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Drakul 07-15-2009 07:05 AM

Red Dead Redemption
 
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A quick synopsis
Quote:

The game is set in 1908; it focuses around a former outlaw, John Marston, who is sent across the troubled American Frontiers to help in bringing the rule of law. The game will utilize open world gameplay similar to the Grand Theft Auto series with sandbox environments and free-roaming ability. The environments will include frontier towns, prairies, and mountain passes. Realistic horses utilizing the Euphoria physics will play a major part of the game's transport, and there will be over 40 different types of animals that can be hunted and realistic weather changes including seasons and the ability to ride trains to go to certain places faster than free roaming.
A quick run down of what I know so far:
- The biggest world Rockstar has ever created. It's 3 times the size of GTA IVs map
- Day and Night cycles and season changes.
- 40 types of animal to hunt and tame. Each type of animal will have various levels, whatever that means.
- When hunting animals, you can skin them and sell the skin on for cash. Animals also hunt other animals and will obviously attack you to.
- Weapons sit on your character and don't just appear from bottomless pockets like in GTA.
- One weapon being talked about a lot is the Lasso, which is on your belt. You use it to tame wild horses and hogtie people. Hogtying is helpful if you are bounty hunting. Screw up taming a horse and it drags you across the ground.
- The missions wont be as numerous as GTA but each mission will be longer. Because of this, missions will have check points through out the mission.
- You can travel by foot, horse, stage coach or steam train. You can skip a journey on a train similarly to how you could skip a GTA cab ride.
- The game is built using the RAGE and Euphoria engines so everything will react as believable as possible.
- There will be a feature called "Deadeye mode" which slows down everything around you. You can level up this mode and eventually able to select multiple targets and shoot them in quick succession. You can also shoot guns out of peoples hands or hats off heads.
- Players can enter buildings. NPC go about business and can be seen entering and leaving buildings. NPCs also talk about your actions.
- Minigames including five-finger filet. NPCs will challenge you.
- Online multiplayer
- Duels
- Missions have more variation. One part of one mission sees a girl being hanged. you can either fight through enemies to release her or shoot the rope down. Another mission sees you escorting a stage coach.
- Shooting up a small town turns it into a ghost town for a while. Larger towns will repopulate faster. Dead bodies wont disappear. They stay and have vultures swoop down to feed on them.

The game isn't due out until 2010. It was due out in November but has been pushed back to 2010. I'm looking forward to it and hope it's as fun as it sounds. Who else is looking forward to it?

Edit: the official site still says Fall 2009 for a release date.

The Mackem 07-15-2009 07:30 AM

I'm going to stick with my time machine. If I didn't have a time machine, this would be great :y:

Funky Fly 07-15-2009 07:32 AM

So it's not a lackluster FPS like Red Dead Revolver?

Drakul 07-15-2009 11:12 AM

Revolver was nearly completed by the time Rockstar bought it from Capcom. That's why it was an FPS and this one is a 3rd person action game.

Hanso Amore 07-15-2009 11:40 AM

That looks fucking hot. Cannot wait.

Wehttam 07-15-2009 12:00 PM

This game looks to have more depth than Call of Juarez: Bound in Blood. Which would be awesome, because CoJ was a pretty great game but too short.

Disturbed316 07-15-2009 12:05 PM

Can not wait for this.

Funky Fly 07-15-2009 06:11 PM

K, my interest in this is going up.

Kalyx triaD 07-15-2009 07:09 PM

Might enjoy this more than GTA4.

Nowhere Man 07-15-2009 09:44 PM

I'm up for it. I never played the first one, but I logged in a lot of time playing Gun, and this looks like Gun only better.

Disturbed316 07-16-2009 01:06 PM

I loved Gun

Drakul 09-06-2009 03:11 PM

A report from the PAX show in Seattle.

