|
I think the Ultimate Grapple was the coolest addition Yukes half-assed for whatever reason. I was expecting killer shit after it debuted in 07(?), but it didn't really move forward after that. LoW (Acclaim) had the right idea, but it was executed pretty rigid.
What Xero is proposing is really not a complicated set up, and what it do is allow people to do what they want really. My thoughts on a grapple system is very similar.
But what I really wanted to be addressed is the 'momentum' of pro-wrestling. I feel like the current system is archaic and largely unchanged from two generations ago. Charging up a meter to do a finisher just doesn't make sense for a pro-wrestling game. It's a fighting game kind of thing, but it's not how I'd do a wrestling game. Oddly enough, I believe the next step in momentum control can be found in THQ's own crowd tracks.
When the crowd cheers mixed chants for two wrestlers, that shit is nice. I started to wonder what triggers the sound bite. I found that it's largely time-triggered with no real relation to the match (like the insulting "ECW" chants at the start of an ER match but never when something hardcore happens). I think the crowd should be tied to the actual game and dictate the momentum, making audible cues important.
And BTW, get rid of Superstar ratings. I seen it mentioned in another thread and I agree that it doesn't work. I mean, it's basically a fucking tier list made clear. And the crowd cheers louder for the high numbers blah blah... It's gay. If Superstar ratings never appear again they won't be missed.
|