Quote:
Originally Posted by FearedSanctity
Curious, explain plz
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- Up to six players put have their 'hands' (which will literally be floating hands) in the circle. Now I wondered how a game like this would work with that many people, and it seemed that a 'free for all' game would need a
starter and a
cycle. The game will randomly choose a starter out of the players.
- After a whimsical countdown and everyone reveals their token, the starter's token will be matched against the player on his right, for instance. If the starter wins, he will be matched with the player further down the circle (and the losing player is dropped). If the starter somehow manages to knock out the circle he wins.
- Now if he meets a player with a better token, he is dropped and the cycle moves the opposite direction with the new winner as the starter. Any players dropped (like the first defeated player in the cycle above) do not return, and the cycle keeps moving until one remains.
- I don't know if the universal token should be allowed in this mode...
- While not a final system, I imagine this would lead to back and forths in the circle until one remains. And it will be interesting to see if a player could get a clean sweep (a definite Achievement if XNA allowed such a thing).
- 1v1, 2v2, 3v3, and Battle Cycle seems to be a fair package.