Quote:

Huddled into a dark room by Rockstar Games, I was anxious to see what Red Dead Redemption actually looked like. A self-professed fanboy of Spaghetti Westerns, the original Red Dead Revolver was one of my favorite games on the original Xbox. Redemption is a sequel in name only, however - instead of an arcadey shooter, it’s an open-world adventure, taking place on a map larger than the state in Grand Theft Auto: San Andreas.

During the fairly brief press demo, Rockstar demonstrated a handful of innovative features in Red Dead Redemption. After a violent shoot-out with a gang of outlaws, the demonstrator demonstrated the sheer size of the world. Riding a horse to the top of a dusty ridge, the camera panned around, revealing rolling hills, rocky plateaus, and endless desert. Everything I could see, I was told, would be explorable, and not just for the hell of it. Red Dead Redemption will be chock full of secrets, treasure, and side-quests. It wasn’t all hidden up in these sandy mountains, either. There are three giant expanses to traverse throughout the game, each wildly different aesthetically. There are plains, forests, and deserts - and that’s not counting the innumerable outposts, towns, and cities speckled around each map. Still, however, the most interesting part was yet to come.

Red Dead Redemption’s old west is alive with randomly generated encounters. Riding through a valley, the main character was greeted by several travelers on horseback - each of whom could be solicited for conversation, and occasionally quests. There were also events, like a man being lynched, who could be rescued, ignored, or murdered, or a gang of outlaws raiding a stagecoach. All of these events, and the actions the player takes during them, add to an overall scale of fame, notoriety, and nobility. Even the tiniest actions, like hunting a rabbit for meat and pelts, eventually tie into some other aspect of the game. Animals can be hunted for their fur, which can then be sold at a trader. Banks in towns can be robbed, simply by walking in with a weapon drawn - or, a nobler player could diffuse a bank robbery committed by NPC bandits. These random events look like they could go a long way to shape Red Dead Redemption’s world.

The version of the game I saw was nowhere near completion - animation, models, and segments of voice-acting were entirely missing - but still, the presentation blew me and several other press representatives away. If everything Rockstar has planned comes to fruition, Red Dead Redemption is destined to become a classic.
Source

Another source is saying each of the three main areas is bigger than Liberty City. If that's accurate then the game will be huge.
I wonder what happens if you are riding through a desert and your horse is killed. We'd have to walk all the way back to a town and I'd think that would take a long time. It's not like Marston could call a taxi. Not that that would be a bad situation.

Kalyx triaD 09-06-2009 03:58 PM

Believe it when I play it.

Drakul 09-11-2009 01:39 PM

In some cases it's best to go with the whole "I'll believe it when I see it" outlook but in the case of R* and with how ambitious this project has been since day 1 and with the great job on GTA IV and its DLC, I'd say it's likely to really be that big. Plus, multiple sites are reporting it's as big as R* said it would be.

A new article:
Quote:

Rockstar Games seemed pretty busy this weekend presenting their new Beaterator game as well as Chinatown Wars for PSP and the Ballad of Gay Tony for consoles. But, unbeknownst to most PAX-goers, the folks at Rockstar held a top-secret demo of their new grand Western title, Red Dead Redemption. Scheduled for release (hopefully) in 2010, the game has been touted as Grand Theft Auto in the Old West; surprisingly, that might not be giving Redemption quite the credit it deserves.

Filing into the dark interior of the booth, we sat down and enjoyed a glimpse at an early build of the game, or more specifically a hostage hand-off mission that was sure to go horribly awry. The first thing I noticed was just how detailed the game was, from the shiny pistol at the protagonist’s side to the desert cliff walls looming overhead. John Marston’s clothing and equipment will be customizable, reflecting whatever strengths the player decides to play to. More importantly, what you see is what you get as Marston will pull weapons and ammo from his character model as opposed to out of thin air.

