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The hurricane kick. It juggles long enough to follow up, like SSF4, except this is Marvel and you can do more than a shoryuken. In fact landing an air-hurricane kick on a standing opponent stuns them long enough for anything you have in mind. I'd say that hurricane kick is keys to victory.
His Demon Flip > burning dive kick OTGs grounded opponents, but hell if I know how to set that up. I don't think he can throw out of Demon Flip anymore.
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