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Originally Posted by Mike the Metal Ed
From what I've heard, the third party developers love the idea, but seeing as 3rd party was so poor on the Cube, I can't see them coming out with loads of great games for it.
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And another problem is the multi-console game. Never mind limitations, I've always said that if every single game didn't use the motion sensor in one way or another it's completely wasted. And that would mean not only rewriting graphics, game size, etc, but also implementing at least one thing with the motion. That's not going to look pretty.
As for the motion, I don't know, I just can't buy swinging something like a remote and thinking it's a sword. At least the guns look like guns and the wheels are wheels. This is an elongated brick with buttons.
I've also brought up problems with personal injury. Flicking your wrists around with this is going to put MUCH more stress on them than holding a controller. I've been playing video games since I was about three (probably more than the average boy) in addition to years at a computer, and suffice to say I've got multiple problems with my hands.
Ever see that Simpsons episode where Bart makes a comment about writing on the chalk board and his wrist sounding like a cement truck? That's me. So I'd hate to have had this kind of technology back then, as swinging and flicking your wrists has to be much more dangerous than keeping your hands on a controller.