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Old 04-11-2009, 11:51 PM   #6
Kane Knight
Ron Paul 4 EVA
 
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I more or less liked the way Momentum worked in the No Mercy engine. The way it led to finishers was hardly perfect, for such a system, but as far as momentum works, it was decent. Tie it to the fans a little more, and it's a pretty sweet deal.

Any good wrestling game should have a fatigue system. I wasn't very impressed by DoR or the Smackdown fatigue systems, though. Fire Pro on the GBA was better, and I'm assuming the console games were, too.

I think one of the basics we need is more control in the way moves are executed. Like say, you can turn your character mid move to direct the impact. It never made sense to me in so many of the wrestling games why (for example) Jericho would turn someone into the ropes for a Liontamer/WoJ, or Undertaker would twist towards the ropes to do a Tombstone/RIP deal.

Perhaps it could be a feature of an "ultimate control" style system. I'd like to be able to slam someone into the turnbuckle, a table, or the ropes with the same move to different results. I'd rather do it without hot spot prompting, too. I dislike QTE/Minigames in the Smackdown series. We give up control for some sweet moves. Or not so sweet with shit like chop battles, which could easily be done without minigames.
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