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Indifferent Clox 06-01-2009 03:35 PM

Project Natal
 
This could be the future of gaming.

Hell this could be the future of everything. DID YOU SEE HOW YOU COULD TRY ON CLOTHES ONLINE?

Milo is kinda freaky but wow!

#BROKEN Hasney 06-01-2009 03:41 PM

Hey You Pikachu did it first. He even got angry when you said PLaystation or Sega :D

Nah, for serious though, it's not my bag but I'd mess around if it was a Natal pack-in. The tech is awesome looking though, but it will take devs a while to produce great gaming experiences on it. Some of the stuff in the trailer, like the driver, looked lame, but we'll see it when it hits.

#BROKEN Hasney 06-01-2009 03:42 PM

Oh and how could I forget Seman for the Dreamcast

Me: "Your suck dick"
Seamen: "So does your mother"

:(

Kalyx triaD 06-01-2009 04:05 PM

This will NOT be the future of gaming, sorry. I do see interesting applications.

Indifferent Clox 06-01-2009 04:10 PM

Are you serious Kalyx? you can do anything..ANYTHING!

Fignuts 06-01-2009 04:12 PM

Quote:

Originally Posted by Kalyx triaD (Post 2561873)
This will NOT be the future of gaming, sorry. I do see interesting applications.

It could be, as the tech evolves, and devs figure out more ways to use it.

#BROKEN Hasney 06-01-2009 04:14 PM

The ideas yes, but the tech? You can already move in a 3D space, be recognised and have voice commands, what else is there to evolve? Unless there's some kind of smell recognition. Posion Milo with my deadly farts.

LoDownM 06-01-2009 04:16 PM

I could defiantly see a kick ass sword play style games, but other then that, I don't controllers going away.

Can just imagine a star wars game, only this time you get to do the force pushing and lighting. Now we all get to be the Star Wars kid.

#BROKEN Hasney 06-01-2009 04:16 PM

I wonder if I can give Milo pills and stuff and get him to OD

Kalyx triaD 06-01-2009 04:16 PM

Quote:

Originally Posted by Indifferent Clox (Post 2561880)
Are you serious Kalyx? you can do anything..ANYTHING!

Except pump the breaks of a car.

I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii.

Indifferent Clox 06-01-2009 04:32 PM

you can pump the break of a car if it's a car driving game. did you see that dude drilling in the bits of that tire a tthe pit stop?

you have more joints in your body thatn you do buttons. so unless it's like a crazy hokey pokey this could be great, unless you are handicapped. then you need a controller.

Kalyx triaD 06-01-2009 04:38 PM

I am not substituting buttons with my body. I'm way too lazy for that. That's why Wii games get flak: They don't do nothing but switch pressing (A) for something into swinging Wiimote for the same thing. It has to make sense. I expect you can identify the intuition in aiming an in-game gun with the Wiimote vs... say... shaking the nunchuk to throw a grenade. Like... what the fuck does shaking have to do with throwing something (presumely) forward? A lot of Wii games do this.

So using physical motions in place of buttons only work in a certain, logical context. You can't just assign physical movements to buttons and call it a day.

Indifferent Clox 06-01-2009 04:43 PM

well you could even have gun or pedals or steering wheels that you would use if you needed them:

i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover.

#BROKEN Hasney 06-01-2009 04:44 PM

You could also make a machine gun noise when you wanted to fire!

Kalyx triaD 06-01-2009 04:46 PM

Quote:

Originally Posted by Indifferent Clox (Post 2561978)
well you could even have gun or pedals or steering wheels that you would use if you needed them:

i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover.

This game is called GTA4.

We've played it together.

I'm telling you dude, get ready for the shovelware. I'm more interested in the creepy boy. I can see how that bodes well for Fable or Oblivion.

Indifferent Clox 06-01-2009 04:47 PM

lol yeah. i forgot that you could do stuff like yell, OPEN at the door, or grab gun, stuff likethat for more complicated actions.

