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An age old discussion amongst gamers that can never end. I have a million thoughts on what to add and remove all genres. Me and Drakul cooked up an RPG concept codenamed: DraKalyx that had alot of conventions I want in an RPG. Stuff like freedom and customization; which is found almost primarily in American RPG (which supports my thought that US RPG's are the only real Role Playing Games).
I jotted a bunch of ideas down for FPS games at my old security job. That pad was good for something. Most of the ideas focused on the control scheme, based on conventional controllers. Certain ideas you may recognize:
Left Stick: Forward/backward, straffing. Hold forward (4 Secs) to initiate limited sprint.
Right Stick: Look up/down, turning. Double tapping right or left performs 180-Spin.
Pad Up: Team broadcast.
Pad Down: Private broadcast.
Pad Left: Double tap to change broadcast channels.
Pad Right: Double tap to change broadcast channels.
Face Button Up: Switch Weapons.
Face Button Down: Universal Interaction (You'll wanna open a door).
Face Buttom Left: Toss Ammo. Hold to Toss Weapon to comrade.
Face Button Right: Crouch. Hold to go Prone.
Left 'Trigger': Left Hand Actions.
Right 'Trigger': Shooting.
Left Button: Health Use. Hold button to 'Offer Health' to comrade.
Right Button: Reload. Hold to 'Offer Ammo' (of current weapon) to comrade.
"L3": Jump.
"R3": Melee Attack. Press in "Secret Rhythms" to unleash melee a weapon's secret combos.
My philosophy is that all the actions pertaining to actual combat the most are located in places you don't have to 'look for' during battle. It's not a problem to me but I've heard many complaints going back to certains actions being possible only at the dissuse of other actions. And some of the more original commands are related to team interaction.
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