As your sizeable posse entered town, gunshots rang out (Ambush!) and the staffer playing the demo triggered Redemption’s bullet time mechanic, washing the scenery in a white hue and allowing the player to take stock of the situation and target enemies accordingly. After taking out two pistol wielding enemies, the effect wore off and things started moving at breakneck pace as Marston slid into cover and pulled out his rifle. It was time to get all Clint Eastwood on these back country losers.

Sighting on an enemy sniper in the bell tower, the Rockstar staffer fired off a few shots, nicking the target’s knees before scoring a chest shot. Now that the way into town was clear, the former outlaw began carefully making his way down Main Street, taking out bandits in the saloon and sighting on the next big issue; an innocent female hostage about to be hung from gallows. As she was sent dangling, NPC’s started scrambling to rescue her, while Marston calmly took aim and blew the remaining guards away before taking out a bowie knife and cutting the damsel down (which resulted in a jarring yet humorous glitch. Hurray for early builds!).

Now it was time for everyone to take a collective breath, as a development team member explained Redemption’s amazing environmental system. Already, vultures had started circling overhead and a couple were descending to pick away at the dead. The game will have a living breathing ecosystem, with larger animals feeding off smaller prey and forming a pretty convincing (not to mention randomized) circle of life. You slaughter a town, you’ll see flocks of carrions picking apart the dead until only bones remain. With his bloody work done, Marston whistled for his horse, and we began the “driving” section of the game, and got our first look at just how large the world of Redemption really is.

At the top of the hill we could see high mountains sizzling in the distance, while sand blasted plateaus lay on the horizon. We were told that the world of Redemption was roughly twice as big as San Andreas, and that you could go pretty much anywhere utilizing horses or the long distance rail system. Encounters over the plains are randomly generated, as evidenced by our unfortunate hit and run with a rouge wolf and a slew of bandits trying to shake us down for money. You can choose to react to situations in different ways, robbing stagecoaches or saving young virgins from the clutches of outlaws. Then again, you can always kill the bandits and just steal her stuff, that’s the dark beauty of a Rockstar game.

Our demo ended with Martson riding into a small non-descript town, and the Rockstar boys demonstrated the Wanted system in Redemption. Shooting down an NPC who for some reason was standing on the roof of the jail, a wanted poster flashed on the screen alerting players that Marston was wanted for murder and should be brought in Dead or Alive for around $100. Soon women and children ran inside their homes as the men of the town came out toting six-shooters. A gun battle ensued, and Martson was unfortunately overwhelmed by superior numbers, even though he took down a couple of settlers with him.

As a fan of Western’s I cannot wait for this title to come out. As a fan of awesome video games I can’t wait for this title to come out. This was one of the prettiest games on the floor at PAX and its gun-fighting mechanics look like they play in true spaghetti western style. I can’t wait to put myself in Martson’s intimidating cowboy boots and make my way through the Old West, but whether I’m a saint or a sinner I’m sure it will be one hell of a ride.
Source: http://www.360sync.com/2009/09/10/hi...ption-pax-demo

Some cool details seem to be in the game. Dead bodies being picked to the bone sounds interesting for some reason and I can't wait to explore the huge map and see what random things occur. Customisation is always a plus.
The one thing in that little report that has me really curious is the mention of children. Surely they wont actually put children in the game, right? I'm assuming he said "woman and children" for effect and it was actually just woman that ran indoors.

Funky Fly 09-11-2009 10:18 PM

Want.

Drakul 09-12-2009 01:26 AM

The game is no where near finished but its a game I'll definitly pick up. I wish they'd release another trailer or something, just to give us something new to look at.

I can't remember if I mentioned it before but it will be possible to rob banks in the game or stop a robbery by NPC bandits. I'm hoping we get a free mode online and can maybe rob a bank as a gang or stop a robbery by other players.
NPC will be smarter than the NPC of GTA IV and will have schedules (IE they work during the day and then head to a saloon or something at night).
R* are saying about the map "If you can see it, you can go there" which sounds great but there must be limits so how will they show the limits? Unscaleable mountains or endless desert or something?

