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Yes I know about fast travel. I think you missed the point. I explained that the nature of the missions is formulaic and repetitive, especially considering it's exactly the same as GTA going back ten years now.
I didn't expect anything. I just don't think the gameplay lives up to the presentation. I did think the game may be an absorbing experience, but it's simply not. In fact it feels like a chore sometimes.
The reference to Fallout 3 is down to the similar attempt at scale and a barren, hostile environment. It's not the RPG element that absorbed me in Fallout 3, but the seemingly endless detail and encounters possible. Red Dead Redemption does want to emulate that but the little encounters quickly become tiresome because (a) you've seen them all pretty quickly and (b) the side missions are exactly the same i.e. go here, talk to him, go back again.
Rock Star are obviously good at tarting games up but their gameplay formula is massively tired.
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