
Yeah this'll work. Just aped SRK's icons and saved them to my Photobucket album.
You're welcome to the link, though I don't think you guys will put much use to this. In truth I had other reasons for gathering those icons.
While I'm at it, here's some FG lingo for those curious about how I write certain terms.
AA = Anti-Air: Both used to describe a moves directional attack and an on-hit status. If Figgy catches me with Ryu's LP Shoryu on AA, for instance, he can follow up with Ryu's EX Hadou, or Shinku, or Ultra Hadou. You may have seen me follow Ken's HP Shoryu on AA with FP Shoryu. Other characters have such juggle opportunities when they connect on AA.
j. = Jump (Not necessary to say direction usually)
cr. = Crouch
xx = Cancel: An interim character between moves when one is canceled to another. For instance you guys certainly know my Sak's:
cr.HP xx EX Senpuu, Upper Shinku Ultra
The Senpuu juggle doesn't link to anything, so notice the use of a comma between moves there.
Links: Links are
not cancels, and you can follow up an attack within an incredibly gay timing window. They do lead to some flashy and strong combos, but it's my least favorite mechanic of the game.
Target Combos: What 3D fighters would call preset combos, these are strings of hits that were built to be 'dialed in'. Much more forgiving and fun than links, more rewarding than cancels. The 3rd Strike characters have a lot of these.