The desert idea would be best, I think. It could work like GTA IVs limits. Never ending ocean until a warning message pops up and if you continue leaving the play area your boat/copter explodes. Replace ocean with desert and your exploding vehicle with an instantly fatal snake bite/animal attack and it's the RDD boarder control. the mountains blocking the way would be pretty "immersion breaking". Limits like huge walls or mountains always remind me I'm playing in a confined space and not a huge sprawling world.

Drakul 10-29-2009 09:56 PM

New screenshots. Graphically, it looks mouth-wateringly good to me.

http://www.rockstargames.com/rocksta...eenshot107.jpg

http://www.rockstargames.com/rocksta...eenshot113.jpg

http://www.rockstargames.com/rocksta...eenshot133.jpg
I like this shot. It shows a great draw distance (remember, R* said "If you see it, you can go there") and it shows the "Wear what's equipped" idea. We see bullets, guns, a lasso.

http://www.rockstargames.com/rocksta...eenshot137.jpg
Notice the rifle on the horse. When we haven't equiped certain weapons/items, looks like they will be sitting on our horse. Cool heat wave effect to the right, there.

We're due a trailer soon, 3 weeks ago R* said we'd get one soon and I predict this Thursday now that Gay Tony is out. If you want HD version of the screenshots, they're up on the official RDR site.

Skippord 10-31-2009 03:21 AM

I want it

Disturbed316 10-31-2009 04:41 PM

I want it

Verbose Minch 11-01-2009 04:27 AM

Quote:

Originally Posted by Funky Fly (Post 2629672)
So it's not a lackluster FPS like Red Dead Revolver?

Troll or?...It wasn't an FPS...

Drakul 11-13-2009 11:15 PM

More new Screenshots.

http://www.rockstargames.com/rocksta...mg/news/25.jpg

http://www.rockstargames.com/rocksta...mg/news/26.jpg

http://www.rockstargames.com/rocksta...mg/news/27.jpg

http://www.rockstargames.com/rocksta...mg/news/28.jpg

Looking good. I like the light/clouds.

Verbose Minch 11-14-2009 02:42 AM

This game is going to be so awesome. Basically like a bigger Gun, I can't wait!

Fignuts 11-14-2009 03:53 AM

Havn't seen any winter screenshots. Were the changing seasons scrapped? I hope not, as that was a really appealing feature.

Drakul 11-14-2009 04:32 AM

All the screen shots have been of the more Texas like areas so that's why we haven't seen snow yet. I'm sure once they reveal the other areas, we'll see snow but I don't think it will be revealed until the next trailer.

Drakul 11-24-2009 09:46 PM

R* have said a new trailer is coming next week so that's good news. They also gave us one new screenshot taken from the trailer. They said this is an actual gameplay stillframe from the trailer. Hopefully a release date will follow the trailer.

http://www.rockstargames.com/rocksta..._screencap.jpg

Drakul 11-25-2009 02:17 AM

R* newsletter says the game is being released in April 2010. So we have a released date, finally.

Drakul 11-26-2009 06:42 PM

A new trailer was due out on the 1st of December. It's been leaked early.

Edit: The trailer keeps getting removed by Take 2. Whenever I find it it's taken down 2 minutes later. I was halfway through watching one upload of it and the page froze and reloaded saying it was removed.

Edit #2: Here is the trailer for as long as it'll stay up.
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Kalyx triaD 11-27-2009 04:48 PM

They struck again.

Fignuts 11-27-2009 07:14 PM

Damn it. Wanna seeeeeee thiiiiiiiiis

Drakul 11-27-2009 08:18 PM

Found another upload. Better hurry if you want to see it, though

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/qcAXQA5py4A&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qcAXQA5py4A&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Kalyx triaD 11-27-2009 08:30 PM

Nice.

