Quote:
Originally Posted by The Mask
my big gripe with it was that you had to spend fucking ages in an empty car park throwing punches at air to train your skills up. that was fucking rubbish, though they addressed that a bit in shenmue 2.
i dont really understand what makes it particularly different to a lot of sandbox games out these days.
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The insane amount of money and polish would be the difference. While game budgets are beginning to reach the $100 million mark, games are also more widespread and more profitable now. Add DLC to that and you get companies making profits in the billions (though, that's still companies that put out multiple big sellers each per annum). The guy would probably want half a billion to make it and Sega doesn't make that kind of cash anymore.
Plus, a lot of companies aren't willing to put a retardedly expensive game on hold for extended periods because of the creator's eccentric finishing touches. Delays happen, but usually it's only for when the game's totally broken. Even then, some games get put out still buggy and a patch gets released later.