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Old 07-05-2010, 04:59 PM   #5
Emperor Smeat
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Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)
I think Miyamoto once said two huge problem with 3D platforms involve creating a good camera view that won't ruin the game or experience and people having problem with depth of a jump or platform due to the 3D-ness of the image.

A lot of early 3D platform games had horrible cameras or level design that pushed a lot of people away from the genre unless it was a Mario or Nintendo made platform.
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