Quote:
Originally Posted by DS
It's obvious you still don't understand. I don't care what you threatened, it was the fact you threatened it over such a stupid detail. You act as though the guy made the CAE even worse for one copy and handed it to you. If you are so certain you could do better, stop bitching and do it. At least moan somewhere that might have a some leverage on the creators.
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Smackdown: Just Bring It, PS2. It gave you the option of choosing the Music, Titantron, and "Moves" of you CAW. This was the basis of their CA-Entrance.
WWE Wrestlemania 19, GCN ("inferior console"). The game, still experimental with it's gameplay engine, introduced an innovative CAE that had you checking out camera angles in real time, as well as lights and even actual appearance timing.
Smackdown 4-7, PS2. Unchanged CAE from the second game. I am insulted.
WWE DoR 2, GCN ("inferior console"). Using animation from every GCN WWE game, the highest quality 'original music' for CAWs, a seemless presentation, and unparralled options, DoR2 gave us the new standard in CAE. The absence of ripped music kept it from near perfection. Introductions into the arena are one of the stables of professional wrestling, this is not a small thing.
WWE Smackdown vs Raw 2006, PS2. LOL.
So you see using my brief study of the feature, you'll realize that someone in the Smackdown team is obviously sandbagging. Or overlooking the feature completely. Many of us haven't even bothered with it, making it what I'd like to call, a "Birth Defect." Something that was better off not in the game upon release. So yes, it bothers me.