LOL - No more Vs. anything.
Jump, Jump, Criss Cross Will Make You...:
Aw yes, jumping. Jumping in fighting games are approached two ways; the 2D leap kinda jump that clears 16ft easily, and the more conservative 3D hop. MK is caught in a cross roads about what to do with jumping. MKDA and Deception had the hop, while MKA and vsDC returned with the leap. Personally, since I want MK to embrace 3D movement, I think the 8ft hop should return... with some updated properties ofcourse.
Now this idea may incite some rage, but I think jumping should be assigned to a button, preferably the R-Trigger (while the Ducking and Kombat Rolling should be on the L-Trigger). Why? Well it goes back to the importance of 3D movement and gets into intuitive control design. You see... I fucking... hate... having to use a button to sidestep. That shit is archaic, lame, and overall counter-intuitive. If I wanna move up or down, dammit I should simply move the stick in said directions. So moving down on the stick would have your character walk into the foreground. But I have ducking on the L-Trigger, so am I a hypocrite?! Here me out before you answer.
The new properties I want for jumping is for it to be an inverse of ducking; you can jump clear over [some] projectiles and low attacks while you can duck [most] projectiles and high attacks. To further make the point of the actions being conceptual opposites of each other, I placed them on either triggers. Also you can jump in place or in 8 directions just as you can duck in place or Kombat Roll in 8 directions. This adds options, and the fight will just plain look cooler with all the vying for position taking place on screen.
Still more to come!
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