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Old 03-24-2007, 09:44 PM   #11
Kane Knight
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Quote:
Originally Posted by Funky Fly
Well, that was one of the 3 big reasons the N64 didn't have a whole lot of support either: difficult to program for, cartridge based games and the kiddie moniker.

Nobody's gonna wanna make games for a system if it's gonna take longer to put out a game. It's just not cost effective. This is especially the case for those smaller developers, where a delayed game can mean bankruptcy.
The first one's a bit of a misnomer. Couple of my friends were dealing with programming at the time, and can testify that the PS was similarly a pain to program for relatively.

The fact is, Sony was courting developers, so they were willing to take the time to learn. Nintendo was pissing on developers, so they didn't.
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