View Single Post
Old 04-30-2010, 12:04 PM   #11
What Would Kevin Do?
Ninja Mod, Esquire
 
What Would Kevin Do?'s Avatar
 
Posts: 12,676
What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)What Would Kevin Do? has 75,000 or more rep points (75,000+)
I'm loving that you can posture up now in various guards.

Fighting against the cage is cool, although I'm trying to get used to the new clinch system.. They seem to have gotten rid of the whole "sway before knees" in the clench, so that set up doesn't seem to be as cheap anymore, and it's also sped up.

The sway system is cool, and thankfully, unlike some of the fight night games, swaying doesn't leave your opponent "stunned", so it's not going to be insanely abused.

The stand up game is a lot less robotic/stiff... At the same time, since it's more fluid, there don't seem to be a lot of preset combos anymore... They do exist though.

Also, it seems like they stand you up quicker in this game if you're not working on the ground or in the clinch, which is cool.

Oh, and you can actually knock a guy out bad enough where it shows the trainers helping him on the ground, and when they do the winner announcements, he's not there. Awesome.
What Would Kevin Do? is offline   Reply With Quote