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Originally Posted by Funky Fly
Kinda sucks when you get an uber rare item then you die 458765 times in a row and it breaks and the next best thing isn't even half as good, tho.
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Yeah, I can see where that would blow. I don't like it when weapons can break, though this is better than most of the systems. Ever play Dark Cloud, the Zelda knockoff where you had to keep hydrated and repair your weapons? Some of those weapons would die with four or five swings.
A lot of games do the weapon break system in a way that translates to EPIC PHAIL.
I wanted to like TH for the same reason you are sticking with it. I'm not HUGE on Dungeon Crawlers, but I do dig quite a few of them and was hoping that with juggling and combos, it would be phenomenal. Plus, I mean, Norse fantasy? Hell yeah.