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Old 02-21-2011, 04:29 PM   #2514
Funky Fly
The Satanic Mechanic
 
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Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)Funky Fly makes a lot of good posts (200,000+)
Fighting genre isn't over saturated. If anything, it's quite the niche market. The games coming out these days are pretty different from each other and tend to have "easy to learn/hard to master" complex systems to them.

The 90s went overboard. Street Fighter spawned 34786234764685 clones and that was fine. Some of them were damn good. The 3D era had a lot of cool ideas with kinda crappy execution, but there were also gems in there. Plus there were a lot of original ideas.

I'd love to see Fighter Maker on this gen of consoles. Keep the graphics at slightly better than PS2 level and you should have plenty of processing power to develop a full blown custom fighting engine. Plus they could do it Rock Band Network style and have the best creations get upped, voted on and sold to everyone at maybe $5 - $10 a pop.
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