Kalyx triaD 06-01-2009 04:48 PM

If you say it would be nice for Indigo Prophecy 2 (3?) than I'd be on your page.

Indifferent Clox 06-01-2009 04:52 PM

Yeah it is gta4 but you do it with out a controller.

Yeah, the creepy boy thing for any game would be amazing.

#BROKEN Hasney 06-01-2009 04:53 PM

Fable 2's dog would have been awesome, I could have stroked him and given him treats :(

#BROKEN Hasney 06-02-2009 04:23 AM

For those that missed it, here is the ever-creepy Milo and the Natal demo:

<div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50016"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=50016" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/11398.html" title="Lionhead Milo Project">Lionhead Milo Project</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/50016.html" title="E3 09: Milo Tech Demo">E3 09: Milo Tech Demo</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div>

<div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50013"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=50013" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/11397.html" title="Project Natal">Project Natal</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/50013.html" title="E3 09: Project Natal Intro">E3 09: Project Natal Intro</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div>

GreySunshine 06-02-2009 04:29 AM

Milo still creeps me the fuck out.

#BROKEN Hasney 06-02-2009 11:53 AM

Report on time.com from someone wo's played Ricochet, and a modified version of Burnout with an imginary steering wheel :D

http://www.time.com/time/arts/articl...902208,00.html



Let the games begin. I had a chance to play a simple dodgeball-type game called Ricochet, in which you just punch and kick and head balls at a three-dimensional wall. It's weird to be playing a game with nothing in your hands — if you've ever played a theremin, the sensation of playing with Project Natal is not dissimilar. It's spooky. But it's also very immersive. When a ball comes bounding at your head and you butt it back with your forehead, you can almost feel the smack of it against your skin. "It was the most tactile experience I've had so far in a gaming space," Spielberg says. "I got a sense that I was inside the space more than I have on any other platform."
Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome.
It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could.

Kane Knight 06-02-2009 12:25 PM

Quote:

Originally Posted by Kalyx triaD (Post 2561899)
Except pump the breaks of a car.

I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii.

Not every game mandates analogue sticks, either.

A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad.

On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look.

Especially D-Mac.

:kiss:

I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool.

Mr. Monday Morning 06-02-2009 12:50 PM

Or it could give you a first person view so you could look out over the crowd. And turn around and berate the bassist when they screw up a solo. And let YOU control how you destroy your instruments at the end of the set :y:

GreySunshine 06-02-2009 01:21 PM

I now expect them to do great things with Smackdown VS Raw once this hits. I am going to be very displeased if I don't have a trashed living room and bruises after the first time I do 2 player with it.

Kalyx triaD 06-02-2009 01:27 PM

Natal's gonna need a killer app.

Kalyx triaD 06-02-2009 01:27 PM

I nominate Resident Evil.

Drakul 06-05-2009 02:49 AM

Project Natal and Milo
 
What is everyone thoughts on Project Natal and Milo?

For anyone that missed it, here are some videos of Natal and Milo.

Project Natal:
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Milo
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/bYYonyqHIoc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bYYonyqHIoc&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Firstly, I've been reading alot of negative comments about both Natal and Milo. It's amazing how negative so many gamers get when something impressive appears. Natal is being called a "gimmick" and Milo is being called a game for peadophiles when people aren't making the same Skynet joke every 30 seconds. If anyone is genuinely worried about someone abusing the game for sexual purposes or if anyone intends to try and see how Milo reacts to doodles of certain body parts, here is your answer.

Quote:

Originally Posted by Eurogamer.com
Eurogamer: Can you draw a nob? Because most people, given the opportunity to draw something, will draw a nob.

Peter Molyneux: That's the interesting thing, you see. We've been very, very clever about this. Although you can put stuff in his world, you'll notice he never shows you the stuff. So although you could do obscene stuff, he'll just look at it and he won't understand it. He won't pin that picture up on the wall, because I'm fully aware people will do things like that.

