Yeah, Champion Mode was "pretty neat". The story was fun with stereotypical boxing story characters, but still fun to play. Although it seemed more like they just threw in all their gimmicks in one mode and made you play through all of them. One match is "don't hit with your right" then the next match is "don't the body" and then the next is "handicap match, don't get hurt too bad in the first". But I guess you can only make a boxing campaign so compelling until you have to rely on those gimmicks to stay interested in it. I kind of wish that they would either integrate this into Legacy Mode or maybe even release new Champion Modes as DLC every 4 months or so. Except rely less on the gimmicks and more on a properly written and interesting story.
Got used to the controls. I think. Even got used to auto-blocking, but I still don't like it. And I still think the speed is a bit wonky at times too.
I'm hoping they improve the presentation in the next one. Properly sync up the play-by-play announcers' calls when he throws it to the ring announcer for a decision. And then properly sync up the ring announcer, ref, boxer, and crowd reactions after that. I really loved the ESPN style cut-in during Champion Mode and I don't see why a similar introduction can't be put into Fight Now mode. Also add more player intro animations, easier way to rip music for player intros, and just more animations in general. I guess mocapping actual licensed boxers isn't an option?
They also need to add more depth to the fighters themselves. It still feels like I'm playing cookie-cutter presets of create-a-boxers instead of unique styles. How they go about fixing this, I'm not sure.
I dunno. Good game and everything, they just need to add a shit ton of things in the next one. New venues definitely. And the ability to select alt attires at the boxer select screen. Little things really.
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