- Gameplay will be faster paced than older Ghost Recons. The general flow will be the same plan and execute style, but you'll have to act faster this time around.
- It seems there will be a squad mechanic, and a way to play cooperatively without needing to speak (something like Battlefield's request/order commands?). Once linked, I assume the information of all the players will e shared. You can choose to break the link of a squad as well.
- Perks can be shared by proximity. Your teammate can cloak if he's near you, for instance. No word on what other kind of perks are in the game, or how they're implemented.
- Krav Maga was mentioned should a player get close to an enemy. Melee/takedown action?
- UAVs (with Crosscam) are back, and armed this time.
- 60fps targeted.
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