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Old 12-20-2009, 12:20 AM   #71
Drakul
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Part 2 of Lazygamers preview.

SPOILER: show
Quote:
In part 1 we covered the basic of Red Dead Redemption including the side missions, environment, animals and free roaming but what about the shooting, main missions and the rumoured goods that can be purchased?

We left our story after returning to Chuparosa to claim our bounty after which we headed down to the end of town only to stumble across another one of those external events you can or can’t get involved in.

We decided to hide in the bushes and put on our bandada to watch how it all pans out, a short while later the army (or local sheriff) came trotting down to resolve the issue. However we decided to resolve it our own way and pulled out our trusty 6 shooter and took out all the officers in succession.

Our mini map exploded into life with a large red circle and a bunch of new icons displaying the various bounty hunters and marshals who were on their way to take us in. At the same time a large red $25 wanted stamp appeared on the screen. Knowing what to do from our GTA days we headed for the edge of the circle to get away from our pursuers.

Once we were outside the circle the wanted stamp started to turn white from the right hand side and it quickly became apparent that this was more a wanted bar than anything and that when the red had receded completely we would be safe.

To aid in this we removed our bandana which caused the wanted sign to drop down to about 10% left and then a short while later it was completely white… however it didn’t disappear.

The idea here is that we still have a bounty on our head of $25 but they are no longer actively looking for us and seeing that it’s a small bounty it is unlikely that a standard lawman or bounty hunter would even recognise us. However if we continued to cause trouble we would be able to ramp up that bounty causing bounty hunters from all over the country to come looking for us.

Is it only me or can you smell a horde style MP experience here?

There are two ways to remove that wanted sign from over our head, we can either head on over to the local telegraph office and pay the bounty or we can get a pardon from a person in power.

We decided to go for the second and headed on over to a town that had been taken over by bandits. Outside we were met by an army officer who explained that his partner was being held captive inside and he needed our help.

Unfortunately at this point I stopped taking down notes… mainly because it was truly awesome. The gates opened and the battle started, people were popping out of windows and doors and we were taking them out with our trusty rifle or six shooter. We took out an oil lantern which then exploded onto an enemy character setting him on fire, he ran off back into the house and set two other guys on fire in the process.

We turned the corner only to find 6 guys coming towards us, queue the moment to engage the classic Red Dead bullet time which slows time down (not stops it) and gives you the time to mark a couple of guys to take down as you exit bullet time.

We take down a couple more guys including a bad priest and then it’s all over. The law is so happy that we are granted a pardon which we then need to take over to the telegraph office to get our wanted level sorted out… but why not rather just hang onto it until our level is really high instead?

To end the preview we get to partake in a real story mission where our job is to join forces with the local militia to take over a fort and destroy it’s ammo cache the only problem being that it’s fortified so we load up our trusty cart with explosives and head off down the hill to pay our respects.

Just before we reach the gates we dive out of the cart and watch the gates disintegrate with the power of TNT before dusting ourselves off and storming the fortress with the rest of the militia. What follows next is some awesome crammed fighting with a few pot shots and the obligatory piles of ammo lying around livening things up.

We race up the rickety staircase to get the higher ground advantage and start picking people off. Next we peel off into a side room and a cut scene begins. Unfortunately the scene was cut short to avoid any spoilers but the graphics in those few seconds was breathtaking, I cannot wait to see some longer scenes to see if the quality carries through.

After that we destroy the rest of the ammo cache and are then told to defend the door against the oncoming horde of soldiers, we race up the stairs to a turreted cannon. As the soldiers round the corner we start taking them out, the easiest way to stop the carriages piled full of soldiers is to take the horses out first and then pick off the stragglers as they gather themselves. It may not be PETA endorsed but it’s mighty effective.

A couple more shots and the carriage is blown into teeny tiny toothpicks and the majority of soldiers are taken care off… we wander down to the centre of the fort to clean up the rest of the mess and complete the mission.

Summary:
Every 5 page epic needs a summary and here is ours,

if you are a GTA fan you have to buy this game, there were some concerns that you will get bored wandering our a vast empty desert but in reality it’s action packed at virtually every turn and the gameplay mechanic and quality is true GTA’esque… that’s a word isn’t it?

The graphics appear to be better than GTA, the range of weapons appear healthy, the honour and fame system is a unique inclusion that could be great if executed well.

We are going to be experiencing true day/night cycles along with variable weather and random exciting situations and let’s not forget that there appears to be a brothel in every town which will allow us to partake in drinking games and (I am presuming) some under the cover action.

Red Dead Redemption ticks all the boxes and I for one am very interested in seeing how it progresses.

source:http://www.lazygamer.co.za/xbox-360/...mption-part-2/

Sounds awesome. I like the idea of shooting laterns to set people on fire.
I'm hoping we get more video footage soon. As fine as I am with reading articles, I'd much rather see it.
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