Quote:
Originally Posted by Requiem
^Yeah. I'm guessing that has something to do with why my most of my posts went ignored, and why he won't give suggestions of improvement.
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I replied to nearly all of your posts? I don't see the point in repeating myself, either. I've told you I find the gameplay tired, not sure how many times I need to say it.
I already said I'm not a games designer, it's not my job to improve the game. I've said the GTA format is tired, that implies it doesn't work for me any longer. So an improvement would be a model overhaul. This presentation and design, but with a different gameplay model, would probably make a brilliant game instead of just a fairly impressive, but limited, one. Fundamentally, the gameplay is not fresh and enjoyable and the missions are too samey, too formulaic.
Other things that bother me about the game is the behaviour of the horses: there is a token nod to them being animals with minds of their own but not nearly substantial enough. These things should buck you off if you try to run them through cactuses or at buildings, they shouldn't be able to brake like cars. The main character controls much the same way as in GTA so he feels a little unresponsive and "super-imposed" on the environment rather than being an actual part of it, though I know this is a facet of it being a 3rd person game. It looks very untidy at times and really hasn't changed any over the years. I think 3rd person games work much better as in Uncharted and God of War, where the gameplay follows a fixed layout and they can get the angles right.