer.


The developer also has an intriguing multiplayer mode planned.

Yes, Two Worlds is being designed for online multiplayer. Apparently, pending approval from Microsoft, the game will also be playable over Xbox Live for up to eight players in a single game session. You'll be able to create multiplayer saved games that store your characters (and any unique item recipes you've discovered that have your name on them) so that you can hunker down with some friends for a session, save your game, then come back to it the next time your buddies are available.

But if you go the multiplayer route, be prepared for one long multiplayer session. The base single-player game will reportedly offer something along the lines of a 40-hour adventure for players who stick to the "main quest" and try to complete the story as quickly as possible. For anyone who likes to poke around and try any of the game's many side quests, the game will likely last many more hours. If Reality Pump's first role-playing game capitalizes on all of its potential, Two Worlds will offer hours of open-ended role-playing in a highly interactive world. The game is scheduled for simultaneous launch on the PC and Xbox 360 in July.

D Mac 06-07-2007 01:14 AM

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The Fugitive 06-07-2007 01:57 AM

Not too shabby.

Mr Regal 06-07-2007 05:54 AM

So basically it's Oblivion.

Fair do's, no complaints here. Keep them coming:y:

Inadequacy 06-07-2007 02:52 PM

One of the main reason's I'm looking forward to it is the lack of "enemies level up as you do." Don't get me wrong I still love Oblivion, but that aspect has been pissing me off a lot recently.

Kane Knight 06-07-2007 02:55 PM

The graphics just made me fill the cup. Not sure about the game itself, though.

D Mac 06-07-2007 02:57 PM

It's not first person KK, 3rd person I think.

Kane Knight 06-07-2007 03:08 PM

I'm aware. Not being FP doesn't make it good by itself, though.

Mr Regal 06-07-2007 06:36 PM

Quote:

Originally Posted by Inadequacy
One of the main reason's I'm looking forward to it is the lack of "enemies level up as you do." Don't get me wrong I still love Oblivion, but that aspect has been pissing me off a lot recently.

Yeah that pisses me off too. I would prefer if the enimies you faced became harder. Not the same enimies getting tougher as you do. It makes leveling up a bit pointless imo. It doesn't actually feel like you have progressed that much.

Kane Knight 06-13-2007 10:54 PM

Saw the video in high def. Fucking awesome, but again, I'm wary.

D Mac 06-14-2007 12:53 AM

Release date is July 17 BTW. Probably will buy it the day it comes out.

D Mac 08-08-2007 05:00 AM

Yeah it's been delayed for like the 4th time. Aug. 21 now. :mad:

D Mac 08-08-2007 05:00 AM

It better be damn well worth it.

D Mac 08-24-2007 01:20 AM

Gonna finally get my hands on this tomorrow. Finally.

D Mac 08-24-2007 01:29 AM

http://www.gamespot.com/pc/rpg/twowo...ser_vids;title

Check this out. 5 min gameplay footage.

Kane Knight 08-24-2007 01:31 AM

This game's apparently getting shit on by fans due to lack of reviews and such.

I'ma wait and see, myself.

Fryza 08-24-2007 09:30 PM

Just got back with it. Eating now, but gonna play it for a couple of hours to try it out.

D Mac 08-25-2007 01:24 AM

Got it. Had to drive 45 miles to get it. It's ok. Combat kind of sucks.

Kane Knight 08-25-2007 10:07 AM

What sucks about combat?

D Mac 08-25-2007 02:18 PM

There's no way to lock on to any one enemy. Enemys almost always come in packs of 3. It's basically just hack and slash.

Destor 08-25-2007 02:57 PM

You couldn't lock onto people in Oblivion either...

D Mac 08-25-2007 03:02 PM

It was easier to hit people in Oblivion. This one you swing the weapon around like martial arts or some shit and don't even hit the enemy some times.

Kane Knight 08-25-2007 06:11 PM

So wait...How gay is it when we're complaining that you can miss in an RPG?

Fryza 08-25-2007 08:55 PM

Offline has some lag issue just loading things up sometime. Eh, it's a big game though.

Online seems to have some early problems (bad lag, inability to chat with the room from what I went through).

And the biggest pet peeve is that ANY carnivious animal you go near, hates you. I had a black bear, three gray wolves, four silver wolves, and three boars chasing my ass around the place. :(

However, the game does feature the dodo bird, which I have taken upon myself to make extinct in the world once more.

Kane Knight 08-25-2007 09:43 PM

Good?

Nowhere Man 08-26-2007 07:13 PM

Jeezus, the voice-acting in that demo video is awful. Most of the other stuff looks decent, if not spectacular.

Fignuts 08-26-2007 10:52 PM

Quote:

Originally Posted by Fryza

And the biggest pet peeve is that ANY carnivious animal you go near, hates you. I had a black bear, three gray wolves, four silver wolves, and three boars chasing my ass around the place. :(

All at once? Cause the image of that is pretty fucking hilarious.


Also, I'm gonna be pissed if this game isn't awesome. Even if its average. Cause stupid shit small town doesn't have a single copy of oblivion new or used, anywhere.

D Mac 08-27-2007 06:02 AM

I spent like 4 fucking hours just in the capital city solving some quests. If you like tons of side quests this one has more then Oblivion did. That's cool I guess.

D Mac 08-27-2007 06:05 AM

I don't mind the voice acting really. My guy kind of looks like Arnold Schwartzenegger so I just pretend it's an old dubbed B movie.

Mr Regal 08-27-2007 08:56 AM

The voice acting is beyond terrible in that demo. And the script has been written by a three year old.....robot.

That demo put me off the game somewhat tbh.

Fryza 08-27-2007 08:49 PM

Quote:

Originally Posted by Fignuts
All at once? Cause the image of that is pretty fucking hilarious.

Yeah, it was all at once, and I was only level two, so I had no chance in Hell. :(

OssMan 08-30-2007 01:26 PM

How the fuck do I put down the torch that I picked up in the temple, I swam through the freaking river and it came back still it

- I cannot defeat any enemy because they all come 3 at a time
- I don't know where they heck I am supposed to go

It's cool though, the xbox lets me listen to A Tribe Called Quest while i play

Fryza 08-30-2007 02:45 PM

Press select, go to your inventory, and put the torch in your inventory. Or sell it.

OssMan 08-30-2007 03:10 PM

Oh is the writing in this game freaking tiny for anyone else or is it my stupid TV which sucks and cuts off like an inch from each side. Cause I seriously can't read anything in this game

Kane Knight 08-30-2007 03:19 PM

Quote:

Originally Posted by AssMan
Oh is the writing in this game freaking tiny for anyone else or is it my stupid TV which sucks and cuts off like an inch from each side. Cause I seriously can't read anything in this game

It's probably not you. A lot of games are optimized for hi def and look ridiculous on a normal TV.

gatoconbotas 08-30-2007 05:32 PM

Is the game worth the money?

D Mac 08-31-2007 04:27 AM

Wait for it to become used.

Mister Sinister 09-09-2007 11:37 PM

and even then...wait for it to drop about 30 bucks

OssMan 09-09-2007 11:43 PM

Don't buy this game, its the worst game I've ever played, the inventory system is freaking impossible to use and ajsdasoijd it is freaking terrible

Extreme Angle 09-10-2007 02:43 AM

I'm lovin it


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