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Old 09-28-2010, 08:27 PM   #15
Emperor Smeat
Former TPWW Royalty
 
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Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)
Too bad after No Mercy, THQ dropped AKI as a wrestling game developer which also meant they couldn't use the AKI engine anymore for non-Smackdown games.

Back then wrestling games were special in that the Playstation got its own engine and game style while the N64 had its own engine and style which gave both series a unqiue feeling to them.

I hated how the Gamecube versions tried to mimic the "Smackdown" style instead of continuing the Revenge/Wrestlemania style although they did fix it by the time of the Day of Reckoning games. Then THQ scrapped the DoR engine just to keep the Smackdown engine for all consoles.
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