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Old 09-22-2006, 02:07 PM   #18
Kalyx triaD
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Say you're surrounded by demons. RG's blocking is actually a parry (timed right) that counts as a move in a combo. So it can be like:

Slash, slash, PARRY!, slash, slash, etc (Cool!) And so on.

When you parry, you take no damage like when you simply block. But the best use of it is against bosses. Most bosses have an animated reaction to a parry, or atleast 'obeys' the rules of one. So if you're in a high enough zen during gameplay, you can battle a boss face-to-face knocking off any melee attack they dish out. This is why I use it on Virgil alot, he's a melee boss primarily. You can even parry combos if you're good enough. I even did some air-parries against Beuwulf. It's something somebody watching you play wouldn't notice, but you'll love yoursef for every good parry.

To be honest it works better on bosses than goons. After you parry one strike from a demon and try to attack, another one will go for a hit, making you wonder whether to follow-up or parry again.

DMC3 leaves little time for that kind of thinking.

So like I said it isn't the most fun but it's pro as shit. I got some TGS updates up the wahzoo coming up...
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