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I'd love to see the Ultimate Control engine taken to a new level. I'd like to see EVERY move in the game modifiable. This would be a whole new grapple engine, I suppose.
There are two possible front tie-ups and within them four possible setups, for a total of 8 setups. Let's say, within the "strong" grapple is a Powerbomb/Piledriver setup, Tombstone setup, DDT setup and Chop setup. Within each of those setups is a maximum of four possible moves.
The moves themselves can be modifiable. For example, you put someone in a powerbomb. If you do nothing, it's your variation of the powerbomb. If you hold the Left Trigger you hold onto them longer and can walk around/position them. You hold the Right trigger you can either taunt or do part of a multiple Powerbomb. You release it and you do your powerbomb. Of course, while all this is going on there are multiple instances where it can be reversed.
Basically, this would expand the absolute basic movesets to about 16 front and 16 back moves and expand the possibilities of the moves themselves.
Too complicated? I don't know, I'm writing this without much thought.
One thing that NEEDS to get put into a wrestling game is ragdoll physics. Seriously, no bump would be exactly the same. No sell would be exactly the same. This would be the ultimate feature for any wrestling game, really, in terms of presentation.
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