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Old 10-25-2010, 02:23 PM   #8
BigDaddyCool
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Quote:
Monday Night Combat Halloween Unmasking Part I

Treats, lots of treats and maybe couple of tricks.

Welcome Monday Night Combat fans to Halloween Unmasking Week. During the next several days, we’ll be revealing new information and showing off new content from our first free DLC that will be released in November. Along with juicy details about the free DLC, we’ll be handing out some tasty Holloween eye candy. There’s way too much sweet stuff to eat all in one day so visit back over the rest of the week for the full experience.
Let’s start things off with some balance changes that will be in the DLC:
Balance Changes Assassin
  • Reduced damage done by the dagger to the Moneyball.
  • Increased the damage Assassins do after both dagger and sword lunge.
  • Normalized multipliers for both dagger and sword when doing damage from behind an enemy.
  • Reduced recovery time on Assassin’s alternate fire grapple on the Dagger, Sword and Shuriken Launcher.
  • Fixed an issue that caused Assassins to do too little damage from front facing, alternate fire, Shuriken face slap grapple.
Sniper
  • Reduced the damage the Moneyball takes from a sniper rifle.
  • Reduced the skill drain rate of Sniper Traps.
  • Reduced the amount of juice gain from the sniper rifle damaging targets.
Support
  • Reduced juice gain from healing with the Heal/Hurt Gun.
  • Increased skill recovery time of level 2 and 3 of the Support’s Air Strike.
Gunner
  • Reduced minimum damage on Gunner’s minigun, making it less effective at long ranges.
Tank
  • Reduced the damage the Moneyball takes from the rail gun.
Other Balance Changes
  • Decreased effectiveness of Lazer Blazer Turrets vs players.
  • Increased effectiveness of RockIt Turrets vs bots.
  • Reduced cost of all levels of RockIt Turrets.
  • Greatly increased the cooldown time for Juice machines in Crossfire.

More to come this week….
Bug Fixes and Gameplay Changes
Other Fixes and Changes
New Features and Additions
Wallpaper Contest Winners
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