My problem with Plinking (and elitist contradictions):
First read this EventHubs.com explanation of Plinking:
Quote:
Understanding Plinking
Plinking is basically entering two button presses at almost the exact same time — with just a 1 frame difference. So if you pressed Medium Punch and 1 frame later pressed Light Punch the Input Display would look like this.
(LP)(MP)
(MP)
Again, for this to work right the button presses must be done in VERY quick succession. A 1 frame difference is 1/60th of a second, so to the casual observer, it would look like you're hitting both buttons at the same time, but there's a slight difference.
Plinking gives you one more chance at hitting the correct timing window for combos, because instead of the game reading your input as Medium Punch and then Light Punch, it reads it as Medium Punch and 1 frame later — Medium Punch again.
This works because heavier button strengths have priority over others. If you press Light Punch and Medium Punch at the same time — Medium Punch will come out.
Why is this a big deal? Some of the combos in Super Street Fighter 4 require a 1/60th of a second timing window. If you're slightly off, your combo won't land. So instead of having just one chance at landing a difficult combo, Plinking gives you one additional shot to land it, essentially making the window 2/60ths of a second.
Timing is still EXTREMELY important, but this technique helps when trying to land difficult combos, and it's used by many of the top players around the globe.
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Decent advice, but why go through the trouble of this when Capcom could simply open the link window by a frame (or two)? Also, this supports an old observation of mine that high level conventions seem to be things that make the game easier to play (Plinking, using arcade sticks, option selects).
All that is well and good, but if Capcom were to actually open the link window by a frame, elitist would cry foul - even though they strive to do just that. People would tell me my preference for playing with a 'pad' (thumbstick now) is scrubbish, even though they admit plainly that they use sticks because pads are
too hard for them. Option selects are tech-throws with weak attacks to cover their ass in the event they guessed wrong.
So it's all well and good to discover techniques to lessen effort in combat, yet when a company officiates certain techniques, or lessens the executions needed for these techniques in the
exact same spirit of lowering frustration, elitist bitch about the companies catering to noobs.
Just thought I'd share my thoughts.