Quote:
Originally Posted by What Would Kevin Do?
Here's a random list of things I would want/fix in the game, that'll never happen.
1. A system that actually requires you to build up to big moves in a decent way (think Fire Pro)
2. Switching the finisher system to something like KOC's, where you basically get a set number of finishers you can use in the begining of the match, and when you use them, they're gone... The earlier you use them, the harder it is to get the move off.
3. A set amount of times you can be hit with a finisher. Basically, if you get his with 4 finishers in the match, and get pinned immediately after the 4th one, there is no way you should be able to kick out.
4. Better selling on the guy giving the move. BAsically, if you've been worked over the entire match, and hit a suplex, you should stay down for a bit too, much like the No Mercy games on N64, firepro, etc.
5. DQ for low blows.
6. Desperation moves, be it low blows, desperation finishers, etc. They had this in Day of Reckoning, and they need to bring it back. Basically, if you're getting beat on horribly, you should be able to do something to turn the match around.
7. More move specific reversals, and style specific reversals. I want Mysterio to counter a suplex by floating over behind the guy, I want Bourne to counter it with his knees to the head, I want Big Show to counter it by not budging and suplexing the other guy, etc, etc. Also, move counters into submissions please. Another thing KOC did that was awesome. Countering a chokeslam into an armbar, or a DVD into a dragon sleeper = win.
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1. Depends on how exactly you mean.
2. Sorry but...don't like. I don't think it gives enough flexibility to the player, especially based on the new mantra of "It's your world now", operative word obviously being
your.
3. It's pretty much been the way you've described for a while now, and although it's rare and hardly ever happens unless you play a match with Pin, Submit, DQ, and Count-Out off and K.O. on, if you hit a bunch of finishers in a match once a majority or all of your opponents' limbs are red, the games will eventually put up a K.O. on the middle of the screen, the match will be stopped and you'll win (or lose, if you're on the receiving end of a beatdown obviously).
4. They kind of also already do this. It's just that how long you stay on the mat for depends on how much you've been beaten up, even though you no longer get the limb status next to your name, a feature that would be great to be able to at least toggle on/off if nothing else. For instance, if you've only started the match and you take a suplex, you shouldn't be down on the mat for longer than 5-10 seconds tops. However, if you've just been thoroughly beaten and take a huge signature move or finisher, you should either be pinned or possibly submitted, or take at least 30 seconds-1 minute depending on the severity of the move and how seriously roughed up you are.
5. Agreed...to an extent. I'd like to see there be like a "3 strikes and you're DQ'd" rule, much like we used to see (do they still have this feature?) when you'd incidentally OR intentionally hit the ref 3 times, you lost by DQ. Also, there should definitely be a way to do a "sneaky" low blow if you know you can't be seen by the ref because his vision is blocked or he's incapacitated, or you have a manager distracting him from what's going on, but also as a small tweak to that, have it so there's at least a small-medium risk of having the ref turn around or get up and catch you in the act, which would be an automatic DQ.
6. Yes, yes, and YES! You're thinking of what used to be called the Momentum Shift, and I believe it was first implemented into the original
WWE Day of Reckoning. If not, I apologize and stand corrected.
7. Completely agree here. Nothing more to add.