Drakul 11-27-2009 08:38 PM

I'm glad we got to see the snow and the northern territory area at the start. I'm hoping the snow can get at least noticeably deep and it's not just a case of them adding a little white to the ground and telling us "Pretend that's snow."

During the duel scene, when John is getting ready to draw, we see a dog sitting behind him. Maybe people will have pets?

Between horses getting killed (which you use as cover afterwards), hunting and skinning 40+ types of animals and now maybe pets like dogs, Animal rights people are going to hate this game.
PETA gave Fable II some award last year for being frendly to animals even though you can shoot rabbits and stuff so maybe they'll not notice the dead animals in RDR either.

There is a lot in the trailer that is easy to miss. I might take a closer look sometime over the weekend. Maybe.

Drakul 11-27-2009 10:54 PM

I checked out the trailer. Here is what I saw. It's alot of images so it's set as a spoiler incase anyone wants to just skip past it in future.

SPOILER: show
I didn't find any too important but I think I've found a couple of worthwhile things and circled them. What has been circled is mentioned in the text underneath in the same colour.
Someplace like GT or IGN will obviously do a better job of looking at the trailer closely.

http://i73.photobucket.com/albums/i2...ul_bites/1.jpg
Snowy area. I'm hoping it get's deeper than that. The only thing worth noting is the horses footsteps kick up snow and dirt so maybe we'll be able to hunt down animals by finding and following tracks.

http://i73.photobucket.com/albums/i2...ul_bites/2.jpg
We can see the Bank of Armadillo so we know at least one place name so far. I'm willing to bet we can just take that horse that's in the foreground. It's a R* game, afterall.

http://i73.photobucket.com/albums/i2...ul_bites/4.jpg
Nuns. Looks like Marston is helping them out (He just pushed some guy away from them). This could be a mission or one of the random events R* said happen through the game.

http://i73.photobucket.com/albums/i2...ul_bites/5.jpg
Cool waterfall. That's pretty much it.

http://i73.photobucket.com/albums/i2...ul_bites/6.jpg
Guys in civil war clothing.

http://i73.photobucket.com/albums/i2...ul_bites/7.jpg
Nothing hidden away here but I thought it was great at showing the scale. Martson is tiny compared to the two cliff faces and look at how far into the distance we can see. I've said it alot but R* have said if we see a place or area it is possible to go there.

http://i73.photobucket.com/albums/i2...ul_bites/8.jpg
Advertisements. One says "Auction: Ridgewood Farm" so that's another place name we know and maybe even a hint at owning property after all? I mean, we need somewhere to save games, right?
The other one mentions a job at a place called Blackwater which is the 3rd place name we learn in this trailer.

http://i73.photobucket.com/albums/i2...ul_bites/9.jpg
We can see a dog behind Marston. Maybe it's a coyote or something but I find that unlikely. A coyote wouldnt just sit there during the day, would it? Anyway, could be someone pet. If it is, I'm wondering how many people are going to just run from town to town slaughtering everyones pets.

http://i73.photobucket.com/albums/i2...l_bites/10.jpg
Some guy hiding in the background. It's probably another cowboy or a Mexican but for some reason I keeping thinking it could be a Native American. You have to pause the trailer at the exact moment because it's very brief.

http://i73.photobucket.com/albums/i2...l_bites/11.jpg
Pausing the trailer at the right moment again shows another guy in the background. Same guy, maybe?

This one is just me but look at this:
http://i73.photobucket.com/albums/i2...l_bites/12.jpg
The one on the left is Marston at the start of the trailer as he tells the Sherriff what he plans to do. The one on the right is Marston at the end of the trailer saying "long time no see" or something to whoever he was hunting down. Is it just me or does he look a slightly older at the end of the trailer?
At the start he has a smooth face minus the scars and looks young. At the end he has those lines beside his mouth and under his eyes. He looks older to me.
Sounds far fetched but if they are putting in seasons, that means years must be passing. Why put in a realistic weather system, ecosystem and other details like bodies stay there until vultures eat them and stuff and not do aging?
Obviously, if there is aging, it'll stop eventually like Fable II's aging.

