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Old 01-18-2011, 02:03 AM   #809
Kalyx triaD
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Nice matches tonight fellas, until I started lagging out when that last guy came in (kicked me twice). Gambit's wall dive is very hard to connect, and even if it does it doesn't really combo into anything. That guy doing the Iron Man/War Machine infinite was a douche, let's have privates next time.

Following my ideal MvC3 movelists for Sakura and Bison, I made two more:

Cammy

Spiral Arrow: +A/B/C (Goes under certain projectiles, OTG, Air-OK)
Cannon Spike: +A/B/C
Spin Knuckle: +A/B/C (Invincible except for head, Hold A to cancel punch)
Dive Spiral Arrow: +A/B/C (In Air) (Angle adjustable, no height restriction)
Counter-Spike: +...
- Cannon Spike: A (Longest active frames)
- Hooligan Flip: B
- CQC Neck Break: C (Fewest active frames)
Hooligan Flip: +S (Tracks)
- Air Light Attack: A (All elements of air light attack applies, combos etc)
- Grab: B (Only standing opponents)
- Dive Kick: C (Overheads)
- Razor Sweep: No input (Low, OTG)

Gyro-Drive Smasher: +2x Attack Buttons
Gyro-Dive Smasher: +2x Attack Buttons (In Air)
Lvl3 CQC Complete: +2x Attack Buttons

Gambit

Kinetic Card: +...
- Forward: A
- Trick Card: B (Anti-Air)
- Toss Up: C (Tosses card directly above him to fall slowly, can remain on the floor, proximity explosive)
- Air to Air: A (In air)
- Downward: B (In air)
- Lost Card: C (In air) (Two cards fall from his coat, slowly fall in two directions from point, explodes on contact or before touching floor)
- Poker face: S (Throws a harmless card at opponent, quick recovery)
Kinetic Charge: +S (Increase damage of next Kinetic attack, add inputs to increase number of buffed Kinetic moves)
Cajun Slash: +...
- Staff Slash: A (Wall bounces)
- Triple Staff Slash: B (Initial hop dodges lows, first hit overheads)
- Double Staff Slash: C (First hit low, second hit stuns)
Kinetic Slam: +Any Button (Gambit dives down vertically and plants his staff into the ground causing a Kinetic shockwave similar to Viper's ground pound, the farther you fall the wider range and damage you can achieve, overheads up close, hits low outside of contact)

Royal Flush: +x2 Attack Buttons (Staff tossed above him attacks)
Kinetic Infusion: +x2 Attack Buttons (Grab, charges opponent to explode in 6secs which can damage teammates characters on screen)

Last edited by Kalyx triaD; 01-29-2011 at 11:15 PM.
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