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Originally Posted by Kalyx triaD
Okay, I'll get at you from a different angle:
The PS3 may have pushed those visuals, but with the system pushing other things like AI, physics engines, random effects and such. After spreading the PS3's power to other outlets, the visuals will not be the same in the end.
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It depends on how the programmers deal with it. Nvidia just recently announced their use of a PPU on the extra pipes of their videocards. This takes stress of the CPU and puts it on what was unused by the other parts. That's the angle Sony has taken with the PS3. The games will use 6 of 7 of the processors, if you wanted to I'm sure you could dedicated a processor for AI and physics and then use the other 4 for graphical power.
Don't just look at this from the Killzone render because the other live renders from E3 last year were just as amazing. Unreal Tournament 2007, for example.