Drakul 12-01-2009 07:54 PM

The leaked trailer is up officially now with a few new scenes. I'd post it but my PC is dead and I'm using my Wii to post this.

The game is due for release in the US on the 27th April and in Europe and Australia on the 30th April.

Fignuts 12-01-2009 10:03 PM

That is too far away.

Drakul 12-02-2009 03:08 AM

After 5+ years in development (starting out as Old West Project) 5 months isn't so far away. We have plenty of games being released between now and then to keep us busy.

Innovator 12-02-2009 11:44 AM

Loved Red Dead Revolver and Gun, so this can only be 100x better

Drakul 12-08-2009 11:02 AM

R* announced that there would be a preorder bonus if you preorder at Gamestop.

Quote:

Gamestop has done it again and been gifted exclusive in-game content for consumers who pre-order Red Dead Redemption on the Xbox 360 or the PlayStation 3 either in-store or online at www.gamestop.com. For the first time ever, consumers will have the power to vote for their choice of one of three in-game outfit challenges as their exclusive pre-order bonus on the retailer’s website.

“We’re privileged to have fans that are just as passionate about our games as we are," said Alex Moulle-Berteaux, head of marketing for Rockstar Games. "Having fans choose their own pre-order bonus is a unique way to let them be a part of Red Dead Redemption.”

Players can vote to choose an outfit that will be earned by completing a unique set of in-game challenges. Once the challenges are completed and the outfit is unlocked, the outfit will uniquely affect how the surrounding world responds to the game’s protagonist, John Marston. Stay tuned throughout the month of January for new information about the outfits and their effects in-game.
Well doesn’t that just beat all?
Source: http://www.gamersdailynews.com/story...rder-Deal.html

I wonder what the choices will be. I'm guessing UK people will get the bonus from GAME but that's not confirmed. Gamespots SvR bonus was available at GAME in the UK so maybe it'll be the same here.

Drakul 12-10-2009 08:41 AM

There was an embargo on RDR info and previews that was due to end on the 9th. Someone put up a preview and had to take it down because R* changed their minds and extended the embargo to the 15th so the preview was taken down.
Luckily someone had already saved it, so here it is:

SPOILER: show
Quote:

Red Dead Redemption is a huge open world, free roaming western-styled sandbox game. You play as John Marston, a partially reformed outlaw who attempted to get away from a career of crime by living out his days peacefully on his ranch with his family. That was until the Bureau (future FBI) arrived with a request that he couldn't turn down… the line between good and evil is about to be obliterated. The preview starts out with John waking up next to his campfire in the middle of the desert somewhere near the Texan/Mexican border. The campfire scenario is the save game ability in Red Dead Redemption and allows you to shutdown and recuperate after a long stint of saving the wild west.

As you look around the shear size of the Red Dead world is mind boggling (well not really but it's a lot bigger than GTA IV and as always is also split into 3 distinct areas), desert scrub stretches out in all directions under a beautiful blue sky peppered with white puffy clouds… the wind is gently blowing some dust around and it appears as you would expect a Mexican desert to appear. John kicks out his campfire and whistles for his horse, which itself is also something to behold with its realistic look and oddly realistic movements. Travelling by horseback is key in Red Dead Redemption and as such you can see that the developers have put a lot of work into making sure this part of the game is as realistic as possible.

As we trot down the road we come across our first opportunity to engage in a side mission, on the side of the road we see 4 Mexican army officers surrounding a civilian and shouting something inaudible at him. We decide to not interfere and rather sit back to see how it all unfolds; the officers then draw their weapons and execute the civilian on the spot. The officers ride away and we carry on down the road and quite quickly come upon a scene where 2 prisoners are attempting to escape a prison wagon. Now it's time to get involved. The first prisoner is dropped with a pinpoint shot from our rifle and the second is quickly rounded up by lassoing him and hog tying him. We then carry him back to the officer who thanks us and summarily executes the returned prisoner. It seems justice and order are two words that haven't been invented yet. For our help in capturing this prisoner we are rewarded with a bit of honour and fame.

