View Single Post
Old 09-08-2010, 04:52 AM   #15
NoJabbaNoBogRoll
Alive
 
NoJabbaNoBogRoll's Avatar
 
Posts: 13,683
NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)NoJabbaNoBogRoll makes a lot of good posts (200,000+)
Quote:
Originally Posted by Fignuts View Post
You could have certain situations that call for one of the characters skills, and the other players need to protect them.
They wouldn't even have to be essential skills, so we could avoid the problem of continuing the game if someone dies.

Let's say one of the characters is a computer expert, and one event requires hacking into a computer. It might take this character 5 seconds, but another character 30.
NoJabbaNoBogRoll is offline   Reply With Quote