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I liked Warcraft 3 but the 3D visuals made it seem slow to me, Starcraft with its sprites seemed faster. Warcraft 2 was my first RTS, and we had to learn how to play it without the manual. We thought it was an RPG for days, the trial and error was epic considering it was the first for us, but we ended up loving it.
I remember we were obsessed with SNES' port of Sim City 2000. We pulled our mom in the room to see what we came up with. That game taught me how taxes and urban infrastructure worked (not in depth, but certainly notable for what would usually be taught to kids my age). I remember Sim City 64 promising to let you walk around in your city. I'm still waiting for that game, though I suppose The Sims kinda delivered on that... I despise The Sims, though.
I remember Starcraft getting ported to the N64, but the splitscreen multiplayer misses the point entirely. We avoided that on principle. I watched patiently as developers tried to get RTS games right on console, many missed their mark. I thought Endwar was great, but that was just buffed on praise from returning to a genre I really liked. Halo Wars was a surprise and quite honestly the best console effort to date. Microsoft forcing the Halo brand on the engine probably hurt it's potential appeal.
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