Thread: Project Natal
View Single Post
Old 06-01-2009, 04:38 PM   #12
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,951
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
I am not substituting buttons with my body. I'm way too lazy for that. That's why Wii games get flak: They don't do nothing but switch pressing (A) for something into swinging Wiimote for the same thing. It has to make sense. I expect you can identify the intuition in aiming an in-game gun with the Wiimote vs... say... shaking the nunchuk to throw a grenade. Like... what the fuck does shaking have to do with throwing something (presumely) forward? A lot of Wii games do this.

So using physical motions in place of buttons only work in a certain, logical context. You can't just assign physical movements to buttons and call it a day.
Kalyx triaD is offline   Reply With Quote