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Old 02-11-2007, 02:01 PM   #8
Just John
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I think the weight class thing was good when it was at its most simple, cruiserweights couldn't lift up guys like the big show. The added beauty of that was that there were more cruiserweight moves anyway, so Rey Rey didn't really suplex anyone anyway. Now its turned ridiculous, striking moves have no effect on anyone who isnt a cruiserweight.

I think the gameplay is too slow, I mean, I dont want it fast and frantic, but in HCTP you could sort of change the pace of the match yourself. Heavier guys grappled more, cruiserweights flew around.

Fighting in the crowd was good, I thought the CPU would always go there, but its not like that at all.

Hardcore matches should be improved, its one thing to not be able to go backstage, but its another when there are only about 4 different weapons to use.

Analogue grappling was a big fuss over nothing, when you take away the ultimate control moves, it was just the usual system put on an analogue stick. I did like walking around on a suplex and using the right stick to do stuff though.

I think the seperation between strong and quick grapple moves was stupid, we didn't need 4 extra crap moves.


Without being pretty complicated I cant think of a way to have more moves, I do wonder if we actually need more, I think if THQ worked on allowing the player to manipulate and modify the moves more (They started this on 07) it would work alot better than trying to have loads of button combinations and cramming in more moves.

I'm gonna do a list in here of what I liked and what should be changed soon. Gonna try and cover all angles.
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