Anyway, Milo is actually called "Milo & Kate" with Kate being Milos dog. There is also an option to have a female character instead of Milo. The girl option is called Millie.

The game isn't as good as we saw in the video or at least, not yet, and Peter Molyneux warned everyone during the hands on that the demo would be using a few tricks to make it seem better than it was for now.

Interviews/ Previews of Milo with some new info about things we will do in the game:
http://kotaku.com/5275204/testing-mo...with-yes-a-dog

http://www.eurogamer.net/articles/e3...milo-interview

Drakul 06-05-2009 02:49 AM

I feel Natal and Milo both look very impressive. I can imagin, if Milo is a success, we'll eventually get rip offs aimed at younger children. Chatting to Spongebob or something.
Another common thought seems to be that Natal wont replace the controller. I don't think it's supposed to replace the controller completely. I think it'll be used togethor with the controller. I remember some of you guys saying the same thing in the E3 thread, I'm sure. Saying "Reload" or "cover me" in a FPS to get AI partners to do so while you still play with the controller. If it's really advanced, I wonder if we could say, for example "Take out the grunt on the bridge." and an AI partner will take out the grunt on the bridge.

A god game or RTS would be great with Natal and is one genre that could be done entirely with Natal and not be a mini-game filled jumping around session. You could look down on your followers, zoom in to one follower and have him look up at you. The game could recognize the look on your face. A peaceful look and he continues to look at you or wave. If you look angry, he can start to cower. The same could be applied to your voice. You could use hand gestures or certain words to cast spells or give orders to your followers. Basic stuff like saying "Pray" and they all head to your temple to pray and you can add to that the tone of voice effecting if people pray or not and if they pray through fear or love. Magic could be as simple as moving your arms in a circle motion to summon a fire ball and pushing forward to launch it.

I don't want to go OTT and talking about doing something that Natal just couldn't do but it's hard to put togethor expectations when the technology and games aren't even 100% finished.

#BROKEN Hasney 06-05-2009 03:00 AM

http://tpww.net/forums/showthread.php?t=90766 My thoughts are in there

Drakul 06-05-2009 03:11 AM

Why didn't I see that thread?

Drakul 06-05-2009 07:42 AM

My thread has been merged with this one and what I said here is already above.

Kalyx triaD 06-05-2009 04:09 PM

Virtua Cop 4.

#BROKEN Hasney 06-05-2009 04:10 PM

Quote:

Originally Posted by Kalyx triaD (Post 2569788)
Virtua Cop 4.

lol, I'm not pointing my fingers at the screen and doing a "pewpew" movement at it!

#BROKEN Hasney 06-05-2009 04:11 PM

You just made me sad Kalyx, I was going to go play Virtua Cop 2 but I remember my DC lightguns don't work with my HDTV...

*emotear*

Kalyx triaD 06-05-2009 04:16 PM

I'm still bitter VC3 never made it to console.

#BROKEN Hasney 06-05-2009 04:20 PM

I know, especially when it was being previewed all over the place for XBox. It sounded pretty complete, which makes it all the more annoying.

Kalyx triaD 06-05-2009 04:22 PM

I respect the Resident Evil Chronicles series carrying the light gun torch, but Virtua Cop is king. A new game needs to come around.

Funky Fly 06-05-2009 11:43 PM

Quote:

Originally Posted by Kane Knight (Post 2563366)
Not every game mandates analogue sticks, either.

A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad.

On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look.

Especially D-Mac.

:kiss:

I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool.

Create your own animations for games like Smackdown, FIFA and other sports games. Create-A-Taunt...

Kane Knight 06-06-2009 09:12 AM

Quote:

Originally Posted by Funky Fly (Post 2570118)
Create your own animations for games like Smackdown, FIFA and other sports games. Create-A-Taunt...

I can't wait to add my "pole dance" taunts to SVR.


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