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Old 12-27-2008, 07:49 PM   #10
Kalyx triaD
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Quote:
Originally Posted by sgand View Post
Sorry, but the Princess is in another castle.
Touche.

Finish Him!:

Big changes here. MK's biggest feature is the ability to finish your opponent at the end of a match. Over the years this element has become bogged with childish moves and archaic methods for input. You deliver the final hit and your enemy stands there all dizzy. You input some command and there you go. *YAWN* My ideas to update Fatalities actually stem from past MK's of all things. I present a more interactive mode for finishing your opponents, and they're not so helpless either.

When you deplete the, well... let's call it 'Active Life', of your opponent - the screen will darken and you be in Fatality mode. In this mode you must input commands for what will be an atleast 'two-step' Fatality. This means a command for removing Scorpion's mask, and another for blowing fire! This technically changes little on the giver's side of things, save for a more interactive visceral feel to finishing your opponent (you prefer it to 'Up, Up, Block' right?). You may remember Sub-Zero having a two step fatality in MK2. We'll talk more about giver options in a few.

What about the receiver? Well you will no longer be a dizzy sap just standing there. You see once your Active Life is gone you will become a sluggish defeated warrior barely holding your feet. Your movements will be slow in all directions and you can no longer jump or duck obviously. You're hanging on a thread of life, pathetically moving about. This is similar to crawling around in Gears of War; you know you're gonna die but you try to crawl to safety anyway! However, you do have one attack, a sluggish punch with a slow start-up and punishing recovery. Its next to useless. But if you connect... Connecting with this last ditch effort of an attack will knock your careless opponent silly, give you some Active Life back, and leave your opponent dizzy enough for you to follow up big time. Due to the nature of the desperation punch, this will be about as rare an event as it can get, but you still have a chance. In my Mortal Kombat, the fight never ends!

Now back to the guy in the advantage. Aside from interactive Fatalities, you could just wail on the your defeated opponent. One hit will end the fight since the guy has nothing left, but if you continue a combo on the fallen kombatant you will be awarded more opportunity to continue the beating. This will go on until you've committed a Brutality, which will be announced after you completed enough hits! Its not unlike MK3's Brutality mechanic, except its much more interactive and not a canned combo.

Another returning feature is offering Mercy. In a game where death is dealt normally, I think a bigger deal should be made when you offer Mercy to an opponent. Once activated, your opponent will receive have of your Active Life to continue the battle. In the past you simply allowed the other guy to receive some energy (for free), but it meant very little. Now offering Mercy is basically sacrificing some of your life to your opponent, and the fight continues in a fair yet limited contest. This will keep things exciting. After the extended battle, there will be no more Fatality Mode, as the fight may go on forever!

Last edited by Kalyx triaD; 12-27-2008 at 09:57 PM.
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