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Ghost Recon Future Soldier
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Tried SOCOM Confrontation. You're not missing much. But I guess the socom people made MAG.
Loved GRAW, but the multiplayer needs a major overhaul if it's going to compete with what's out there now. |
tell me this isn't the "big announcement" ubisoft said they were gonna make. where the fuck is rainbow six
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I wish ghost recon would return to it's roots, I played the first one on PC for years.
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Oh god, more Tom Clancy games? I can't wait till it's going for twenty dollars after a week of being out.
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Tom Clancy games tend to own.
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Yeah, dunno what this hate is all about.
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I can't believe it. |
GRAW:
Game Informer 9.5 out of 10 IGN 9.2 out of 10 TeamXbox 9.3 out of 10 GameSpy 5 out of 5 GameSpot 9.2 out of 10 Official Xbox Magazine 9.0 out of 10 Electronic Gaming Monthly 10, 9.0, 9.5 out of 10 GameTrailers.com 9.9 out of 10 1UP.com A USA Today 9.5 out of 10 G4's X-Play 4 out of 5 A.P.E. Reviews 9.3 out of 10 Game Rankings 91 of 100 (based on 115 reviews) Metacritic 90 of 100 GRAW2: Game Informer - 8.76/10 IGN - 9.1/10 Official Xbox Magazine - 9.0/10 Both games commercially successful. Shall we take a look at R6 Vegas 1 and 2? Splinter Cell, the series that changed stealth gameplay? |
Yeah, where the hell did you get that idea, KK?
Also, until Halo 3 and COD4 came out, GRAW was the hottest online shooter on Live. |
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Fair enough. Nicely said. :y:
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TH Ride sucked.
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Speculation: - As the title suggested, the series is venturing farther into the future. - Elaborate HUD and enemy marking returns. - Is cloaking a universal ability? - Shoulder rockets FTW. |
Ubisoft has been really good with game trailers lately. This one and Assassin's Creed II live action trailer were some of the best trailers of the last few years.
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Multiplayer beta access available in Splinter Cell Conviction. Do pre-order as well.
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- Gameplay will be faster paced than older Ghost Recons. The general flow will be the same plan and execute style, but you'll have to act faster this time around.
- It seems there will be a squad mechanic, and a way to play cooperatively without needing to speak (something like Battlefield's request/order commands?). Once linked, I assume the information of all the players will e shared. You can choose to break the link of a squad as well. - Perks can be shared by proximity. Your teammate can cloak if he's near you, for instance. No word on what other kind of perks are in the game, or how they're implemented. - Krav Maga was mentioned should a player get close to an enemy. Melee/takedown action? - UAVs (with Crosscam) are back, and armed this time. - 60fps targeted. |
Was reading OXM, and a big change is that you no longer give commands to your teammates. The A.I. has improved so much that they automatically follow behind you and cover your flanks. And they won't wander in front of your bullets anymore, thank god.
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Every shooter says that about AI ever. Even humans don't follow your lead and stay out of your sights; I think it's almost asking too much for terribly intelligent AI in squad-based shooters.
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Dunno, taking out a key element of the game, like squad commands, tells me these guys might not be blowing smoke.
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I always liked the hands on approach, but if the AI will act right I'm in. Probably be playing coop anyway.
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