The Honour and Fame system is integral to your Red Dead Redemption experience and will alter the way that you are treated by strangers and friends alike. If you go out to kill as many innocents and lawmen as possible you will quickly start to realise that civilians will be avoiding you at all costs while lawmen and bounty hunters will be on your case 24/7. If you are an honourable cowboy the shop keepers and barmen may start rewarding you with free goods and people will be more eagre to interact with you.

We continued into the town of Chuparosa, a small rundown Mexican town where we see civilians continuing on with their daily lives preparing chickens, making horse shoes and generally just milling around. Now if we had been really bad up until this point we could possibly see the civilians making for the doors but seeing as we had a pretty neutral fame and honour rating at this time we were largely ignored. Except, that is for the ladies on the first floor of the saloon who were calling out to us and offering their wares. We stopped over at a local shop keeper and very quickly bought a bandana and upgraded our campsite, quickly enough for me not to see what else was on offer but there did seem to be quite a bit. As a guess we will be able to upgrade our weapons, outfits and pick up assorted items that could help us in our journey.

By this time more clouds had appeared over head and the sun was beginning to set over the horizon, Red Dead Redemption features full day/night cycles along with random weather (including rain and snow) and cloud formations. The sunset bathed everything in a warm orange glow and was a testament to how far we have come with lighting in video games. Over in the corner a lawman is nailing a wanted poster to the wall, here is our first mission. We grab the wanted poster from the wall and accept our mission to return the wanted man… dead or alive. A red skull appears on our mini map and off we go.

Along the way we decide to save a man who is being hijacked by bandits. Once done we loot the bandits' stage coach and the intended victim also thanks us by handing over a treasure map. This is second sort of mission in RDR. When we look at the map we can see a unique rock structure in the bottom left and in the top left a closer view of this structure with an arrow pointing to a certain spot. We continue on our way to the wanted man and unsurprisingly (this is a demo remember) we come across that unique rock structure pretty quickly, up the mountain we go to where the arrow was pointing and we come across an obviously man made rock pile pretty much exactly where that arrow was pointing. While on the other side of the valley smokes trickles up from someone else's campfire. We remove the rocks to uncover a chest with a gold bar inside and yet another treasure map.

The game will change what missions it offers you depending on which missions you prefer – so as you do more and more treasure hunts and less wanted posters you will be rewarded with more opportunities to hunt treasure…

We continue on our way and stumble across some wild dogs wandering around. This may be a good time to say that the world of RDR is teeming with wild life; in my short demo I saw 8 dogs, 3 skunks, 5 wild horses, 2 donkeys and a bunny (which they didn't shoot). These animals interact with the world and each other all by themselves and really do bring a level of realism to the game. The dogs we had stumbled across may well have attacked us but as we prepare to defend ourselves a rabbit breaks from the cover and the dogs resume their chase of their original prey.

Over the next hill we find our bounty and his 6 defenders. Out comes our sniper rifle as we begin picking off the armed guards, as the first one drops the rest react realistically and dive for cover. Out comes our normal rifle and into cover we go, a short fire fight later and we have taken them all down and grabbed some proof that our bounty is disposed off… thankfully this bounty was a dead or alive option. Back to Chuparosa we go to collect our bounty along with some extra honour and fame for the hero of the day.


That's just part one. More to come when the embargo is up. The guy that wrote this preview will talk about the wanted system next time.

Kalyx triaD 12-10-2009 08:44 AM

Want. Sounds like a relaxing experience trekking through the West. There were times in GTA4 where I just drove or walked around the city taking in sights. Probably gonna do the same here.


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